上传YomovSDK
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#region License
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// The MIT License (MIT)
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//
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// Copyright (c) 2020 Wanzyee Studio
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Newtonsoft.Json.Converters;
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using Newtonsoft.Json.UnityConverters.Configuration;
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using Newtonsoft.Json.UnityConverters.Helpers;
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using Newtonsoft.Json.UnityConverters.Utility;
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using UnityEngine;
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namespace Newtonsoft.Json.UnityConverters
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{
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public static class UnityConverterInitializer
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{
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private static bool _shouldAddConvertsToDefaultSettings = true;
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/// <summary>
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/// The default <see cref="JsonSerializerSettings"/> given by <c>Newtonsoft.Json-for-Unity.Converters</c>
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/// </summary>
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///
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/// <remarks>
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/// All its properties stay default, but the <c>Converters</c> includes below:
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/// 1. Any custom <see cref="JsonConverter"/> has constructor without parameters.
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/// 2. Any <c>Newtonsoft.Json.JsonConverter</c> from <c>Newtonsoft.Json.UnityConverters</c>.
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/// 3. <see cref="StringEnumConverter"/>.
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/// 4. <see cref="VersionConverter"/>.
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/// </remarks>
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public static JsonSerializerSettings defaultUnityConvertersSettings { get; set; }
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= CreateJsonSettingsWithFreslyLoadedConfig();
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/// <summary>
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/// If set to <c>false</c> then will not try to inject converters on init via
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/// the default settings property on JsonConvert
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/// <see cref="JsonConvert.DefaultSettings"/>.
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/// Default is <c>true</c>.
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/// </summary>
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public static bool shouldAddConvertsToDefaultSettings
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{
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get => _shouldAddConvertsToDefaultSettings;
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set
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{
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_shouldAddConvertsToDefaultSettings = value;
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UpdateDefaultSettings();
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}
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}
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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#pragma warning disable IDE0051 // Remove unused private members
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#if UNITY_EDITOR
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[UnityEditor.InitializeOnLoadMethod]
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#endif
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internal static void Init()
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#pragma warning restore IDE0051 // Remove unused private members
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{
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UpdateDefaultSettings();
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}
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private static void UpdateDefaultSettings()
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{
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if (shouldAddConvertsToDefaultSettings)
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{
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if (JsonConvert.DefaultSettings == null)
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{
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JsonConvert.DefaultSettings = GetExistingDefaultUnitySettings;
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}
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}
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else
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{
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if (JsonConvert.DefaultSettings == GetExistingDefaultUnitySettings)
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{
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JsonConvert.DefaultSettings = null;
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}
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}
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}
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/// <summary>
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/// Refreshes the settings that are found in the Resources folder
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/// (specified in <see cref="UnityConvertersConfig.PATH_FOR_RESOURCES_LOAD"/>);
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/// </summary>
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public static void RefreshSettingsFromConfig()
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{
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defaultUnityConvertersSettings = CreateJsonSettingsWithFreslyLoadedConfig();
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}
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internal static JsonSerializerSettings GetExistingDefaultUnitySettings()
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{
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return defaultUnityConvertersSettings;
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}
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private static JsonSerializerSettings CreateJsonSettingsWithFreslyLoadedConfig()
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{
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var config = Resources.Load<UnityConvertersConfig>(UnityConvertersConfig.PATH_FOR_RESOURCES_LOAD);
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if (!config)
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{
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config = ScriptableObject.CreateInstance<UnityConvertersConfig>();
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}
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var settings = new JsonSerializerSettings {
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Converters = CreateConverters(config),
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};
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if (config.useUnityContractResolver)
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{
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settings.ContractResolver = new UnityTypeContractResolver();
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}
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return settings;
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}
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/// <summary>
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/// Create the converter instances.
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/// </summary>
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/// <returns>The converters.</returns>
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internal static List<JsonConverter> CreateConverters(UnityConvertersConfig config)
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{
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var converterTypes = new List<Type>();
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var grouping = FindGroupedConverters(config);
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converterTypes.AddRange(ApplyConfigFilter(grouping.outsideConverters, config.useAllOutsideConverters, config.outsideConverters));
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converterTypes.AddRange(ApplyConfigFilter(grouping.unityConverters, config.useAllUnityConverters, config.unityConverters));
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converterTypes.AddRange(ApplyConfigFilter(grouping.jsonNetConverters, config.useAllJsonNetConverters, config.jsonNetConverters));
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var result = new List<JsonConverter>();
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result.AddRange(converterTypes.Select(CreateConverter));
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return result;
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}
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internal static ConverterGrouping FindGroupedConverters(UnityConvertersConfig config)
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{
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if (config.autoSyncConverters)
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{
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return ConverterGrouping.Create(FindConverters());
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}
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return new ConverterGrouping {
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outsideConverters = config.outsideConverters.Select(x => GetTypeOrLog(x.converterName, x.converterAssembly)).WhereNotNullRef().ToList(),
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unityConverters = config.unityConverters.Select(x => GetTypeOrLog(x.converterName, x.converterAssembly)).WhereNotNullRef().ToList(),
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jsonNetConverters = config.jsonNetConverters.Select(x => GetTypeOrLog(x.converterName, x.converterAssembly)).WhereNotNullRef().ToList(),
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};
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}
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private static Type GetTypeOrLog(string name, string assemblyName)
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{
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var type = TypeCache.FindType(name, assemblyName);
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if (type == null)
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{
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Debug.LogWarning($"Failed to lookup JsonConverter type. Ignoring it. Type name: \"{name}\""+
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"\nTo fix this warning by going to \"Edit > Json.NET converter settings...\", and then the editor will update your config for you.");
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}
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return type;
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}
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/// <summary>
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/// Finds all the valid converter types inside the <c>Newtonsoft.Json</c> assembly.
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/// </summary>
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/// <returns>The types.</returns>
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internal static IEnumerable<Type> FindConverters()
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{
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#if UNITY_2019_2_OR_NEWER && UNITY_EDITOR
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var types = UnityEditor.TypeCache.GetTypesDerivedFrom<JsonConverter>();
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#else
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var types = AppDomain.CurrentDomain.GetAssemblies()
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.SelectMany(dll => dll.GetLoadableTypes());
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#endif
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return FilterToJsonConvertersAndOrder(types);
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}
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private static IEnumerable<Type> FilterToJsonConvertersAndOrder(IEnumerable<Type> types)
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{
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return types
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.Where(type
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=> typeof(JsonConverter).IsAssignableFrom(type)
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&& !type.IsAbstract && !type.IsGenericTypeDefinition
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&& type.GetConstructor(Array.Empty<Type>()) != null
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)
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.OrderBy(type => type.FullName);
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}
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/// <summary>
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/// Meant to be coupled to the configs from <see cref="UnityConvertersConfig"/>.
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/// When the use all argument <paramref name="useAll"/> is <c>false</c>, the intersection between
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/// the types given from the first argument <paramref name="types"/> and the enumeration of
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/// converter configs <paramref name="configs"/> are returned.
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/// </summary>
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private static IEnumerable<Type> ApplyConfigFilter(IEnumerable<Type> types, bool useAll, IEnumerable<ConverterConfig> configs)
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{
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if (useAll)
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{
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return types;
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}
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var typesOfEnabledThroughConfig = configs
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.Where(o => o.enabled)
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.Select(o => Utility.TypeCache.FindType(o.converterName, o.converterAssembly))
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.Where(o => o != null);
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var hashMap = new HashSet<Type>(typesOfEnabledThroughConfig);
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return types.Intersect(hashMap);
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}
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/// <summary>
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/// Try to create the converter of specified type.
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/// </summary>
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/// <returns>The converter.</returns>
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/// <param name="jsonConverterType">Type.</param>
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[return: MaybeNull]
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private static JsonConverter CreateConverter(Type jsonConverterType)
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{
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try
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{
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return (JsonConverter)Activator.CreateInstance(jsonConverterType);
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}
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catch (Exception exception)
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{
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Debug.LogErrorFormat("Cannot create JsonConverter '{0}':\n{1}", jsonConverterType?.FullName, exception);
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}
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return null;
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}
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}
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}
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