上传YomovSDK
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.XR.OpenXR.Features.Interactions;
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namespace UnityEngine.XR.OpenXR.Features.Interactions
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{
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[CustomEditor(typeof(DPadInteraction))]
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internal class DPadInteractionCustomEditor : Editor
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{
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private SerializedProperty forceThresholdLeft;
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private SerializedProperty forceThresholdReleaseLeft;
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private SerializedProperty centerRegionLeft;
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private SerializedProperty wedgeAngleLeft;
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private SerializedProperty isStickyLeft;
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private SerializedProperty forceThresholdRight;
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private SerializedProperty forceThresholdReleaseRight;
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private SerializedProperty centerRegionRight;
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private SerializedProperty wedgeAngleRight;
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private SerializedProperty isStickyRight;
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static GUIContent s_ForceThresholdLabelLeft = EditorGUIUtility.TrTextContent("ForceThreshold");
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static GUIContent s_ForceThresholdReleaseLabelLeft = EditorGUIUtility.TrTextContent("ForceThresholdRelease");
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static GUIContent s_CenterRegionLeft = EditorGUIUtility.TrTextContent("centerRegion");
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static GUIContent s_WedgeAngleLeft = EditorGUIUtility.TrTextContent("wedgeAngle");
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static GUIContent s_IsStickyLeft = EditorGUIUtility.TrTextContent("isSticky");
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static GUIContent s_ForceThresholdLabelRight = EditorGUIUtility.TrTextContent("ForceThreshold");
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static GUIContent s_ForceThresholdReleaseLabelRight = EditorGUIUtility.TrTextContent("ForceThresholdRelease");
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static GUIContent s_CenterRegionRight = EditorGUIUtility.TrTextContent("centerRegion");
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static GUIContent s_WedgeAngleRight = EditorGUIUtility.TrTextContent("wedgeAngle");
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static GUIContent s_IsStickyRight = EditorGUIUtility.TrTextContent("isSticky");
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void OnEnable()
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{
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forceThresholdLeft = serializedObject.FindProperty("forceThresholdLeft");
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forceThresholdReleaseLeft = serializedObject.FindProperty("forceThresholdReleaseLeft");
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centerRegionLeft = serializedObject.FindProperty("centerRegionLeft");
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wedgeAngleLeft = serializedObject.FindProperty("wedgeAngleLeft");
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isStickyLeft = serializedObject.FindProperty("isStickyLeft");
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forceThresholdRight = serializedObject.FindProperty("forceThresholdRight");
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forceThresholdReleaseRight = serializedObject.FindProperty("forceThresholdReleaseRight");
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centerRegionRight = serializedObject.FindProperty("centerRegionRight");
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wedgeAngleRight = serializedObject.FindProperty("wedgeAngleRight");
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isStickyRight = serializedObject.FindProperty("isStickyRight");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.LabelField("Dpad Bindings Custom Values For Left Controller:", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(forceThresholdLeft, s_ForceThresholdLabelLeft);
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EditorGUILayout.PropertyField(forceThresholdReleaseLeft, s_ForceThresholdReleaseLabelLeft);
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EditorGUILayout.PropertyField(centerRegionLeft, s_CenterRegionLeft);
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EditorGUILayout.PropertyField(wedgeAngleLeft, s_WedgeAngleLeft);
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EditorGUILayout.PropertyField(isStickyLeft, s_IsStickyLeft);
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Dpad Bindings Custom Values For Right Controller:", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(forceThresholdRight, s_ForceThresholdLabelRight);
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EditorGUILayout.PropertyField(forceThresholdReleaseRight, s_ForceThresholdReleaseLabelRight);
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EditorGUILayout.PropertyField(centerRegionRight, s_CenterRegionRight);
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EditorGUILayout.PropertyField(wedgeAngleRight, s_WedgeAngleRight);
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EditorGUILayout.PropertyField(isStickyRight, s_IsStickyRight);
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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