上传YomovSDK
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using UnityEngine.UI;
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using UnityEngine.InputSystem;
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namespace UnityEngine.XR.OpenXR.Samples.ControllerSample
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{
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public class ActionToVector2SliderISX : MonoBehaviour
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{
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[SerializeField]
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private InputActionReference m_ActionReference;
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public InputActionReference actionReference { get => m_ActionReference; set => m_ActionReference = value; }
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[SerializeField]
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public Slider xAxisSlider = null;
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[SerializeField]
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public Slider yAxisSlider = null;
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private void OnEnable()
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{
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if (xAxisSlider == null)
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Debug.LogWarning("ActionToSlider Monobehaviour started without any associated X-axis slider. This input won't be reported.", this);
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if (yAxisSlider == null)
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Debug.LogWarning("ActionToSlider Monobehaviour started without any associated Y-axis slider. This input won't be reported.", this);
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}
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void Update()
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{
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if (actionReference != null && actionReference.action != null && xAxisSlider != null && yAxisSlider != null)
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{
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if (actionReference.action.enabled)
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{
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SetVisible(gameObject, true);
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}
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Vector2 value = actionReference.action.ReadValue<Vector2>();
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xAxisSlider.value = value.x;
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yAxisSlider.value = value.y;
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}
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else
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{
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SetVisible(gameObject, false);
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}
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}
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void SetVisible(GameObject go, bool visible)
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{
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Graphic graphic = go.GetComponent<Graphic>();
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if (graphic != null)
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graphic.enabled = visible;
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Graphic[] graphics = go.GetComponentsInChildren<Graphic>();
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for (int i = 0; i < graphics.Length; i++)
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{
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graphics[i].enabled = visible;
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}
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}
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}
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}
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