Add project files with LFS support

This commit is contained in:
奇朴蒋
2026-02-27 09:08:20 +08:00
parent 00e92b663d
commit 937a10c345
6 changed files with 31234 additions and 70 deletions

103
.gitignore vendored
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@@ -1,42 +1,37 @@
# This .gitignore file supports nested Unity projects
# This .gitignore file should be placed at the root of your Unity project directory
#
# Based on the ignore from https://github.com/github/gitignore/blob/main/Unity.gitignore
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
.svn/
# Unity specific folders
/**/[Ll]ibrary/*
/**/[Tt]emp/*
/**/[Oo]bj/*
/**/[Bb]uild/*
/**/[Bb]uilds/*
/**/[Ll]ogs/*
/**/[Uu]ser[Ss]ettings/*
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/**/[Mm]emoryCaptures/*
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/**/[Rr]ecordings/*
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# /**/[Aa]ssets/AssetStoreTools*
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/**/[Aa]ssets/Plugins/Editor/JetBrains*
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
/**/.vs/*
.vs/
# Gradle cache directory
/**/.gradle/*
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
/**/ExportedObj/
/**/.consulo/
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
@@ -51,59 +46,27 @@
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.app
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/**/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/**/[Aa]ssets/[Ss]treamingAssets/aa.meta
/**/[Aa]ssets/[Ss]treamingAssets/aa/*
# Compiled Object files
*.slo
*.lo
*.o
# *.obj Do Not Ignore since obj model files would conflict. These are ignored at a folder level.
# Precompiled Headers
*.gch
*.pch
# Fortran module files
# *.mod Do Not Ignore since this would ignore fmod files. Likely not used.
#Blender backup files
*.blend1
#Godot intermediate files
/**/.godot/*
# These project files can be generated by engines
*.xcodeproj
*.xcworkspace
*.opensdf
*.sdf
*.log
# -------------------------------------------------
# Exceptional File Patterns
#
# This is a good place to override file patterns above for specific cases
# -------------------------------------------------
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*

6
.vsconfig Normal file
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@@ -0,0 +1,6 @@
{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Workload.ManagedGame"
]
}

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Assets - 快捷方式.lnk Normal file

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bakery_times.log Normal file
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10/13/2025 17:11 | Scene_05 | 0h 35m 21s
10/14/2025 15:14 | Scene_04 | 0h 2m 42s
12/18/2025 03:46 | Scene_06 | 0h 0m 25s
12/18/2025 03:47 | Scene_06 | 0h 0m 3s
12/18/2025 03:47 | Scene_06 | 0h 0m 22s

31190
ps_driver_sdk.log Normal file

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