using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AndroidWrapper
{
///
/// 监听音量变化的监听接口
///
public class VoiceVolumnChangedIntereface : AndroidJavaProxy
{
///
/// 音量变化委托事件
///
Action _mVoiceVolumnChanged;
public VoiceVolumnChangedIntereface(Action VoiceVolumnChanged) : base("com.example.voicevolumnwrapper.VoiceVolumnChangedIntereface")
{
_mVoiceVolumnChanged = VoiceVolumnChanged;
}
///
/// 监听音量变化的接口
///
///
public void VoiceVolumnChanged(int currentValue)
{
if (_mVoiceVolumnChanged != null)
{
_mVoiceVolumnChanged(currentValue);
}
Debug.Log(GetType() + "/VoiceVolumnChanged()/ 监听音量变化的接口函数执行");
}
}
}