上传YomovSDK
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using System.Collections.Generic;
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using UnityEngine.InputSystem.Controls;
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using UnityEngine.InputSystem.Layouts;
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using UnityEngine.InputSystem.XR;
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using UnityEngine.Scripting;
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using UnityEngine.XR.OpenXR.Input;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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#if USE_INPUT_SYSTEM_POSE_CONTROL
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using PoseControl = UnityEngine.InputSystem.XR.PoseControl;
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#else
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using PoseControl = UnityEngine.XR.OpenXR.Input.PoseControl;
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#endif
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namespace UnityEngine.XR.OpenXR.Features.Interactions
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{
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/// <summary>
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/// This <see cref="OpenXRInteractionFeature"/> enables the use of KHR Simple Controllers interaction profiles in OpenXR.
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/// </summary>
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#if UNITY_EDITOR
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[UnityEditor.XR.OpenXR.Features.OpenXRFeature(UiName = "Khronos Simple Controller Profile",
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BuildTargetGroups = new[] { BuildTargetGroup.Standalone, BuildTargetGroup.WSA, BuildTargetGroup.Android},
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Company = "Unity",
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Desc = "Allows for mapping input to the Khronos Simple Controller interaction profile.",
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DocumentationLink = Constants.k_DocumentationManualURL + "features/khrsimplecontrollerprofile.html",
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OpenxrExtensionStrings = "",
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Version = "0.0.1",
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Category = UnityEditor.XR.OpenXR.Features.FeatureCategory.Interaction,
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FeatureId = featureId)]
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#endif
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public class KHRSimpleControllerProfile : OpenXRInteractionFeature
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{
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/// <summary>
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/// The feature id string. This is used to give the feature a well known id for reference.
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/// </summary>
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public const string featureId = "com.unity.openxr.feature.input.khrsimpleprofile";
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/// <summary>
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/// An Input System device based off the <a href="https://www.khronos.org/registry/OpenXR/specs/1.0/html/xrspec.html#_khronos_simple_controller_profile">Khronos Simple Controller interaction profile</a>. This device contains one haptic output motor.
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/// </summary>
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[Preserve, InputControlLayout(displayName = "Khronos Simple Controller (OpenXR)", commonUsages = new[] { "LeftHand", "RightHand" })]
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public class KHRSimpleController : XRControllerWithRumble
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{
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/// <summary>
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/// A [ButtonControl](xref:UnityEngine.InputSystem.Controls.ButtonControl) that represents the <see cref="KHRSimpleControllerProfile.select"/> OpenXR binding.
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/// </summary>
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[Preserve, InputControl(aliases = new[] { "Secondary", "selectbutton" }, usage = "PrimaryButton")]
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public ButtonControl select { get; private set; }
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/// <summary>
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/// A [ButtonControl](xref:UnityEngine.InputSystem.Controls.ButtonControl) that represents the <see cref="KHRSimpleControllerProfile.menu"/> OpenXR binding.
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/// </summary>
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[Preserve, InputControl(aliases = new[] { "Primary", "menubutton" }, usage = "MenuButton")]
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public ButtonControl menu { get; private set; }
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/// <summary>
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/// A <see cref="PoseControl"/> that represents information from the <see cref="KHRSimpleControllerProfile.grip"/> OpenXR binding.
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/// </summary>
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[Preserve, InputControl(offset = 0, aliases = new[] { "device", "gripPose" }, usage = "Device")]
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public PoseControl devicePose { get; private set; }
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/// <summary>
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/// A <see cref="PoseControl"/> that represents information from the <see cref="KHRSimpleControllerProfile.aim"/> OpenXR binding.
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/// </summary>
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[Preserve, InputControl(offset = 0, alias = "aimPose", usage = "Pointer")]
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public PoseControl pointer { get; private set; }
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/// <summary>
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/// A [ButtonControl](xref:UnityEngine.InputSystem.Controls.ButtonControl) required for backwards compatibility with the XRSDK layouts. This represents the overall tracking state of the device. This value is equivalent to mapping devicePose/isTracked.
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/// </summary>
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[Preserve, InputControl(offset = 2)]
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new public ButtonControl isTracked { get; private set; }
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/// <summary>
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/// A [IntegerControl](xref:UnityEngine.InputSystem.Controls.IntegerControl) required for backwards compatibility with the XRSDK layouts. This represents the bit flag set indicating what data is valid. This value is equivalent to mapping devicePose/trackingState.
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/// </summary>
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[Preserve, InputControl(offset = 4)]
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new public IntegerControl trackingState { get; private set; }
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/// <summary>
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/// A [Vector3Control](xref:UnityEngine.InputSystem.Controls.Vector3Control) required for backwards compatibility with the XRSDK layouts. This is the device position, or grip position. This value is equivalent to mapping devicePose/position.
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/// </summary>
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[Preserve, InputControl(offset = 8, alias = "gripPosition")]
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new public Vector3Control devicePosition { get; private set; }
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/// <summary>
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/// A [QuaternionControl](xref:UnityEngine.InputSystem.Controls.QuaternionControl) required for backwards compatibility with the XRSDK layouts. This is the device orientation, or grip orientation. This value is equivalent to mapping devicePose/rotation.
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/// </summary>
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[Preserve, InputControl(offset = 20, alias = "gripOrientation")]
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new public QuaternionControl deviceRotation { get; private set; }
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/// <summary>
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/// A [Vector3Control](xref:UnityEngine.InputSystem.Controls.Vector3Control) required for backwards compatibility with the XRSDK layouts. This is the pointer position. This value is equivalent to mapping pointerPose/position.
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/// </summary>
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[Preserve, InputControl(offset = 68)]
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public Vector3Control pointerPosition { get; private set; }
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/// <summary>
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/// A [QuaternionControl](xref:UnityEngine.InputSystem.Controls.QuaternionControl) required for backwards compatibility with the XRSDK layouts. This is the pointer rotation. This value is equivalent to mapping pointerPose/rotation.
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/// </summary>
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[Preserve, InputControl(offset = 80, alias = "pointerOrientation")]
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public QuaternionControl pointerRotation { get; private set; }
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/// <summary>
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/// A <see cref="HapticControl"/> that represents the <see cref="KHRSimpleControllerProfile.haptic"/> binding.
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/// </summary>
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[Preserve, InputControl(usage = "Haptic")]
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public HapticControl haptic { get; private set; }
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/// <inheritdoc cref="OpenXRDevice"/>
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protected override void FinishSetup()
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{
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base.FinishSetup();
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menu = GetChildControl<ButtonControl>("menu");
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select = GetChildControl<ButtonControl>("select");
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devicePose = GetChildControl<PoseControl>("devicePose");
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pointer = GetChildControl<PoseControl>("pointer");
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isTracked = GetChildControl<ButtonControl>("isTracked");
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trackingState = GetChildControl<IntegerControl>("trackingState");
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devicePosition = GetChildControl<Vector3Control>("devicePosition");
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deviceRotation = GetChildControl<QuaternionControl>("deviceRotation");
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pointerPosition = GetChildControl<Vector3Control>("pointerPosition");
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pointerRotation = GetChildControl<QuaternionControl>("pointerRotation");
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haptic = GetChildControl<HapticControl>("haptic");
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}
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}
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/// <summary>
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/// OpenXR string that represents the <a href="https://www.khronos.org/registry/OpenXR/specs/1.0/html/xrspec.html#semantic-path-interaction-profiles">Interaction Profile.</a>
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/// </summary>
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public const string profile = "/interaction_profiles/khr/simple_controller";
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/// <summary>
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/// Constant for a boolean interaction binding '.../input/select/click' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs.
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/// </summary>
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public const string select = "/input/select/click";
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/// <summary>
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/// Constant for a boolean interaction binding '.../input/menu/click' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs.
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/// </summary>
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public const string menu = "/input/menu/click";
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/// <summary>
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/// Constant for a pose interaction binding '.../input/grip/pose' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs.
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/// </summary>
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public const string grip = "/input/grip/pose";
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/// <summary>
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/// Constant for a pose interaction binding '.../input/aim/pose' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs.
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/// </summary>
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public const string aim = "/input/aim/pose";
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/// <summary>
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/// Constant for a haptic interaction binding '.../input/output/haptic' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs.
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/// </summary>
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public const string haptic = "/output/haptic";
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private const string kDeviceLocalizedName = "KHR Simple Controller OpenXR";
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/// <summary>
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/// Registers the <see cref="KHRSimpleController"/> layout with the Input System.
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/// </summary>
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protected override void RegisterDeviceLayout()
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{
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#if UNITY_EDITOR
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if (!OpenXRLoaderEnabledForSelectedBuildTarget(EditorUserBuildSettings.selectedBuildTargetGroup))
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return;
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#endif
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InputSystem.InputSystem.RegisterLayout(typeof(KHRSimpleController),
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matches: new InputDeviceMatcher()
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.WithInterface(XRUtilities.InterfaceMatchAnyVersion)
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.WithProduct(kDeviceLocalizedName));
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}
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/// <summary>
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/// Removes the <see cref="KHRSimpleController"/> layout from the Input System.
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/// </summary>
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protected override void UnregisterDeviceLayout()
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{
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#if UNITY_EDITOR
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if (!OpenXRLoaderEnabledForSelectedBuildTarget(EditorUserBuildSettings.selectedBuildTargetGroup))
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return;
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#endif
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InputSystem.InputSystem.RemoveLayout(typeof(KHRSimpleController).Name);
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}
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/// <summary>
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/// Return device layout string that used for registering device for the Input System.
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/// </summary>
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/// <returns>Device layout string.</returns>
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protected override string GetDeviceLayoutName()
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{
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return nameof(KHRSimpleController);
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}
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/// <inheritdoc/>
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protected override void RegisterActionMapsWithRuntime()
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{
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ActionMapConfig actionMap = new ActionMapConfig()
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{
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name = "khrsimplecontroller",
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localizedName = kDeviceLocalizedName,
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desiredInteractionProfile = profile,
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manufacturer = "Khronos",
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serialNumber = "",
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deviceInfos = new List<DeviceConfig>()
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{
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new DeviceConfig()
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{
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characteristics = (InputDeviceCharacteristics)(InputDeviceCharacteristics.HeldInHand | InputDeviceCharacteristics.TrackedDevice | InputDeviceCharacteristics.Controller | InputDeviceCharacteristics.Left),
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userPath = UserPaths.leftHand
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},
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new DeviceConfig()
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{
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characteristics = (InputDeviceCharacteristics)(InputDeviceCharacteristics.HeldInHand | InputDeviceCharacteristics.TrackedDevice | InputDeviceCharacteristics.Controller | InputDeviceCharacteristics.Right),
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userPath = UserPaths.rightHand
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}
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},
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actions = new List<ActionConfig>()
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{
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// Menu
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new ActionConfig()
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{
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name = "select",
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localizedName = "Select",
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type = ActionType.Binary,
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usages = new List<string>()
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{
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"PrimaryButton"
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},
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bindings = new List<ActionBinding>()
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{
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new ActionBinding()
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{
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interactionPath = select,
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interactionProfileName = profile,
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}
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}
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},
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// Trigger Pressed
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new ActionConfig()
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{
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name = "menu",
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localizedName = "Menu",
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type = ActionType.Binary,
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usages = new List<string>()
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{
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"MenuButton"
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},
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bindings = new List<ActionBinding>()
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{
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new ActionBinding()
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{
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interactionPath = menu,
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interactionProfileName = profile,
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}
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}
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},
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// Device Pose
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new ActionConfig()
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{
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name = "devicePose",
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localizedName = "Device Pose",
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type = ActionType.Pose,
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usages = new List<string>()
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{
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"Device"
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},
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bindings = new List<ActionBinding>()
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{
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new ActionBinding()
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{
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interactionPath = grip,
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interactionProfileName = profile,
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}
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}
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},
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// Pointer Pose
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new ActionConfig()
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{
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name = "pointer",
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localizedName = "Pointer Pose",
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type = ActionType.Pose,
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usages = new List<string>()
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{
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"Pointer"
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},
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bindings = new List<ActionBinding>()
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{
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new ActionBinding()
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{
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interactionPath = aim,
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interactionProfileName = profile,
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}
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}
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},
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// Haptics
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new ActionConfig()
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{
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name = "haptic",
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localizedName = "Haptic Output",
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type = ActionType.Vibrate,
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usages = new List<string>() { "Haptic" },
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bindings = new List<ActionBinding>()
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{
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new ActionBinding()
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{
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interactionPath = haptic,
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interactionProfileName = profile,
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}
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}
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}
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}
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};
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AddActionMap(actionMap);
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}
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}
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}
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