上传YomovSDK

This commit is contained in:
Sora丶kong
2026-03-03 03:15:46 +08:00
parent 9096da7e6c
commit eb97f31065
6477 changed files with 1932208 additions and 3 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Yomov;
using System.Collections.Concurrent;
using Cysharp.Threading.Tasks;
using System.Threading.Tasks;
using System;
public class BridgeClientSample : MonoBehaviour, BridgeClient.IContentSyncHandler
{
[SerializeField]
private BridgeClient _client;
private object _lock = new object();
public long contentID = 1;
public string contentName = "content1";
public long teamOriginID = 1;
public string teamName = "team1";
public long playerOriginID = 1;
public string playerNick = "player1";
private SyncContentData syncContentData;
private ConcurrentDictionary<string, SyncTeamData> _teamDataDic = new ();
private ConcurrentDictionary<string, SyncPlayerData> _playerDataDic = new ();
private List<string> _teamPlayerDic = new();
void Start()
{
if(CommandLineArgs.JsonData == null){
Debug.LogError("Json数据为空");
CommandLineParser.LoadCommandLineArgsData();
}
// 初始化BridgeClient
if (_client == null)
{
lock (_lock)
{
if (_client == null)
{
_client = BridgeClient.Instance;
_client.ContentSyncHandler = this;
// 这里可以设置默认的桥接服务器地址和端口
_client.Connect(CommandLineArgs.JsonData.bridgeServerIP, CommandLineArgs.JsonData.bridgeServerPort);
}
}
}
contentID = CommandLineArgs.contentID;
contentName = CommandLineArgs.contentName;
teamOriginID = CommandLineArgs.teamOriginID;
teamName = CommandLineArgs.teamName;
playerOriginID = CommandLineArgs.playerOriginID;
playerNick = CommandLineArgs.playerNick;
InitSyncData();
_ = SyncData();
}
// Update is called once per frame
void Update()
{
}
/// <summary>
/// 初始化同步数据
/// </summary>
private void InitSyncData(){
//创建同步数据
if (syncContentData == default && contentID != default && !string.IsNullOrEmpty(contentName))
{
lock (_lock)
{
if (syncContentData == default)
{
syncContentData = new SyncContentData()
{
ID = contentID.ToString(),
ContentName = contentName,
JsonData = "{}"
};
}
}
}
//创建队伍数据
if (syncContentData != default && teamOriginID != default && !string.IsNullOrEmpty(teamName))
{
if (syncContentData.Teams.FindIndex((team) => team.ID == teamOriginID.ToString()) == -1)
{
lock (_lock)
{
var syncTeamData = new SyncTeamData()
{
ID = teamOriginID.ToString(),
TeamName = teamName,
ContentID = contentID.ToString(),
JsonData = "{}",
Players = { },
CurArea = "",
CurStage = "",
SpanTime = 0,
};
syncContentData.Teams.Add(syncTeamData);
_teamDataDic.TryAdd(teamOriginID.ToString(),syncTeamData);
}
}
}
//创建玩家数据
if (_teamDataDic.TryGetValue(teamOriginID.ToString(),out var teamData) && playerOriginID != default)
{
if (teamData.Players.FindIndex((player) => player.ID == playerOriginID.ToString()) == -1)
{
lock (_lock)
{
var syncPlayerData = new SyncPlayerData()
{
ID = playerOriginID.ToString(),
PlayerNick = playerNick,
TeamName = teamData.TeamName,
ContentID = contentID.ToString(),
JsonData = "{}",
Pos = new FVector3(),
Rotation = new FVector4(),
PrefabName = "",
};
teamData.Players.Add(syncPlayerData);
_playerDataDic.TryAdd(playerOriginID.ToString(),syncPlayerData);
}
}
}
_teamPlayerDic.Add(playerOriginID.ToString());
}
/// <summary>
/// 同步数据
/// </summary>
/// <returns></returns>
async UniTask SyncData()
{
while (true)
{
if (syncContentData != default&&syncContentData.Teams.Count>0)
{
//修改时间
foreach (var teamData in syncContentData.Teams)
{
teamData.SpanTime += 100;
foreach (var playerData in teamData.Players)
{
playerData.JsonData = JsonTool.SerializeObject(playerData.PlayerJsonData);
}
}
_client.SendData(500, syncContentData); // 通过接口调用
}
await Task.Delay(TimeSpan.FromMilliseconds(100));
gameObject.GetCancellationTokenOnDestroy().ThrowIfCancellationRequested();
}
}
#region BridgeClient.IContentSyncHandler
/// <summary>
/// 同步内容数据
/// </summary>
/// <param name="data"></param>
public void HandleSyncContentData(SyncContentData data)
{
// 处理同步内容数据的逻辑
ReceiveSyncContentData(data);
}
/// <summary>
/// 同步播控指令
/// </summary>
/// <param name="data"></param>
public void HandleSyncContentControlData(SyncContentControlData data)
{
// 处理同步播控指令的逻辑
Debug.Log($"YomovOpenManager 收到同步播控指令: {data.cmd}");
ReceiveSyncCommand(data);
}
/// <summary>
/// 同步内容数据
/// </summary>
/// <param name="syncData"></param>
public void ReceiveSyncContentData(SyncContentData syncData)
{
long.TryParse(syncData.ID, out var contentId);
//如果playerObjectDic中没有玩家信息则创建玩家信息并添加到playerObjectDic。有则更新玩家信息
foreach (var teamData in syncData.Teams)
{
long.TryParse(teamData.ID, out var teamId);
foreach (var playerData in teamData.Players)
{
Debug.Log($"创建玩家{playerData.ID} 内容{contentId} 队伍{teamId}");
}
}
}
/// <summary>
/// 接收桥接服务器播控指令
/// </summary>
public void ReceiveSyncCommand(SyncContentControlData controlData)
{
int cmd = controlData.cmd;
Debug.Log($"ReceiveSyncCommand: {cmd}");
}
#endregion
}

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