上传YomovSDK
This commit is contained in:
@@ -0,0 +1,46 @@
|
||||
using System.IO;
|
||||
using Newtonsoft.Json.UnityConverters.Configuration;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Newtonsoft.Json.UnityConverters.Editor
|
||||
{
|
||||
public static class UnityConvertersConfigMenu
|
||||
{
|
||||
|
||||
[MenuItem("Edit/Json.NET converters settings...", false, 250)]
|
||||
public static void OpenOrCreateConfig()
|
||||
{
|
||||
var config = GetOrCreateConfig();
|
||||
|
||||
EditorUtility.FocusProjectWindow();
|
||||
EditorWindow inspectorWindow = EditorWindow.GetWindow(typeof(UnityEditor.Editor).Assembly.GetType("UnityEditor.InspectorWindow"));
|
||||
inspectorWindow.Focus();
|
||||
|
||||
Selection.activeObject = config;
|
||||
}
|
||||
|
||||
private static UnityConvertersConfig GetOrCreateConfig()
|
||||
{
|
||||
var config = Resources.Load<UnityConvertersConfig>(UnityConvertersConfig.PATH_FOR_RESOURCES_LOAD);
|
||||
|
||||
if (config)
|
||||
{
|
||||
return config;
|
||||
}
|
||||
|
||||
config = ScriptableObject.CreateInstance<UnityConvertersConfig>();
|
||||
|
||||
string directory = Path.GetDirectoryName(UnityConvertersConfig.PATH);
|
||||
if (!Directory.Exists(directory))
|
||||
{
|
||||
Directory.CreateDirectory(directory);
|
||||
}
|
||||
|
||||
AssetDatabase.CreateAsset(config, UnityConvertersConfig.PATH);
|
||||
AssetDatabase.SaveAssets();
|
||||
|
||||
return config;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user