using System.Collections; using System.Collections.Generic; using BigSpace.Logic; using BigSpace.XRCore.Event; using UnityEngine; public class ShowSoundCtr : MonoBehaviour { public AudioSource audioSource; // Start is called before the first frame update void Start() { GlobalEventMgr.Listen(GameEvent.EventShowSound, GameDataManage_EventShowSound); } void GameDataManage_EventShowSound() { if (audioSource != null) audioSource.Play(); } }