上传YomovSDK
This commit is contained in:
@@ -0,0 +1,252 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace GameKit.Utilities
|
||||
{
|
||||
/// <summary>
|
||||
/// Implement to use type with Caches.
|
||||
/// </summary>
|
||||
public interface IResettable
|
||||
{
|
||||
/// <summary>
|
||||
/// Resets values when being placed in a cache.
|
||||
/// </summary>
|
||||
void ResetState();
|
||||
/// <summary>
|
||||
/// Initializes values after being retrieved from a cache.
|
||||
/// </summary>
|
||||
void InitializeState();
|
||||
}
|
||||
|
||||
#region Resettable caches.
|
||||
/// <summary>
|
||||
/// Holds cached Lists of value types.
|
||||
/// </summary>
|
||||
public static class ResettableCollectionCaches<T> where T : IResettable
|
||||
{
|
||||
/// <summary>
|
||||
/// Retrieves a collection.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static T[] RetrieveArray() => CollectionCaches<T>.RetrieveArray();
|
||||
/// <summary>
|
||||
/// Retrieves a collection.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static List<T> RetrieveList() => CollectionCaches<T>.RetrieveList();
|
||||
/// <summary>
|
||||
/// Retrieves a collection.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static HashSet<T> RetrieveHashSet() => CollectionCaches<T>.RetrieveHashSet();
|
||||
|
||||
/// <summary>
|
||||
/// Stores a collection.
|
||||
/// </summary>
|
||||
/// <param name="value">Value to store.</param>
|
||||
/// <param name="count">Number of entries in the array from the beginning.</param>
|
||||
public static void Store(T[] value, int count)
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
value[i].ResetState();
|
||||
CollectionCaches<T>.Store(value, count);
|
||||
}
|
||||
/// <summary>
|
||||
/// Stores a collection.
|
||||
/// </summary>
|
||||
/// <param name="value">Value to store.</param>
|
||||
public static void Store(List<T> value)
|
||||
{
|
||||
foreach (T item in value)
|
||||
item.ResetState();
|
||||
CollectionCaches<T>.Store(value);
|
||||
}
|
||||
/// <summary>
|
||||
/// Stores a collection.
|
||||
/// </summary>
|
||||
/// <param name="value">Value to store.</param>
|
||||
public static void Store(HashSet<T> value)
|
||||
{
|
||||
foreach (T item in value)
|
||||
item.ResetState();
|
||||
CollectionCaches<T>.Store(value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Holds cached diposable types.
|
||||
/// </summary>
|
||||
public static class ResettableObjectCaches<T> where T : IResettable
|
||||
{
|
||||
/// <summary>
|
||||
/// Retrieves an instance of T.
|
||||
/// </summary>
|
||||
public static T Retrieve()
|
||||
{
|
||||
T result = ObjectCaches<T>.Retrieve();
|
||||
result.InitializeState();
|
||||
return result;
|
||||
}
|
||||
/// <summary>
|
||||
/// Stores an instance of T.
|
||||
/// </summary>
|
||||
/// <param name="value">Value to store.</param>
|
||||
public static void Store(T value)
|
||||
{
|
||||
value.ResetState();
|
||||
ObjectCaches<T>.Store(value);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region NonResettable caches.
|
||||
/// <summary>
|
||||
/// Holds cached Lists of value types.
|
||||
/// </summary>
|
||||
public static class CollectionCaches<T>
|
||||
{
|
||||
/// <summary>
|
||||
/// Cache for arrays.
|
||||
/// </summary>
|
||||
private readonly static Stack<T[]> _arrayCache = new Stack<T[]>();
|
||||
/// <summary>
|
||||
/// Cache for lists.
|
||||
/// </summary>
|
||||
private readonly static Stack<List<T>> _listCache = new Stack<List<T>>();
|
||||
/// <summary>
|
||||
/// Cache for hashset.
|
||||
/// </summary>
|
||||
private readonly static Stack<HashSet<T>> _hashsetCache = new Stack<HashSet<T>>();
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves a collection.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static T[] RetrieveArray()
|
||||
{
|
||||
if (_arrayCache.Count == 0)
|
||||
return new T[0];
|
||||
else
|
||||
return _arrayCache.Pop();
|
||||
}
|
||||
/// <summary>
|
||||
/// Retrieves a collection.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static List<T> RetrieveList()
|
||||
{
|
||||
if (_listCache.Count == 0)
|
||||
return new List<T>();
|
||||
else
|
||||
return _listCache.Pop();
|
||||
}
|
||||
/// <summary>
|
||||
/// Retrieves a collection adding one entry.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static List<T> RetrieveList(T entry)
|
||||
{
|
||||
List<T> result;
|
||||
if (_listCache.Count == 0)
|
||||
result = new List<T>();
|
||||
else
|
||||
result = _listCache.Pop();
|
||||
|
||||
result.Add(entry);
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves a HashSet<T>.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static HashSet<T> RetrieveHashSet()
|
||||
{
|
||||
if (_hashsetCache.Count == 0)
|
||||
return new HashSet<T>();
|
||||
else
|
||||
return _hashsetCache.Pop();
|
||||
}
|
||||
/// <summary>
|
||||
/// Retrieves a collection adding one entry.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static HashSet<T> RetrieveHashSet(T entry)
|
||||
{
|
||||
HashSet<T> result;
|
||||
if (_hashsetCache.Count == 0)
|
||||
result = new HashSet<T>();
|
||||
else
|
||||
result = _hashsetCache.Pop();
|
||||
|
||||
result.Add(entry);
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stores a collection.
|
||||
/// </summary>
|
||||
/// <param name="value">Value to store.</param>
|
||||
public static void Store(T[] value, int count)
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
value[i] = default;
|
||||
|
||||
_arrayCache.Push(value);
|
||||
}
|
||||
/// <summary>
|
||||
/// Stores a collection.
|
||||
/// </summary>
|
||||
/// <param name="value">Value to store.</param>
|
||||
public static void Store(List<T> value)
|
||||
{
|
||||
value.Clear();
|
||||
_listCache.Push(value);
|
||||
}
|
||||
/// <summary>
|
||||
/// Stores a collection.
|
||||
/// </summary>
|
||||
/// <param name="value">Value to store.</param>
|
||||
public static void Store(HashSet<T> value)
|
||||
{
|
||||
value.Clear();
|
||||
_hashsetCache.Push(value);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Holds cached types.
|
||||
/// </summary>
|
||||
public static class ObjectCaches<T>
|
||||
{
|
||||
/// <summary>
|
||||
/// Stack to use.
|
||||
/// </summary>
|
||||
private readonly static Stack<T> _stack = new Stack<T>();
|
||||
|
||||
/// <summary>
|
||||
/// Returns a value from the stack or creates an instance when the stack is empty.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static T Retrieve()
|
||||
{
|
||||
if (_stack.Count == 0)
|
||||
return Activator.CreateInstance<T>();
|
||||
else
|
||||
return _stack.Pop();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stores a value to the stack.
|
||||
/// </summary>
|
||||
/// <param name="value"></param>
|
||||
public static void Store(T value)
|
||||
{
|
||||
_stack.Push(value);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user