using System; using System.Collections.Generic; using MCPForUnity.Editor.Helpers; using Newtonsoft.Json.Linq; using UnityEngine; namespace MCPForUnity.Editor.Resources.Project { /// /// Provides dictionary of layer indices to layer names. /// [McpForUnityResource("get_layers")] public static class Layers { private const int TotalLayerCount = 32; public static object HandleCommand(JObject @params) { try { var layers = new Dictionary(); for (int i = 0; i < TotalLayerCount; i++) { string layerName = LayerMask.LayerToName(i); if (!string.IsNullOrEmpty(layerName)) { layers.Add(i, layerName); } } return new SuccessResponse("Retrieved current named layers.", layers); } catch (Exception e) { return new ErrorResponse($"Failed to retrieve layers: {e.Message}"); } } } }