上传YomovSDK
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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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namespace RootMotion.FinalIK {
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public class GroundingInspector : Editor {
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public static void Visualize(Grounding grounding, Transform root, Transform foot) {
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Inspector.SphereCap (0, foot.position + root.forward * grounding.footCenterOffset, root.rotation, grounding.footRadius * 2f);
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}
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}
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}
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