添加缺失插件
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using System;
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using System.Diagnostics;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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using Object = UnityEngine.Object;
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using UnityEngine.Assertions;
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namespace AssetUsageFinder {
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[Serializable]
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sealed class FileDependencyFinder : DependencyAbstractFinder {
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public class Pair {
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public string NicifiedPath;
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public string Path;
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}
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public Pair[] ScenePaths;
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public FileDependencyFinder(Object target) {
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Asr.IsTrue(target, "Asset you're trying to search is corrupted");
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Target = SearchTarget.CreateFile(target);
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FindDependencies();
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var path = AssetDatabase.GetAssetPath(Target.Target);
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Title = path;
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TabContent = new GUIContent {
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text = target.name,
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image = AssetDatabase.GetCachedIcon(path)
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};
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}
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public override void FindDependencies() {
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var files = DependencyFinderEngine.GetFilesThatReference(Target);
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Dependencies = Group(files.Where(f => !(f.Target is SceneAsset)))
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.OrderBy(t => t.LabelContent.text, StringComparer.Ordinal)
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.ToArray();
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}
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public override DependencyAbstractFinder Nest(Object o) {
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return new FileDependencyFinder(o) {Parent = this};
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}
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}
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}
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