上传YomovSDK
This commit is contained in:
@@ -0,0 +1,87 @@
|
||||
using System;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UnityEngine.XR.OpenXR.Samples.ControllerSample
|
||||
{
|
||||
public class ActionToButtonISX : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private InputActionReference m_ActionReference;
|
||||
public InputActionReference actionReference { get => m_ActionReference; set => m_ActionReference = value; }
|
||||
|
||||
[SerializeField]
|
||||
Color enabledColor = Color.green;
|
||||
|
||||
[SerializeField]
|
||||
Color disabledColor = Color.red;
|
||||
|
||||
[SerializeField]
|
||||
Image image = null;
|
||||
|
||||
Graphic graphic = null;
|
||||
Graphic[] graphics = new Graphic[] { };
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (image == null)
|
||||
Debug.LogWarning("ActionToButton Monobehaviour started without any associated image. This input will not be reported.", this);
|
||||
|
||||
graphic = gameObject.GetComponent<Graphic>();
|
||||
graphics = gameObject.GetComponentsInChildren<Graphic>();
|
||||
}
|
||||
|
||||
Type lastActiveType = null;
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (actionReference != null && actionReference.action != null && image != null && actionReference.action.enabled && actionReference.action.controls.Count > 0)
|
||||
{
|
||||
SetVisible(true);
|
||||
|
||||
Type typeToUse = null;
|
||||
|
||||
if (actionReference.action.activeControl != null)
|
||||
{
|
||||
typeToUse = actionReference.action.activeControl.valueType;
|
||||
}
|
||||
else
|
||||
{
|
||||
typeToUse = lastActiveType;
|
||||
}
|
||||
|
||||
if (typeToUse == typeof(bool))
|
||||
{
|
||||
lastActiveType = typeof(bool);
|
||||
bool value = actionReference.action.ReadValue<bool>();
|
||||
image.color = value ? enabledColor : disabledColor;
|
||||
}
|
||||
else if (typeToUse == typeof(float))
|
||||
{
|
||||
lastActiveType = typeof(float);
|
||||
float value = actionReference.action.ReadValue<float>();
|
||||
image.color = value > 0.5 ? enabledColor : disabledColor;
|
||||
}
|
||||
else
|
||||
{
|
||||
image.color = disabledColor;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SetVisible(false);
|
||||
}
|
||||
}
|
||||
|
||||
void SetVisible(bool visible)
|
||||
{
|
||||
if (graphic != null)
|
||||
graphic.enabled = visible;
|
||||
|
||||
for (int i = 0; i < graphics.Length; i++)
|
||||
{
|
||||
graphics[i].enabled = visible;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user