using Unity.Mathematics; namespace Newtonsoft.Json.UnityConverters.Mathematics { /// /// Custom Newtonsoft.Json converter for the Unity.Mathematics type. /// public class Uint2Converter : PartialConverter { protected override void ReadValue(ref uint2 value, string name, JsonReader reader, JsonSerializer serializer) { switch (name) { case nameof(value.x): value.x = (uint)(reader.ReadAsInt32() ?? 0); break; case nameof(value.y): value.y = (uint)(reader.ReadAsInt32() ?? 0); break; } } protected override void WriteJsonProperties(JsonWriter writer, uint2 value, JsonSerializer serializer) { writer.WritePropertyName(nameof(value.x)); writer.WriteValue(value.x); writer.WritePropertyName(nameof(value.y)); writer.WriteValue(value.y); } } /// /// Custom Newtonsoft.Json converter for the Unity.Mathematics type. /// public class Uint3Converter : PartialConverter { protected override void ReadValue(ref uint3 value, string name, JsonReader reader, JsonSerializer serializer) { switch (name) { case nameof(value.x): value.x = (uint)(reader.ReadAsInt32() ?? 0); break; case nameof(value.y): value.y = (uint)(reader.ReadAsInt32() ?? 0); break; case nameof(value.z): value.z = (uint)(reader.ReadAsInt32() ?? 0); break; } } protected override void WriteJsonProperties(JsonWriter writer, uint3 value, JsonSerializer serializer) { writer.WritePropertyName(nameof(value.x)); writer.WriteValue(value.x); writer.WritePropertyName(nameof(value.y)); writer.WriteValue(value.y); writer.WritePropertyName(nameof(value.z)); writer.WriteValue(value.z); } } /// /// Custom Newtonsoft.Json converter for the Unity.Mathematics type. /// public class Uint4Converter : PartialConverter { protected override void ReadValue(ref uint4 value, string name, JsonReader reader, JsonSerializer serializer) { switch (name) { case nameof(value.x): value.x = (uint)(reader.ReadAsInt32() ?? 0); break; case nameof(value.y): value.y = (uint)(reader.ReadAsInt32() ?? 0); break; case nameof(value.z): value.z = (uint)(reader.ReadAsInt32() ?? 0); break; case nameof(value.w): value.w = (uint)(reader.ReadAsInt32() ?? 0); break; } } protected override void WriteJsonProperties(JsonWriter writer, uint4 value, JsonSerializer serializer) { writer.WritePropertyName(nameof(value.x)); writer.WriteValue(value.x); writer.WritePropertyName(nameof(value.y)); writer.WriteValue(value.y); writer.WritePropertyName(nameof(value.z)); writer.WriteValue(value.z); writer.WritePropertyName(nameof(value.w)); writer.WriteValue(value.w); } } }