上传YomovSDK
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40
Packages/com.unity.xr.openxr/Runtime/input/OpenXRDevice.cs
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40
Packages/com.unity.xr.openxr/Runtime/input/OpenXRDevice.cs
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using UnityEngine.InputSystem.Layouts;
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using UnityEngine.InputSystem.XR;
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using UnityEngine.Scripting;
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namespace UnityEngine.XR.OpenXR.Input
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{
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/// <summary>
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/// OpenXR Input System device
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/// </summary>
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/// <seealso cref="UnityEngine.InputSystem.InputDevice"/>
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[Preserve, InputControlLayout(displayName = "OpenXR Action Map")]
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public abstract class OpenXRDevice : UnityEngine.InputSystem.InputDevice
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{
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/// <summary>
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/// See [InputControl.FinishSetup](xref:UnityEngine.InputSystem.InputControl.FinishSetup)
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/// </summary>
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protected override void FinishSetup()
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{
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base.FinishSetup();
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var capabilities = description.capabilities;
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var deviceDescriptor = XRDeviceDescriptor.FromJson(capabilities);
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if (deviceDescriptor != null)
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{
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#if UNITY_2019_3_OR_NEWER
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if ((deviceDescriptor.characteristics & InputDeviceCharacteristics.Left) != 0)
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InputSystem.InputSystem.SetDeviceUsage(this, InputSystem.CommonUsages.LeftHand);
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else if ((deviceDescriptor.characteristics & InputDeviceCharacteristics.Right) != 0)
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InputSystem.InputSystem.SetDeviceUsage(this, InputSystem.CommonUsages.RightHand);
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#else
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if (deviceDescriptor.deviceRole == InputDeviceRole.LeftHanded)
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InputSystem.SetDeviceUsage(this, CommonUsages.LeftHand);
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else if (deviceDescriptor.deviceRole == InputDeviceRole.RightHanded)
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InputSystem.SetDeviceUsage(this, CommonUsages.RightHand);
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#endif //UNITY_2019_3_OR_NEWER
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}
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}
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}
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}
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