using Newtonsoft.Json.Linq; using MCPForUnity.Editor.Helpers; using UnityEngine; namespace MCPForUnity.Editor.Tools.Vfx { internal static class ManageVfxCommon { public static Color ParseColor(JToken token) => VectorParsing.ParseColorOrDefault(token); public static Vector3 ParseVector3(JToken token) => VectorParsing.ParseVector3OrDefault(token); public static Vector4 ParseVector4(JToken token) => VectorParsing.ParseVector4OrDefault(token); public static Gradient ParseGradient(JToken token) => VectorParsing.ParseGradientOrDefault(token); public static AnimationCurve ParseAnimationCurve(JToken token, float defaultValue = 1f) => VectorParsing.ParseAnimationCurveOrDefault(token, defaultValue); public static GameObject FindTargetGameObject(JObject @params) => ObjectResolver.ResolveGameObject(@params["target"], @params["searchMethod"]?.ToString()); public static Material FindMaterialByPath(string path) => ObjectResolver.ResolveMaterial(path); } }