using System.Collections; using System.Collections.Generic; using UnityEngine; public class LeavePlayLineControll : MonoBehaviour { public Animator animator; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } private void OnTriggerEnter(Collider other) { if (other.gameObject.name == "XROriginHands" || other.gameObject.name == "Main Camera") { //Debug.Log("调用了这里......"); animator.Play("AreaLine_Orange_On"); } } private void OnTriggerExit(Collider other) { //Debug.Log("碰到谁了:" + other.gameObject.name); if (other.gameObject.name == "XROriginHands" || other.gameObject.name == "Main Camera") { //Debug.Log("2222调用了这里......"); animator.Play("AreaLine_Orange_Off"); } } }