using System.Collections; using System.Collections.Generic; using UnityEngine; public enum ItemConfig { ItemHelmet = 1, //头盔 ItemHandSign = 2, //手掌纹 ItemCabinet1 = 3, //柜子1 //这个数字不能修改写在prefab里 ItemCabinet2 = 4, //柜子2 //这个数字不能修改写在prefab里 ItemCabinet3 = 5, //柜子3 //这个数字不能修改写在prefab里 ItemMusicFloe = 6, //音乐浮冰 ItemBlueQuartz = 7, //蓝晶 ItemClapBru = 8, //拍布鲁 ItemPlaySound = 9, //同步场景8柜子第一次按键声音 }