提交S2替换

This commit is contained in:
YXY
2026-03-06 19:15:29 +08:00
parent 6465387a45
commit bc33a3342d
7 changed files with 29 additions and 11 deletions

View File

@@ -16,8 +16,8 @@ MonoBehaviour:
m_RelativeOrientation:
m_UserConditions:
- m_HandAxis: 2
m_AlignmentCondition: 1
m_ReferenceDirection: 0
m_AlignmentCondition: 2
m_ReferenceDirection: 1
m_AngleTolerance: 60
m_IgnorePositionY: 0
m_TargetConditions: []

View File

@@ -16,8 +16,8 @@ MonoBehaviour:
m_RelativeOrientation:
m_UserConditions:
- m_HandAxis: 0
m_AlignmentCondition: 0
m_ReferenceDirection: 0
m_AlignmentCondition: 2
m_ReferenceDirection: 1
m_AngleTolerance: 60
m_IgnorePositionY: 0
m_TargetConditions: []

View File

@@ -11,13 +11,19 @@ public class QuadCatchCtr : MonoBehaviour
[Tooltip("张开手丢失后保持就绪的宽限时间(秒),避免手势过渡时漏判")]
[SerializeField] private float readyGracePeriod = 0.3f;
public Camera cam;
private bool m_isReady = false;
private bool m_isCatching = false;
private Coroutine m_graceCoroutine;
// ── 张开手 StaticHandGesture ────────────────────────────────
private void Start()
{
if (cam == null) cam = Camera.main;
}
public void OnOpenHandDetected()
{
// 取消正在倒计时的宽限期
@@ -26,6 +32,7 @@ public class QuadCatchCtr : MonoBehaviour
StopCoroutine(m_graceCoroutine);
m_graceCoroutine = null;
}
Debug.Log("张开手检测到");
m_isReady = true;
}
@@ -47,19 +54,22 @@ public class QuadCatchCtr : MonoBehaviour
public void OnFistDetected()
{
Debug.Log("握拳面向字检测到");
if (!m_isReady || m_isCatching) return;
Debug.Log("摄像机没找到");
// 相机视线射线验证
Camera cam = Camera.main;
Ray ray = new Ray(cam.transform.position, cam.transform.forward);
if (!Physics.Raycast(ray, out RaycastHit hit, rayLength, detectionLayer))
return;
string hitName = hit.collider.gameObject.name;
Debug.Log("抓取到了文字的名称为11111" + hitName);
if (hitName.Length < 5 || hitName.Substring(0, 4) != "Quad") return;
Debug.Log("抓取到了文字的版块为222222:" + hitName);
if (!int.TryParse(hitName.Substring(4), out int fontIndex)) return;
Debug.Log("抓取到了文字");
m_isCatching = true;
GlobalEventMgr.Dispatch(GameEvent.EventRayQuadOk, true, 2, fontIndex);
}