using System.ComponentModel; using UnityEngine; using UnityEngine.Playables; using UnityEngine.Timeline; [DisplayName("我的信号")] public class MySingnal : Marker,INotification,INotificationOptionProvider { [Header("JumpScene:跳转场景" + "/CheckPosition:主动检测位置" + "/WaitCheckExit:加入等待时间检测出界" + "/CameraShake:相机振动")]//直接显示汉字在面板上 public string sigName; public int sigParm1; public PropertyName id { get; } public PropertyName name { get; } NotificationFlags INotificationOptionProvider.flags => NotificationFlags.TriggerOnce | NotificationFlags.TriggerInEditMode; }