上传YomovSDK
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using UnityEngine;
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using System.Collections;
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using UnityEditor;
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namespace RootMotion
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{
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public static class AnimationUtilityExtended
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{
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/// <summary>
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/// Copies the curves with the specified property names from clipFrom to clipTo.
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/// </summary>
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/// <param name="fromClip">copy from clip.</param>
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/// <param name="toClip">paste to clip</param>
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/// <param name="propertyNames">Property names ("Root.T", "Root.Q", "LeftFoot.T"...).</param>
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public static void CopyCurves(AnimationClip fromClip, AnimationClip toClip, string[] propertyNames)
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{
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EditorCurveBinding[] bindings = AnimationUtility.GetCurveBindings(fromClip);
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for (int i = 0; i < bindings.Length; i++)
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{
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for (int n = 0; n < propertyNames.Length; n++)
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{
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if (bindings[i].propertyName == propertyNames[n])
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{
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CopyCurve(fromClip, toClip, bindings[i]);
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}
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}
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}
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}
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public static void CopyCurve(AnimationClip fromClip, AnimationClip toClip, EditorCurveBinding binding)
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{
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AnimationCurve curve = AnimationUtility.GetEditorCurve(fromClip, binding);
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toClip.SetCurve(string.Empty, typeof(Animator), binding.propertyName, curve);
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}
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}
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}
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