上传YomovSDK
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine.XR.OpenXR.Features;
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#if UNITY_EDITOR
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using UnityEditor.XR.OpenXR.Features;
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#endif
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namespace UnityEngine.XR.OpenXR.Samples.MeshingFeature
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{
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/// <summary>
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/// Example extension showing how to supply a mesh from native code.
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/// </summary>
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#if UNITY_EDITOR
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[OpenXRFeature(UiName = "Sample: Meshing Teapot",
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BuildTargetGroups = new[] {BuildTargetGroup.Standalone, BuildTargetGroup.WSA, BuildTargetGroup.Android},
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Company = "Unity",
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Desc = "Example feature extension showing how supply a mesh from native code.",
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DocumentationLink = Constants.k_DocumentationURL,
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OpenxrExtensionStrings = "",
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Version = "0.0.1",
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FeatureId = featureId)]
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#endif
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public class MeshingTeapotFeature : OpenXRFeature
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{
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/// <summary>
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/// The feature id string. This is used to give the feature a well known id for reference.
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/// </summary>
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public const string featureId = "com.unity.openxr.feature.example.meshing";
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private static List<XRMeshSubsystemDescriptor> s_MeshDescriptors =
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new List<XRMeshSubsystemDescriptor>();
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/// <inheritdoc />
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protected override void OnSubsystemCreate()
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{
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CreateSubsystem<XRMeshSubsystemDescriptor, XRMeshSubsystem>(s_MeshDescriptors, "Sample Meshing");
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}
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/// <inheritdoc />
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protected override void OnSubsystemStart()
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{
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StartSubsystem<XRMeshSubsystem>();
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}
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/// <inheritdoc />
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protected override void OnSubsystemStop()
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{
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StopSubsystem<XRMeshSubsystem>();
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}
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/// <inheritdoc />
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protected override void OnSubsystemDestroy()
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{
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DestroySubsystem<XRMeshSubsystem>();
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}
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}
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}
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