上传YomovSDK

This commit is contained in:
Sora丶kong
2026-03-03 03:15:46 +08:00
parent 9096da7e6c
commit eb97f31065
6477 changed files with 1932208 additions and 3 deletions

View File

@@ -0,0 +1,119 @@
using System;
using System.Globalization;
using Newtonsoft.Json.UnityConverters.Helpers;
using Unity.Mathematics;
namespace Newtonsoft.Json.UnityConverters.Mathematics
{
/// <summary>
/// Custom Newtonsoft.Json converter <see cref="JsonConverter"/> for the Unity.Mathematics <see cref="half"/> type.
/// </summary>
public class HalfConverter : PartialConverter<half>
{
protected override void ReadValue(ref half value, string name, JsonReader reader, JsonSerializer serializer)
{
value = new half((double)reader.Value);
}
protected override void WriteJsonProperties(JsonWriter writer, half value, JsonSerializer serializer)
{
writer.WriteValue(value);
}
}
/// <summary>
/// Custom Newtonsoft.Json converter <see cref="JsonConverter"/> for the Unity.Mathematics <see cref="half2"/> type.
/// </summary>
public class Half2Converter : PartialConverter<half2>
{
protected override void ReadValue(ref half2 value, string name, JsonReader reader, JsonSerializer serializer)
{
switch (name)
{
case nameof(value.x):
value.x = new half(reader.ReadAsFloat() ?? 0f);
break;
case nameof(value.y):
value.y = new half(reader.ReadAsFloat() ?? 0f);
break;
}
}
protected override void WriteJsonProperties(JsonWriter writer, half2 value, JsonSerializer serializer)
{
writer.WritePropertyName(nameof(value.x));
writer.WriteValue(value.x);
writer.WritePropertyName(nameof(value.y));
writer.WriteValue(value.y);
}
}
/// <summary>
/// Custom Newtonsoft.Json converter <see cref="JsonConverter"/> for the Unity.Mathematics <see cref="half3"/> type.
/// </summary>
public class Half3Converter : PartialConverter<half3>
{
protected override void ReadValue(ref half3 value, string name, JsonReader reader, JsonSerializer serializer)
{
switch (name)
{
case nameof(value.x):
value.x = new half(reader.ReadAsFloat() ?? 0f);
break;
case nameof(value.y):
value.y = new half(reader.ReadAsFloat() ?? 0f);
break;
case nameof(value.z):
value.z = new half(reader.ReadAsFloat() ?? 0f);
break;
}
}
protected override void WriteJsonProperties(JsonWriter writer, half3 value, JsonSerializer serializer)
{
writer.WritePropertyName(nameof(value.x));
writer.WriteValue(value.x);
writer.WritePropertyName(nameof(value.y));
writer.WriteValue(value.y);
writer.WritePropertyName(nameof(value.z));
writer.WriteValue(value.z);
}
}
/// <summary>
/// Custom Newtonsoft.Json converter <see cref="JsonConverter"/> for the Unity.Mathematics <see cref="half4"/> type.
/// </summary>
public class Half4Converter : PartialConverter<half4>
{
protected override void ReadValue(ref half4 value, string name, JsonReader reader, JsonSerializer serializer)
{
switch (name)
{
case nameof(value.x):
value.x = new half(reader.ReadAsFloat() ?? 0f);
break;
case nameof(value.y):
value.y = new half(reader.ReadAsFloat() ?? 0f);
break;
case nameof(value.z):
value.z = new half(reader.ReadAsFloat() ?? 0f);
break;
case nameof(value.w):
value.w = new half(reader.ReadAsFloat() ?? 0f);
break;
}
}
protected override void WriteJsonProperties(JsonWriter writer, half4 value, JsonSerializer serializer)
{
writer.WritePropertyName(nameof(value.x));
writer.WriteValue(value.x);
writer.WritePropertyName(nameof(value.y));
writer.WriteValue(value.y);
writer.WritePropertyName(nameof(value.z));
writer.WriteValue(value.z);
writer.WritePropertyName(nameof(value.w));
writer.WriteValue(value.w);
}
}
}