上传YomovSDK
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#if UNITY_EDITOR
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text.RegularExpressions;
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using UnityEditor;
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using UnityEngine;
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using UnitySettingsProviderAttribute = UnityEditor.SettingsProviderAttribute;
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using UnitySettingsProvider = UnityEditor.SettingsProvider;
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using FishNet.Configuring;
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using System.Linq;
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namespace FishNet.Editing.PrefabCollectionGenerator
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{
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internal static class SettingsProvider
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{
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private static readonly Regex SlashRegex = new Regex(@"[\\//]");
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private static PrefabGeneratorConfigurations _settings;
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private static GUIContent _folderIcon;
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private static GUIContent _deleteIcon;
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private static Vector2 _scrollVector;
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private static bool _showFolders;
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[UnitySettingsProvider]
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private static UnitySettingsProvider Create()
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{
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return new UnitySettingsProvider("Project/Fish-Networking/Prefab Objects Generator", SettingsScope.Project)
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{
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label = "Prefab Objects Generator",
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guiHandler = OnGUI,
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keywords = new string[]
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{
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"Fish",
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"Networking",
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"Prefab",
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"Objects",
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"Generator",
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},
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};
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}
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private static void OnGUI(string searchContext)
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{
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if (_settings == null)
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_settings = Configuration.Configurations.PrefabGenerator;
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if (_folderIcon == null)
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_folderIcon = EditorGUIUtility.IconContent("d_FolderOpened Icon");
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if (_deleteIcon == null)
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_deleteIcon = EditorGUIUtility.IconContent("P4_DeletedLocal");
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EditorGUI.BeginChangeCheck();
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GUIStyle scrollViewStyle = new GUIStyle()
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{
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padding = new RectOffset(10, 10, 10, 10),
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};
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_scrollVector = EditorGUILayout.BeginScrollView(_scrollVector, scrollViewStyle);
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_settings.Enabled = EditorGUILayout.Toggle(ObjectNames.NicifyVariableName(nameof(_settings.Enabled)), _settings.Enabled);
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_settings.LogToConsole = EditorGUILayout.Toggle(ObjectNames.NicifyVariableName(nameof(_settings.LogToConsole)), _settings.LogToConsole);
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_settings.FullRebuild = EditorGUILayout.Toggle(ObjectNames.NicifyVariableName(nameof(_settings.FullRebuild)), _settings.FullRebuild);
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_settings.SaveChanges = EditorGUILayout.Toggle(ObjectNames.NicifyVariableName(nameof(_settings.SaveChanges)), _settings.SaveChanges);
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GUILayoutOption iconWidthConstraint = GUILayout.MaxWidth(32.0f);
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GUILayoutOption iconHeightConstraint = GUILayout.MaxHeight(EditorGUIUtility.singleLineHeight);
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EditorGUILayout.BeginHorizontal();
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string oldAssetPath = _settings.DefaultPrefabObjectsPath;
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string newAssetPath = EditorGUILayout.DelayedTextField(ObjectNames.NicifyVariableName(nameof(_settings.DefaultPrefabObjectsPath)), oldAssetPath);
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if (GUILayout.Button(_folderIcon, iconWidthConstraint, iconHeightConstraint))
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{
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if (TrySaveFilePathInsideAssetsFolder(null, Application.dataPath, "DefaultPrefabObjects", "asset", out string result))
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newAssetPath = result;
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else
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EditorWindow.focusedWindow.ShowNotification(new GUIContent($"{ObjectNames.NicifyVariableName(nameof(_settings.DefaultPrefabObjectsPath))} must be inside the Assets folder."));
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}
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if (!newAssetPath.Equals(oldAssetPath, StringComparison.OrdinalIgnoreCase))
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{
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if (newAssetPath.StartsWith($"Assets{Path.DirectorySeparatorChar}", StringComparison.OrdinalIgnoreCase))
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{
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if (File.Exists(newAssetPath))
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{
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EditorWindow.focusedWindow.ShowNotification(new GUIContent("Another asset already exists at the new path."));
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}
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else
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{
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Generator.IgnorePostProcess = true;
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if (File.Exists(oldAssetPath))
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AssetDatabase.MoveAsset(oldAssetPath, newAssetPath);
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_settings.DefaultPrefabObjectsPath = newAssetPath;
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Generator.IgnorePostProcess = false;
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}
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}
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else
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{
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EditorWindow.focusedWindow.ShowNotification(new GUIContent($"{ObjectNames.NicifyVariableName(nameof(_settings.DefaultPrefabObjectsPath))} must be inside the Assets folder."));
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}
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}
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EditorGUILayout.EndHorizontal();
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int currentSearchScope = _settings.SearchScope;
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SearchScopeType searchScopeType = (SearchScopeType)EditorGUILayout.EnumPopup(ValueToSearchScope(_settings.SearchScope));
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_settings.SearchScope = (int)searchScopeType;
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SearchScopeType ValueToSearchScope(int value) => (SearchScopeType)value;
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if (_settings.SearchScope == (int)SearchScopeType.EntireProject)
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{
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EditorGUILayout.HelpBox("Searching the entire project for prefabs can become very slow. Consider switching the search scope to specific folders instead.", MessageType.Warning);
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if (GUILayout.Button("Switch"))
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_settings.SearchScope = (int)SearchScopeType.SpecificFolders;
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}
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//If search scope changed then update prefabs.
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if (currentSearchScope != _settings.SearchScope && (SearchScopeType)_settings.SearchScope == SearchScopeType.EntireProject)
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Generator.GenerateFull();
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List<string> folders = null;
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string foldersName = null;
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if (_settings.SearchScope == (int)SearchScopeType.EntireProject)
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{
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folders = _settings.ExcludedFolders;
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foldersName = ObjectNames.NicifyVariableName(nameof(_settings.ExcludedFolders));
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}
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else if (_settings.SearchScope == (int)SearchScopeType.SpecificFolders)
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{
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folders = _settings.IncludedFolders;
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foldersName = ObjectNames.NicifyVariableName(nameof(_settings.IncludedFolders));
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}
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string folderName = foldersName.Substring(0, foldersName.Length - 1);
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if ((_showFolders = EditorGUILayout.Foldout(_showFolders, $"{foldersName} ({folders.Count})")) && folders != null)
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{
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EditorGUI.indentLevel++;
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for (int i = 0; i < folders.Count; i++)
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{
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EditorGUILayout.BeginHorizontal();
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string oldFolder = folders[i];
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string newFolder = SlashRegex.Replace(EditorGUILayout.DelayedTextField(oldFolder), Path.DirectorySeparatorChar.ToString());
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if (!newFolder.Equals(oldFolder, StringComparison.OrdinalIgnoreCase))
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{
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if (newFolder.StartsWith($"Assets{Path.DirectorySeparatorChar}", StringComparison.OrdinalIgnoreCase))
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folders[i] = newFolder;
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else
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EditorWindow.focusedWindow.ShowNotification(new GUIContent($"{folderName} must be inside the Assets folder."));
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}
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if (GUILayout.Button(_folderIcon, iconWidthConstraint, iconHeightConstraint))
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{
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if (TryOpenFolderPathInsideAssetsFolder(null, Application.dataPath, null, out string result))
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folders[i] = result;
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else
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EditorWindow.focusedWindow.ShowNotification(new GUIContent($"{folderName} must be inside the Assets folder."));
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}
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if (GUILayout.Button(_deleteIcon, iconWidthConstraint, iconHeightConstraint)) folders.RemoveAt(i);
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EditorGUILayout.EndHorizontal();
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}
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EditorGUI.indentLevel--;
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if (_settings.SearchScope == (int)SearchScopeType.SpecificFolders) EditorGUILayout.HelpBox("You can include subfolders by appending an asterisk (*) to a path.", MessageType.None);
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if (GUILayout.Button("Browse"))
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{
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if (TryOpenFolderPathInsideAssetsFolder(null, Application.dataPath, null, out string result))
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{
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folders.Add(result);
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}
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else
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{
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EditorWindow.focusedWindow.ShowNotification(new GUIContent($"{folderName} must be inside the Assets folder."));
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}
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}
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}
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if (EditorGUI.EndChangeCheck())
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Configuration.Configurations.Write(true);
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if (GUILayout.Button("Generate"))
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Generator.GenerateFull();
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EditorGUILayout.HelpBox("Consider pressing 'Generate' after changing the settings.", MessageType.Info);
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EditorGUILayout.EndScrollView();
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}
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private static bool TrySaveFilePathInsideAssetsFolder(string title, string directory, string name, string extension, out string result)
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{
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result = null;
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string selectedPath = EditorUtility.SaveFilePanel(title, directory, name, extension);
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if (selectedPath.StartsWith(Application.dataPath, StringComparison.OrdinalIgnoreCase))
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{
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result = SlashRegex.Replace(selectedPath.Remove(0, Path.GetDirectoryName(Application.dataPath).Length + 1), Path.DirectorySeparatorChar.ToString());
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return true;
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}
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return false;
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}
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private static bool TryOpenFolderPathInsideAssetsFolder(string title, string folder, string name, out string result)
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{
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result = null;
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string selectedPath = EditorUtility.OpenFolderPanel(title, folder, name);
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if (selectedPath.StartsWith(Application.dataPath, StringComparison.OrdinalIgnoreCase))
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{
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result = SlashRegex.Replace(selectedPath.Remove(0, Path.GetDirectoryName(Application.dataPath).Length + 1), Path.DirectorySeparatorChar.ToString());
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return true;
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}
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return false;
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}
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}
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}
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#endif
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