using System.Collections; using System.Collections.Generic; using UnityEngine; public class SingleTouchPlayAnimator : MonoBehaviour { //public GameObject animatorDaoJiu; public GameObject animatorDaoJiuzhu; Animator animator; Animator animatorpig; //¼ÆÊ±Ïà¹Ø //bool isRun = false; //float waitTime = 5f; //float runTime = 0; // Start is called before the first frame update void Start() { animator = GetComponent(); animatorpig= animatorDaoJiuzhu.GetComponent(); //if (animatorDaoJiu != null) //{ // animatorDaoJiu.SetActive(false); //} } private void Update() { //if (isRun) //{ // runTime += Time.deltaTime; // if (runTime > waitTime) // { // isRun = false; // runTime = 0; //if (animatorDaoJiu != null) //{ // animatorDaoJiu.SetActive(false); //} // } //} } private void OnTriggerEnter(Collider other) { if (other.gameObject.name == "PalmBox_L" || other.gameObject.name == "PalmBox_R") { animator.Play("Touch"); animatorpig.Play("Touch"); } //if (animatorDaoJiu != null) //{ // animatorDaoJiu.SetActive(true); // animatorDaoJiu.GetComponent().Play("Touch"); // isRun = true; //} } }