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uid: openxr-multiview-render-regions
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# Multiview Render Regions
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The Multiview Render Regions feature is an optimization technique that prevents processing on areas of the screen that are not visible to the user.
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For a detailed explanation of Multiview Render Regions, refer to [Multiview Render Regions](https://docs.unity3d.com/6000.1/Documentation/Manual/xr-multiview-render-regions.html) in the Unity Manual.
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## Prerequisites
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To enable this feature, you will need the following:
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* Unity 6.1 or newer.
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* Ensure that the Vulkan API is enabled. This feature is not available on other graphics APIs at this point in time.
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## Enable Multiview Render Regions
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To enable the Multiview Render Regions feature:
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1. Open the **OpenXR** section of **XR Plug-in Management** (menu: **Edit** > **Project Settings** > **XR Plug-in Management** > **OpenXR**).
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2. Under **All Features**, enable **Meta Quest Support**.
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3. Use the **Gear** icon to open **Meta Quest Support** settings.
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4. Under **Rendering Settings**, enable **Optimize Multiview Render Regions**.
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<br/>*Enable the Optimize Multiview Render Regions feature in Rendering Settings.*
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