using System; using System.Collections; using System.Collections.Generic; using BigSpace.XRCore.Base; using UnityEngine; namespace BigSpace.XRCore.GameMode { public class GameModeMgr : MonoSingleton { private IGameMode _gameMode; [SerializeField]private bool _isOffline = true; public bool IsOffline => _isOffline; public int NextSceneId = 10000; private void Start() { //Application.targetFrameRate = 30; SceneMgr.Instance.nowSceneId = NextSceneId; InitGameMode(); //PicoApi.InitEnterpriseService(); } private void InitGameMode() { _gameMode = new OfflineMode(); _gameMode.Initialize(); } } }