using System.Collections; using System.Collections.Generic; using BigSpace.XRCore.Base; using BigSpace.XRCore.Scene; using UnityEngine; using UnityEngine.UI; public class SceneChangeUIMgr : MonoSingleton { public GameObject changSceneObj; public Image changSceneUI; //计时相关 bool isRunChangeAlpha = false; //是否开始渐变 float fadeDuration = 2f; //渐变持续时间 float currentAlpha = 0; //透明度值 bool isShowChangeSceneUI = false; //是否显示 // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { //转场UI渐变(隐藏UI) if (isRunChangeAlpha) { if (isShowChangeSceneUI) { currentAlpha += Time.deltaTime / fadeDuration; changSceneUI.color = new Color(changSceneUI.color.r, changSceneUI.color.g, changSceneUI.color.b, currentAlpha); if (currentAlpha >= 1) { isRunChangeAlpha = false; changSceneObj.SetActive(false); currentAlpha = 1; } } else { currentAlpha -= Time.deltaTime / fadeDuration; changSceneUI.color = new Color(changSceneUI.color.r, changSceneUI.color.g, changSceneUI.color.b, currentAlpha); if (currentAlpha <= 0) { isRunChangeAlpha = false; changSceneObj.SetActive(false); currentAlpha = 0; } } } } //显示转场景UI public void ShowChangeSecneUI(bool isShowUI) { //changSceneObj.SetActive(true); ////旧UI相关 isShowChangeSceneUI = isShowUI; isRunChangeAlpha = true; } }