using System; using MCPForUnity.Editor.Constants; using MCPForUnity.Editor.Services.Transport.Transports; using UnityEditor; namespace MCPForUnity.Editor { public static class McpCiBoot { public static void StartStdioForCi() { try { EditorPrefs.SetBool(EditorPrefKeys.UseHttpTransport, false); } catch { /* ignore */ } StdioBridgeHost.StartAutoConnect(); } } }