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323
Assets/Plugins/RootMotion/Editor/Shared Scripts/Inspector.cs
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323
Assets/Plugins/RootMotion/Editor/Shared Scripts/Inspector.cs
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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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namespace RootMotion {
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/*
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* Inspector contains helper methods for creating undoable custom inspectors with enforced layout, tooltips and styling
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* */
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public class Inspector {
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#region InspectorGUI tools
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public const int indent = 16;
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public delegate void DrawArrayElement(SerializedProperty prop, bool editHierarchy);
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public delegate void DrawArrayElementLabel(SerializedProperty prop, bool editHierarchy);
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public delegate void OnAddToArray(SerializedProperty prop);
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private static string arrayName;
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private static SerializedProperty property;
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private static SerializedProperty element;
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public static string GetArrayName(SerializedProperty array, string emptyName, string propertyName = "") {
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if (array.arraySize < 1) return emptyName;
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property = propertyName == ""? array.GetArrayElementAtIndex(0): array.GetArrayElementAtIndex(0).FindPropertyRelative(propertyName);
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return GetObjectReferenceName(property, emptyName);
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}
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public static string GetObjectReferenceName(SerializedProperty prop, string emptyName) {
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if (prop.objectReferenceValue == null) return emptyName;
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return prop.objectReferenceValue.name;
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}
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public static void AddArray(SerializedProperty prop, GUIContent guiContent, bool editHierarchy, bool changeOrder, DrawArrayElement drawArrayElement = null, OnAddToArray onAddToArray = null, DrawArrayElementLabel drawArrayElementLabel = null, bool showHeading = true) {
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int resetIndent = EditorGUI.indentLevel;
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// Array heading
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if (showHeading) {
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GUILayout.BeginHorizontal();
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GUILayout.Space(EditorGUI.indentLevel * indent);
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if (drawArrayElement == null) {
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GUILayout.Label(guiContent.text + " (" + prop.arraySize.ToString() + ")", GUILayout.Width(150));
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} else {
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EditorGUILayout.PropertyField(prop, new GUIContent(guiContent.text + " (" + prop.arraySize.ToString() + ")", string.Empty), false, GUILayout.Width(150));
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}
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GUILayout.EndHorizontal();
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}
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int deleteIndex = -1;
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if (drawArrayElement == null || !showHeading) prop.isExpanded = true;
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// Draw Array elements
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if (prop.isExpanded) {
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for(int i = 0; i < prop.arraySize; i++) {
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GUILayout.BeginHorizontal(); // Main
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GUILayout.Space(((EditorGUI.indentLevel + 1) * indent));
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GUILayout.BeginVertical();
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element = prop.GetArrayElementAtIndex(i);
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// Label
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GUILayout.BeginHorizontal();
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if (editHierarchy && GUILayout.Button(new GUIContent("-", "Remove"), changeOrder? EditorStyles.miniButtonLeft: EditorStyles.miniButton, GUILayout.Width(20))){
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deleteIndex = i;
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}
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if (changeOrder) {
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if (GUILayout.Button(new GUIContent("<", "Move up"), editHierarchy? EditorStyles.miniButtonMid: EditorStyles.miniButtonLeft, GUILayout.Width(20))) {
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int moveTo = i == 0? prop.arraySize - 1: i - 1;
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prop.MoveArrayElement(i, moveTo);
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prop.isExpanded = true;
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}
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if (GUILayout.Button(new GUIContent(">", "Move down"), EditorStyles.miniButtonRight, GUILayout.Width(20))) {
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int moveTo = i == prop.arraySize - 1? 0: i + 1;
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prop.MoveArrayElement(i, moveTo);
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prop.isExpanded = true;
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}
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}
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// Calling the DrawArrayElementLabel delegate
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if (drawArrayElementLabel != null) {
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drawArrayElementLabel(element, editHierarchy);
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}
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GUILayout.EndHorizontal(); // End Label
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// Array Element
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GUILayout.BeginVertical();
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if (element.isExpanded && drawArrayElement != null) {
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drawArrayElement(element, editHierarchy);
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}
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GUILayout.EndVertical();
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GUILayout.Space(5);
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GUILayout.EndVertical(); // End Style
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GUILayout.EndHorizontal(); // End Main
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}
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// Deleting array elements
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if (deleteIndex != -1) prop.DeleteArrayElementAtIndex(deleteIndex);
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// Adding array elements
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GUILayout.BeginHorizontal();
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GUILayout.Space(((EditorGUI.indentLevel + 1) * indent) + 4);
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GUILayout.BeginVertical();
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if (editHierarchy && GUILayout.Button(new GUIContent("+", "Add"), EditorStyles.miniButton, GUILayout.Width(20))) {
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prop.arraySize ++;
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if (onAddToArray != null) onAddToArray(prop.GetArrayElementAtIndex(prop.arraySize - 1));
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}
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GUILayout.EndVertical();
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GUILayout.EndHorizontal();
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}
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EditorGUI.indentLevel = resetIndent;
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}
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public static void AddContent(SerializedContent content, bool addChildren = false, params GUILayoutOption[] options) {
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EditorGUILayout.PropertyField(content.prop, content.guiContent, addChildren, options);
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}
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public static void AddClampedFloat(SerializedContent content, float min = 0f, float max = 1f, params GUILayoutOption[] options) {
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AddClampedFloat(content.prop, content.guiContent, min, max, options);
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}
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public static void AddClampedInt(SerializedContent content, int min = int.MinValue, int max = int.MaxValue, params GUILayoutOption[] options) {
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AddClampedInt(content.prop, content.guiContent, min, max, options);
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}
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public static void AddClampedFloat(SerializedProperty prop, GUIContent guiContent, float min = 0f, float max = 1f, params GUILayoutOption[] options) {
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EditorGUILayout.PropertyField(prop, guiContent, options);
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prop.floatValue = Mathf.Clamp(prop.floatValue, min, max);
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}
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public static void AddClampedInt(SerializedProperty prop, GUIContent guiContent, int min = int.MinValue, int max = int.MaxValue, params GUILayoutOption[] options) {
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EditorGUILayout.PropertyField(prop, guiContent, options);
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prop.intValue = Mathf.Clamp(prop.intValue, min, max);
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}
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public static void AddObjectReference(SerializedProperty prop, GUIContent guiContent, bool editHierarchy, int labelWidth, bool alignToEdge = true) {
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if (alignToEdge) GUILayout.BeginHorizontal();
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EditorGUILayout.LabelField(guiContent, GUILayout.MinWidth(labelWidth));
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if (editHierarchy) {
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EditorGUILayout.PropertyField(prop, GUIContent.none);
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} else {
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UnityEngine.Object obj = prop.objectReferenceValue;
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EditorGUILayout.LabelField(new GUIContent(obj != null? obj.name: "None"));
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}
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if (alignToEdge) GUILayout.EndHorizontal();
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}
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public static void AddObjectReference(SerializedProperty prop, GUIContent guiContent, bool editHierarchy, int labelWidth, int propWidth, bool alignToEdge = true) {
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//if (alignToEdge) GUILayout.BeginHorizontal();
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EditorGUILayout.LabelField(guiContent, GUILayout.Width(labelWidth));
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if (editHierarchy) {
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EditorGUILayout.PropertyField(prop, GUIContent.none, GUILayout.Width(propWidth));
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} else {
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UnityEngine.Object obj = prop.objectReferenceValue;
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EditorGUILayout.LabelField(new GUIContent(obj != null? obj.name: "None"), GUILayout.Width(propWidth));
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}
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//if (alignToEdge) GUILayout.EndHorizontal();
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}
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#endregion InspectorGUI tools
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#region SceneGUI tools
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public static bool Button(string name, string toolTip, Object undoObject, params GUILayoutOption[] options) {
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bool button = GUILayout.Button(new GUIContent(name, toolTip), options);
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if (button && !Application.isPlaying) Undo.RecordObject(undoObject, name);
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return button;
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}
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public static Object AddObject(Object input, string name, string toolTip, System.Type type, bool allowSceneObjects, Object undoObject, params GUILayoutOption[] options) {
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Object newValue = EditorGUILayout.ObjectField(new GUIContent(name, toolTip), input, type, allowSceneObjects, options);
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return RecordObject(input, newValue, name, undoObject);
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}
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public static System.Enum AddEnum(System.Enum input, string name, string toolTip, Object undoObject, params GUILayoutOption[] options) {
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System.Enum newValue = EditorGUILayout.EnumPopup(new GUIContent(name, toolTip), input, options);
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if (newValue.ToString() != input.ToString() && !Application.isPlaying) Undo.RecordObject(undoObject, name);
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return newValue;
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}
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public static void AddHorizontalSlider(ref float input, float leftValue, float rightValue, string name, string toolTip, Object undoObject, int labelWidth, int minWidth) {
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EditorGUILayout.BeginHorizontal();
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GUILayout.Label(new GUIContent(name, toolTip), GUILayout.Width(labelWidth));
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input = RecordObjectFloat(input, GUILayout.HorizontalSlider(input, leftValue, rightValue, GUILayout.MinWidth(minWidth)), name, undoObject);
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input = Mathf.Clamp(RecordObjectFloat(input, EditorGUILayout.FloatField(string.Empty, input, GUILayout.Width(75)), name, undoObject), leftValue, rightValue);
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EditorGUILayout.EndHorizontal();
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}
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public static void AddFloat(ref float input, string name, string toolTip, Object undoObject, float min = -Mathf.Infinity, float max = Mathf.Infinity, params GUILayoutOption[] options) {
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input = Mathf.Clamp(RecordObjectFloat(input, EditorGUILayout.FloatField(new GUIContent(name, toolTip), input, options), name, undoObject), min, max);
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}
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public static void AddInt(ref int input, string name, string toolTip, Object undoObject, int min = -int.MaxValue, int max = int.MaxValue, params GUILayoutOption[] options) {
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input = Mathf.Clamp((int)RecordObjectFloat((float)input, (float)EditorGUILayout.IntField(new GUIContent(name, toolTip), input, options), name, undoObject), min, max);
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}
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public static void AddBool(ref bool input, string name, string toolTip, Object undoObject) {
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bool newValue = EditorGUILayout.Toggle(new GUIContent(name, toolTip), input);
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if (newValue != input && !Application.isPlaying) {
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Undo.RecordObject(undoObject, name);
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}
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input = newValue;
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}
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public static void AddVector3(ref Vector3 input, string name, Object undoObject, params GUILayoutOption[] options) {
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Vector3 newValue = EditorGUILayout.Vector3Field(name, input, options);
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if (newValue != input && !Application.isPlaying) {
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Undo.RecordObject(undoObject, name);
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}
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input = newValue;
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}
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private static float RecordObjectFloat(float input, float newValue, string name, Object undoObject) {
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if (newValue != input && !Application.isPlaying) Undo.RecordObject(undoObject, name);
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return newValue;
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}
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private static Object RecordObject(Object input, Object newValue, string name, Object undoObject) {
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if (newValue != input && !Application.isPlaying) Undo.RecordObject(undoObject, name);
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return newValue;
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}
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#endregion SceneGUI tools
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#region Platform dependent
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public static void SphereCap(int controlID, Vector3 position, Quaternion rotation, float size) {
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#if UNITY_5_6_OR_NEWER
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Handles.SphereHandleCap(controlID, position, rotation, size, EventType.Repaint);
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#else
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Handles.SphereCap(controlID, position, rotation, size);
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#endif
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}
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public static void CubeCap(int controlID, Vector3 position, Quaternion rotation, float size) {
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#if UNITY_5_6_OR_NEWER
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Handles.CubeHandleCap(controlID, position, rotation, size, EventType.Repaint);
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#else
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Handles.CubeCap(controlID, position, rotation, size);
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#endif
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}
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public static void ConeCap(int controlID, Vector3 position, Quaternion rotation, float size) {
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#if UNITY_5_6_OR_NEWER
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Handles.ConeHandleCap(controlID, position, rotation, size, EventType.Repaint);
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#else
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Handles.ConeCap(controlID, position, rotation, size);
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#endif
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}
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public static void ArrowCap(int controlID, Vector3 position, Quaternion rotation, float size) {
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#if UNITY_5_6_OR_NEWER
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Handles.ArrowHandleCap(controlID, position, rotation, size, EventType.Repaint);
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#else
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Handles.ArrowCap(controlID, position, rotation, size);
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#endif
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}
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public static void CircleCap(int controlID, Vector3 position, Quaternion rotation, float size) {
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#if UNITY_5_6_OR_NEWER
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Handles.CircleHandleCap(controlID, position, rotation, size, EventType.Repaint);
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#else
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Handles.CircleCap(controlID, position, rotation, size);
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#endif
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}
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public static void DotCap(int controlID, Vector3 position, Quaternion rotation, float size) {
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#if UNITY_5_6_OR_NEWER
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Handles.DotHandleCap(controlID, position, rotation, size, EventType.Repaint);
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#else
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Handles.DotCap(controlID, position, rotation, size);
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#endif
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}
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public static bool DotButton(Vector3 position, Quaternion direction, float size, float pickSize) {
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#if UNITY_5_6_OR_NEWER
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return Handles.Button(position, direction, size, pickSize, Handles.DotHandleCap);
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#else
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return Handles.Button(position, direction, size, pickSize, Handles.DotCap);
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#endif
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}
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public static bool SphereButton(Vector3 position, Quaternion direction, float size, float pickSize) {
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#if UNITY_5_6_OR_NEWER
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return Handles.Button(position, direction, size, pickSize, Handles.SphereHandleCap);
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#else
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return Handles.Button(position, direction, size, pickSize, Handles.SphereCap);
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#endif
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}
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public static float ScaleValueHandleSphere(float value, Vector3 position, Quaternion rotation, float size, float snap) {
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#if UNITY_5_6_OR_NEWER
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return Handles.ScaleValueHandle(value, position, rotation, size, Handles.SphereHandleCap, snap);
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#else
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return Handles.ScaleValueHandle(value, position, rotation, size, Handles.SphereCap, snap);
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#endif
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}
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#endregion Platform dependent
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}
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}
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