上传YomovSDK

This commit is contained in:
Sora丶kong
2026-03-03 03:15:46 +08:00
parent 9096da7e6c
commit eb97f31065
6477 changed files with 1932208 additions and 3 deletions

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# Controller Sample
Demonstrates retrieving input from an XR controller with OpenXR using the Unity [Input System](https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/).

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using UnityEngine.InputSystem;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSample
{
public class ActionAssetEnabler : MonoBehaviour
{
[SerializeField]
InputActionAsset m_ActionAsset;
public InputActionAsset actionAsset
{
get => m_ActionAsset;
set => m_ActionAsset = value;
}
private void OnEnable()
{
if (m_ActionAsset != null)
{
m_ActionAsset.Enable();
}
}
}
}

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using UnityEngine.UI;
using UnityEngine.InputSystem;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSample
{
public class ActionToAxis : ActionToControl
{
[Tooltip("Slider controlled by the action value")]
[SerializeField] private Slider _slider = null;
protected override void OnActionPerformed(InputAction.CallbackContext ctx) => UpdateValue(ctx);
protected override void OnActionStarted(InputAction.CallbackContext ctx) => UpdateValue(ctx);
protected override void OnActionCanceled(InputAction.CallbackContext ctx) => UpdateValue(ctx);
private void UpdateValue(InputAction.CallbackContext ctx) => _slider.value = ctx.ReadValue<float>();
}
}

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using System;
using System.Collections;
using UnityEngine.InputSystem;
using UnityEngine.UI;
using UnityEngine.XR.Management;
using UnityEngine.XR.OpenXR.Input;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSample
{
public class ActionToButton : ActionToControl
{
[SerializeField] private Image _image = null;
[SerializeField] private Color _normalColor = Color.red;
[SerializeField] private Color _pressedColor = Color.green;
private void Awake()
{
if (_image != null)
{
_image.enabled = false;
_image.color = _normalColor;
}
}
protected override void OnActionStarted(InputAction.CallbackContext ctx)
{
if (_image != null)
_image.color = _pressedColor;
}
protected override void OnActionCanceled(InputAction.CallbackContext ctx)
{
if (_image != null)
_image.color = _normalColor;
}
protected override void OnActionBound()
{
if (_image != null)
_image.enabled = true;
}
}
}

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using System;
using UnityEngine.InputSystem;
using UnityEngine.UI;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSample
{
public class ActionToButtonISX : MonoBehaviour
{
[SerializeField]
private InputActionReference m_ActionReference;
public InputActionReference actionReference { get => m_ActionReference; set => m_ActionReference = value; }
[SerializeField]
Color enabledColor = Color.green;
[SerializeField]
Color disabledColor = Color.red;
[SerializeField]
Image image = null;
Graphic graphic = null;
Graphic[] graphics = new Graphic[] { };
private void OnEnable()
{
if (image == null)
Debug.LogWarning("ActionToButton Monobehaviour started without any associated image. This input will not be reported.", this);
graphic = gameObject.GetComponent<Graphic>();
graphics = gameObject.GetComponentsInChildren<Graphic>();
}
Type lastActiveType = null;
void Update()
{
if (actionReference != null && actionReference.action != null && image != null && actionReference.action.enabled && actionReference.action.controls.Count > 0)
{
SetVisible(true);
Type typeToUse = null;
if (actionReference.action.activeControl != null)
{
typeToUse = actionReference.action.activeControl.valueType;
}
else
{
typeToUse = lastActiveType;
}
if (typeToUse == typeof(bool))
{
lastActiveType = typeof(bool);
bool value = actionReference.action.ReadValue<bool>();
image.color = value ? enabledColor : disabledColor;
}
else if (typeToUse == typeof(float))
{
lastActiveType = typeof(float);
float value = actionReference.action.ReadValue<float>();
image.color = value > 0.5 ? enabledColor : disabledColor;
}
else
{
image.color = disabledColor;
}
}
else
{
SetVisible(false);
}
}
void SetVisible(bool visible)
{
if (graphic != null)
graphic.enabled = visible;
for (int i = 0; i < graphics.Length; i++)
{
graphics[i].enabled = visible;
}
}
}
}

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using System.Collections;
using UnityEngine.InputSystem;
using UnityEngine.UI;
using UnityEngine.XR.OpenXR.Input;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSample
{
public class ActionToControl : MonoBehaviour
{
[Tooltip("Action Reference that represents the control")]
[SerializeField] private InputActionReference _actionReference = null;
[Tooltip("Optional text element that will be set to the name of the action")]
[SerializeField] private Text _text = null;
protected virtual void OnEnable()
{
if (_actionReference == null || _actionReference.action == null)
return;
_actionReference.action.started += OnActionStarted;
_actionReference.action.performed += OnActionPerformed;
_actionReference.action.canceled += OnActionCanceled;
StartCoroutine(UpdateBinding());
}
protected virtual void OnDisable()
{
if (_actionReference == null || _actionReference.action == null)
return;
_actionReference.action.started -= OnActionStarted;
_actionReference.action.performed -= OnActionPerformed;
_actionReference.action.canceled -= OnActionCanceled;
}
private IEnumerator UpdateBinding()
{
if (null != _text)
_text.text = _actionReference.action.name;
while (isActiveAndEnabled)
{
if (_actionReference.action != null &&
_actionReference.action.controls.Count > 0 &&
_actionReference.action.controls[0].device != null &&
OpenXRInput.TryGetInputSourceName(_actionReference.action, 0, out var actionName, OpenXRInput.InputSourceNameFlags.Component, _actionReference.action.controls[0].device))
{
if (null != _text && !string.IsNullOrEmpty(actionName))
_text.text = actionName;
OnActionBound();
break;
}
yield return new WaitForSeconds(1.0f);
}
}
protected virtual void OnActionStarted(InputAction.CallbackContext ctx) { }
protected virtual void OnActionPerformed(InputAction.CallbackContext ctx) { }
protected virtual void OnActionCanceled(InputAction.CallbackContext ctx) { }
protected virtual void OnActionBound()
{
}
}
}

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using System;
using System.Linq;
using UnityEngine.UI;
using UnityEngine.InputSystem;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSample
{
public class ActionToDeviceInfo : MonoBehaviour
{
[SerializeField] private InputActionReference _actionReference = null;
[SerializeField] private Text _text = null;
private void OnEnable()
{
UpdateText();
}
private void UpdateText()
{
if (null == _actionReference || null == _actionReference.action || _actionReference.action.controls.Count == 0 || _text == null)
return;
var device = _actionReference.action.controls[0].device;
_text.text = $"{device.name}\n{device.deviceId}\n{string.Join(",", device.usages.Select(u => u.ToString()))}";
}
}
}

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using UnityEngine.InputSystem;
using UnityEngine.XR.OpenXR.Input;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSample
{
public class ActionToHaptics : MonoBehaviour
{
public InputActionReference action;
public InputActionReference hapticAction;
public float _amplitude = 1.0f;
public float _duration = 0.1f;
public float _frequency = 0.0f;
private void Start()
{
if (action == null || hapticAction == null)
return;
action.action.Enable();
hapticAction.action.Enable();
action.action.performed += (ctx) =>
{
var control = action.action.activeControl;
if (null == control)
return;
OpenXRInput.SendHapticImpulse(hapticAction.action, _amplitude, _frequency, _duration, control.device);
};
}
}
}

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using UnityEngine.UI;
using UnityEngine.InputSystem;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSample
{
public class ActionToSliderISX : MonoBehaviour
{
[SerializeField]
private InputActionReference m_ActionReference;
public InputActionReference actionReference { get => m_ActionReference; set => m_ActionReference = value; }
[SerializeField]
Slider slider = null;
Graphic graphic = null;
Graphic[] graphics = new Graphic[] { };
private void OnEnable()
{
if (slider == null)
Debug.LogWarning("ActionToSlider Monobehaviour started without any associated slider. This input will not be reported.", this);
graphic = gameObject.GetComponent<Graphic>();
graphics = gameObject.GetComponentsInChildren<Graphic>();
}
void Update()
{
if (actionReference != null && actionReference.action != null && slider != null)
{
if (actionReference.action.enabled)
{
SetVisible(true);
}
float value = actionReference.action.ReadValue<float>();
slider.value = value;
}
else
{
SetVisible(false);
}
}
void SetVisible(bool visible)
{
if (graphic != null)
graphic.enabled = visible;
for (int i = 0; i < graphics.Length; i++)
{
graphics[i].enabled = visible;
}
}
}
}

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using UnityEngine.UI;
using UnityEngine.InputSystem;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSample
{
public class ActionToVector2 : ActionToControl
{
[SerializeField] public RectTransform _handle = null;
protected override void OnActionPerformed(InputAction.CallbackContext ctx) => UpdateHandle(ctx);
protected override void OnActionStarted(InputAction.CallbackContext ctx) => UpdateHandle(ctx);
protected override void OnActionCanceled(InputAction.CallbackContext ctx) => UpdateHandle(ctx);
private void UpdateHandle(InputAction.CallbackContext ctx)
{
_handle.anchorMin = _handle.anchorMax = (ctx.ReadValue<Vector2>() + Vector2.one) * 0.5f;
}
}
}

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using UnityEngine.UI;
using UnityEngine.InputSystem;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSample
{
public class ActionToVector2SliderISX : MonoBehaviour
{
[SerializeField]
private InputActionReference m_ActionReference;
public InputActionReference actionReference { get => m_ActionReference; set => m_ActionReference = value; }
[SerializeField]
public Slider xAxisSlider = null;
[SerializeField]
public Slider yAxisSlider = null;
private void OnEnable()
{
if (xAxisSlider == null)
Debug.LogWarning("ActionToSlider Monobehaviour started without any associated X-axis slider. This input won't be reported.", this);
if (yAxisSlider == null)
Debug.LogWarning("ActionToSlider Monobehaviour started without any associated Y-axis slider. This input won't be reported.", this);
}
void Update()
{
if (actionReference != null && actionReference.action != null && xAxisSlider != null && yAxisSlider != null)
{
if (actionReference.action.enabled)
{
SetVisible(gameObject, true);
}
Vector2 value = actionReference.action.ReadValue<Vector2>();
xAxisSlider.value = value.x;
yAxisSlider.value = value.y;
}
else
{
SetVisible(gameObject, false);
}
}
void SetVisible(GameObject go, bool visible)
{
Graphic graphic = go.GetComponent<Graphic>();
if (graphic != null)
graphic.enabled = visible;
Graphic[] graphics = go.GetComponentsInChildren<Graphic>();
for (int i = 0; i < graphics.Length; i++)
{
graphics[i].enabled = visible;
}
}
}
}

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using System.Collections;
using UnityEngine.InputSystem;
using UnityEngine.XR.OpenXR.Input;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSample
{
public class ActionToVisibility : MonoBehaviour
{
[SerializeField] private InputActionReference _actionReference = null;
[SerializeField] private GameObject _target = null;
private void OnEnable()
{
if (null == _target)
_target = gameObject;
_target.SetActive(false);
if (_actionReference != null && _actionReference.action != null)
StartCoroutine(UpdateVisibility());
}
private IEnumerator UpdateVisibility()
{
while (isActiveAndEnabled)
{
if (_actionReference.action != null &&
_actionReference.action.controls.Count > 0 &&
_actionReference.action.controls[0].device != null &&
OpenXRInput.TryGetInputSourceName(_actionReference.action, 0, out var actionName, OpenXRInput.InputSourceNameFlags.Component, _actionReference.action.controls[0].device))
{
_target.SetActive(true);
break;
}
yield return new WaitForSeconds(1.0f);
}
}
}
}

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using UnityEngine.InputSystem;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSample
{
public class ActionToVisibilityISX : MonoBehaviour
{
[SerializeField]
InputActionProperty m_ActionReference;
public InputActionProperty actionReference { get => m_ActionReference; set => m_ActionReference = value; }
[SerializeField]
GameObject m_TargetGameobject = null;
public GameObject targetGameObject { get => m_TargetGameobject; set => m_TargetGameobject = value; }
private void Start()
{
if (m_ActionReference != null && m_ActionReference.action != null)
m_ActionReference.action.Enable();
}
void Update()
{
if (m_TargetGameobject == null)
return;
if (m_ActionReference != null
&& m_ActionReference.action != null
&& m_ActionReference.action.controls.Count > 0
&& m_ActionReference.action.enabled == true)
{
m_TargetGameobject.SetActive(true);
return;
}
else
{
// No Matching devices:
m_TargetGameobject.SetActive(false);
}
}
}
}

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using System;
using System.Collections.Generic;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSample
{
public class AutomaticTrackingModeChanger : MonoBehaviour
{
[SerializeField]
float m_ChangeInterval = 5.0f;
private float m_TimeRemainingTillChange;
static List<XRInputSubsystem> s_InputSubsystems = new List<XRInputSubsystem>();
static List<TrackingOriginModeFlags> s_SupportedTrackingOriginModes = new List<TrackingOriginModeFlags>();
void OnEnable()
{
m_TimeRemainingTillChange = m_ChangeInterval;
}
void Update()
{
m_TimeRemainingTillChange -= Time.deltaTime;
if (m_TimeRemainingTillChange <= 0.0f)
{
List<XRInputSubsystem> inputSubsystems = new List<XRInputSubsystem>();
SubsystemManager.GetSubsystems(inputSubsystems);
XRInputSubsystem subsystem = inputSubsystems?[0];
if (subsystem != null)
{
UpdateSupportedTrackingOriginModes(subsystem);
SetToNextMode(subsystem);
}
m_TimeRemainingTillChange += m_ChangeInterval;
}
}
void UpdateSupportedTrackingOriginModes(XRInputSubsystem subsystem)
{
TrackingOriginModeFlags supportedOriginModes = subsystem.GetSupportedTrackingOriginModes();
s_SupportedTrackingOriginModes.Clear();
for (int i = 0; i < 31; i++)
{
uint modeToCheck = 1u << i;
if ((modeToCheck & ((UInt32)supportedOriginModes)) != 0)
{
s_SupportedTrackingOriginModes.Add((TrackingOriginModeFlags)modeToCheck);
}
}
}
void SetToNextMode(XRInputSubsystem subsystem)
{
TrackingOriginModeFlags currentOriginMode = subsystem.GetTrackingOriginMode();
for (int i = 0; i < s_SupportedTrackingOriginModes.Count; i++)
{
if (currentOriginMode == s_SupportedTrackingOriginModes[i])
{
int nextModeIndex = (i + 1) % s_SupportedTrackingOriginModes.Count;
subsystem.TrySetTrackingOriginMode(s_SupportedTrackingOriginModes[nextModeIndex]);
break;
}
}
}
}
}

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{
"name": "ControllerSample",
"references": [
"GUID:4847341ff46394e83bb78fbd0652937e",
"GUID:75469ad4d38634e559750d17036d5f7c",
"GUID:ba171b3dd2a51234ab864770f99741a5",
"GUID:e40ba710768534012815d3193fa296cb"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [
{
"name": "com.unity.inputsystem",
"expression": "",
"define": "UNITY_INPUT_SYSTEM"
}
],
"noEngineReferences": false
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using UnityEngine.UI;
using UnityEngine.InputSystem;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSample
{
public class DisplayDeviceInfoFromActionISX : MonoBehaviour
{
[SerializeField]
InputActionProperty m_Property;
public InputActionProperty property { get => m_Property; set => m_Property = value; }
[SerializeField]
GameObject m_RootObject = null;
public GameObject rootObject { get { return m_RootObject; } set { m_RootObject = value; } }
[SerializeField]
Text m_TargetText;
public Text targetText { get { return m_TargetText; } set { m_TargetText = value; } }
void OnEnable()
{
if (targetText == null)
Debug.LogWarning("DisplayDeviceInfo Monobehaviour has no Target Text set. No information will be displayed.");
}
void Update()
{
if (m_Property != null && m_Property.action != null && m_Property.action.controls.Count > 0)
{
if (m_RootObject != null)
m_RootObject.SetActive(true);
var device = m_Property.action.controls[0].device;
if (targetText != null)
{
m_TargetText.text = $"{device.name}\n{device.deviceId}\n";
bool useComma = false;
foreach (var usg in device.usages)
{
if (!useComma)
{
useComma = true;
m_TargetText.text += $"{usg}";
}
else
{
m_TargetText.text += $"{usg},";
}
}
if (m_TargetText.text.Length > 30)
m_TargetText.text = m_TargetText.text.Substring(0, 30);
}
return;
}
else
{
if (m_RootObject != null)
m_RootObject.SetActive(false);
// No Matching devices:
if (m_TargetText != null)
m_TargetText.text = "<No Device Connected>";
}
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR;
using UnityEngine.XR.OpenXR.Input;
using UnityEngine.InputSystem;
/// <summary>
/// Example code for Vulkan Late latching support. For use cases example, please check out Controller Sample - Head object, LeftHand/Aim object and RightHand/Grip object.
/// See: https://docs.unity3d.com/ScriptReference/XR.XRDisplaySubsystem.MarkTransformLateLatched.html
/// </summary>
namespace UnityEngine.XR.OpenXR.Samples.ControllerSample
{
public class MarkLateLatchNode : MonoBehaviour
{
private XRDisplaySubsystem m_DisplaySubsystem = null;
public UnityEngine.XR.XRDisplaySubsystem.LateLatchNode lateLatchNode;
//Set one pose type InputAction for each hand to be late latched - e.g.: Aim or Grip. For head node, leave it unset.
[SerializeField] private InputActionReference _ActionReference = null;
// Start is called before the first frame update
void Start()
{
List<XRDisplaySubsystem> subsys = new List<XRDisplaySubsystem>();
SubsystemManager.GetSubsystems<XRDisplaySubsystem>(subsys);
if (subsys.Count >= 1)
m_DisplaySubsystem = subsys[0];
if (_ActionReference != null)
{
bool result = OpenXRInput.TrySetControllerLateLatchAction(_ActionReference.action);
Debug.LogFormat("TrySetControllerLateLatchAction returns {0} for action {1}.", result, _ActionReference);
}
}
// Update is called once per frame
void Update()
{
if (m_DisplaySubsystem != null)
{
transform.position += new Vector3(0.00001f, 0, 0);
Quaternion rot = transform.rotation;
rot.x += 0.00001f;
transform.rotation = rot;
m_DisplaySubsystem.MarkTransformLateLatched(transform, lateLatchNode);
}
}
}
}

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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.XR;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSample
{
public class TrackingModeOrigin : MonoBehaviour
{
[SerializeField]
Image m_RecenteredImage = null;
[SerializeField]
Color m_RecenteredOffColor = Color.red;
[SerializeField]
Color m_RecenteredColor = Color.green;
[SerializeField]
float m_RecenteredColorResetTime = 1.0f;
float m_LastRecenteredTime = 0.0f;
[SerializeField]
TrackingOriginModeFlags m_CurrentTrackingOriginMode;
public TrackingOriginModeFlags currentTrackingOriginMode { get { return m_CurrentTrackingOriginMode; } }
[SerializeField]
Text m_CurrentTrackingOriginModeDisplay = null;
[SerializeField]
TrackingOriginModeFlags m_DesiredTrackingOriginMode;
public TrackingOriginModeFlags desiredTrackingOriginMode { get { return m_DesiredTrackingOriginMode; } set { m_DesiredTrackingOriginMode = value; } }
[SerializeField]
TrackingOriginModeFlags m_SupportedTrackingOriginModes;
public TrackingOriginModeFlags supportedTrackingOriginModes { get { return m_SupportedTrackingOriginModes; } }
static List<XRInputSubsystem> s_InputSubsystems = new List<XRInputSubsystem>();
private void OnEnable()
{
SubsystemManager.GetSubsystems(s_InputSubsystems);
for (int i = 0; i < s_InputSubsystems.Count; i++)
{
s_InputSubsystems[i].trackingOriginUpdated += TrackingOriginUpdated;
}
#if !ENABLE_INPUT_SYSTEM
Debug.LogWarning("This sample is not expected to work without the Input System backend enabled (Project Settings > Player > Other Settings > Configuration > Active Input Handling).");
#endif
}
private void OnDisable()
{
SubsystemManager.GetSubsystems(s_InputSubsystems);
for (int i = 0; i < s_InputSubsystems.Count; i++)
{
s_InputSubsystems[i].trackingOriginUpdated -= TrackingOriginUpdated;
}
}
public void OnDesiredSelectionChanged(int newValue)
{
desiredTrackingOriginMode = (TrackingOriginModeFlags)(newValue == 0 ? 0 : (1 << (newValue - 1)));
}
private void TrackingOriginUpdated(XRInputSubsystem obj)
{
m_LastRecenteredTime = Time.time;
}
void Update()
{
XRInputSubsystem subsystem = null;
SubsystemManager.GetSubsystems(s_InputSubsystems);
if (s_InputSubsystems.Count > 0)
{
subsystem = s_InputSubsystems[0];
}
m_SupportedTrackingOriginModes = subsystem?.GetSupportedTrackingOriginModes() ?? TrackingOriginModeFlags.Unknown;
if (m_CurrentTrackingOriginMode != m_DesiredTrackingOriginMode & m_DesiredTrackingOriginMode != TrackingOriginModeFlags.Unknown)
{
subsystem?.TrySetTrackingOriginMode(m_DesiredTrackingOriginMode);
}
m_CurrentTrackingOriginMode = subsystem?.GetTrackingOriginMode() ?? TrackingOriginModeFlags.Unknown;
if (m_CurrentTrackingOriginModeDisplay != null)
m_CurrentTrackingOriginModeDisplay.text = m_CurrentTrackingOriginMode.ToString();
if (m_RecenteredImage != null)
{
float lerp = (Time.time - m_LastRecenteredTime) / m_RecenteredColorResetTime;
lerp = Mathf.Clamp(lerp, 0.0f, 1.0f);
m_RecenteredImage.color = Color.Lerp(m_RecenteredColor, m_RecenteredOffColor, lerp);
}
}
}
}

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# Controller XRInput Sample
Demonstrates how to query OpenXR input with the XR Input APIs. For interaction with UI without using the Input System, we recommend checking out our XR Interaction Toolkit.

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