添加缺失插件
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69
Assets/Video360Controller.cs
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69
Assets/Video360Controller.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Video;
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/// <summary>
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/// 360视频播放控制组件,用来读取外部视频文件
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/// </summary>
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public class Video360Controller : MonoBehaviour
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{
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private VideoPlayer mVideoPlayer;
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public string VideoNameStr = "";
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public double Time = 0;
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private void Awake()
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{
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mVideoPlayer = gameObject.GetComponent<VideoPlayer>();
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mVideoPlayer.started += MVideoPlayer_started;
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mVideoPlayer.prepareCompleted += MVideoPlayer_prepareCompleted;
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PrepareVide(VideoNameStr);
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}
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public bool isPlaying
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{
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get { return mVideoPlayer.isPlaying; }
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}
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private void MVideoPlayer_started(VideoPlayer source)
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{
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if (Time != 0)
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{
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MVideoPlayer_started(Time);
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}
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}
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private void MVideoPlayer_prepareCompleted(VideoPlayer source)
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{
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mVideoPlayer.Play();
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}
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public void MVideoPlayer_started(double mtime)
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{
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if (Time >= mVideoPlayer.length)
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{
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mVideoPlayer.time = mVideoPlayer.length;
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return;
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}
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mVideoPlayer.time = mtime;
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}
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public void PrepareVide(string name)
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{
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try
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{
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string videoPath = FileLoad.GetMoviesFolder() + name;
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Debug.Log($"目录检测{videoPath}");
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mVideoPlayer.url = videoPath;
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mVideoPlayer.Prepare();
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}
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catch (System.Exception e)
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{
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Debug.LogError(e.Message);
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}
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}
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private void OnDisable()
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{
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Time = 0;
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}
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}
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