using UnityEngine; public class Config { public static string RootPath = $"sdcard/{Application.productName}"; public static int TcpPort = 3000; public static string TcpHost = "192.168.50.107";// 192.168.50.199 192.168.50.107 192.169.0.199 public static string IpConfig = $"{RootPath}/ipconfig.txt"; public static string DeviceModel = $"{RootPath}/设备型号.txt";//平板的型号,和后台分组中一致 // public static string SN; public static uint Group = 1; public static int times = 1000;//倍数 // public static string AppPath = $"{RootPath}/Assets/App";//App资源路径 public static string AppIconPath = $"{RootPath}/Assets/AppIcon"; public static string VideoPath = $"{RootPath}/Assets/Video";//视频资源路径 public static string VideoIconPath = $"{RootPath}/Assets/VideoIcon"; public static string ImagePath = $"{RootPath}/Assets/Image";//图片资源路径 public static string FilePath = $"{RootPath}/Assets/File";//文件资源路径 public static string MapPath = $"sdcard/maps/export";//地图资源路径 public static string PCappPath = $"{RootPath}/Assets/PCapp";//电脑应用资源路径 public static string PCappIconPath = $"{RootPath}/Assets/PCappIcon"; public static string OtherPath = $"{RootPath}/Assets/Other";//其他资源路径 public static string AssetsInfoPath = $"{RootPath}/Assets/AssetsInfo";//资源信息路径 public static string AllAssetsInfoPath = $"{RootPath}/Assets/AllAssetsInfo";//组内所有资源信息路径 public static string UseRecordPath = $"{RootPath}/Assets/UseInfo";//资源使用信息路径 public static string KouFeiRecordPath = $"{RootPath}/Assets/KouFeiInfo";//扣费信息记录 public static string UploadUseRecordConfig = $"{RootPath}/上传地址配置.txt";//上传资源使用信息配置文件 }