using System.Collections; using System.Collections.Generic; using UnityEngine; public class HandPosPlamUpManage : MonoBehaviour { public GameObject cub; public GameObject plam; public Transform lookatPosition; //¼ÆÊ±Ïà¹Ø bool isRun = false; float waitTime = 1f; float runTime = 0; private void Start() { cub.SetActive(false); } private void Update() { if (isRun) { runTime += Time.deltaTime; if (runTime >= waitTime) { isRun = false; runTime = 0; cub.SetActive(true); } } cub.transform.position = plam.transform.position; cub.transform.LookAt(lookatPosition); } public void SetShowBackPack(bool isShow) { if (isShow) { isRun = true; } else { cub.SetActive(false); isRun = false; runTime = 0; } } }