添加缺失插件
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24
Assets/Asset Usage Finder/Editor/Data/ResultRow.cs
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24
Assets/Asset Usage Finder/Editor/Data/ResultRow.cs
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace AssetUsageFinder {
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[Serializable]
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class ResultRow {
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[Serializable]
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public class PropertyData {
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public SerializedProperty Property;
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public GUIContent Content;
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}
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public Object Target;
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public SerializedObject SerializedObject;
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public List<PropertyData> Properties = new List<PropertyData>();
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public Object Root;
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public GUIContent LabelContent = new GUIContent();
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public GUIContent PropertyFieldContent = new GUIContent();
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public Object Main;
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}
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}
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