//using RenderHeads.Media.AVProVideo; using System.Collections; using System.Collections.Generic; using RenderHeads.Media.AVProVideo; using UnityEngine; using UnityEngine.Android; public class MeadiaLoad : MonoBehaviour { public MediaPlayer player; public string path; // Start is called before the first frame update void Start() { Play(); } void RequestStoragePermission() { } public void Play() { string pa = ""; #if UNITY_EDITOR pa = VideoPathUtil.GetVideoUrlPath(path); #else pa ="sdcard/"+path; #endif Debug.Log("µØÖ·ÊǶàÉÙ:"+ pa); player.OpenMedia(MediaPathType.AbsolutePathOrURL, pa, true); } void Awake() { } // Update is called once per frame void Update() { } }