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@@ -1,3 +1,5 @@
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using BigSpace.Logic;
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using BigSpace.XRCore.Event;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@@ -11,9 +13,13 @@ public class InputTest : MonoBehaviour
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void Start()
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{
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timeLine = this.GetComponent<PlayableDirector>();
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GlobalEventMgr.Listen(GameEvent.EventPlayTimeline, GameDataManage_EventPlayTimeline);
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}
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bool buttonA = false;
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void GameDataManage_EventPlayTimeline()
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{
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timeLine.Play();
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}
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bool buttonA = false;
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bool buttonB = false;
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//<2F><>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>
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bool isRun_A = false;
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