添加缺失插件
This commit is contained in:
@@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace AssetUsageFinder {
|
||||
[Serializable]
|
||||
sealed class InSceneDependencyFinder : DependencyAbstractFinder {
|
||||
[SerializeField] string _scenePath;
|
||||
|
||||
public InSceneDependencyFinder(Object target, string scenePath) {
|
||||
Target = SearchTarget.CreateScene(target, scenePath);
|
||||
_scenePath = scenePath;
|
||||
Title = scenePath;
|
||||
|
||||
var name = target is Component ? target.GetType().Name : target.name;
|
||||
|
||||
TabContent = new GUIContent {
|
||||
text = name,
|
||||
image = AssetPreview.GetMiniTypeThumbnail(Target.Target.GetType()) ?? AssetPreview.GetMiniThumbnail(Target.Target)
|
||||
};
|
||||
|
||||
FindDependencies();
|
||||
}
|
||||
|
||||
public override void FindDependencies() {
|
||||
var dependenciesInScene = DependencyFinderEngine.GetDependenciesInScene(Target);
|
||||
Dependencies = Group(dependenciesInScene).ToArray();
|
||||
}
|
||||
|
||||
|
||||
public override DependencyAbstractFinder Nest(Object o) {
|
||||
return new InSceneDependencyFinder(o, _scenePath) {Parent = this};
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user