Add project files with LFS support

This commit is contained in:
奇朴蒋
2026-02-27 09:08:20 +08:00
parent 00e92b663d
commit 937a10c345
6 changed files with 31234 additions and 70 deletions

103
.gitignore vendored
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@@ -1,42 +1,37 @@
# This .gitignore file supports nested Unity projects # This .gitignore file should be placed at the root of your Unity project directory
# #
# Based on the ignore from https://github.com/github/gitignore/blob/main/Unity.gitignore # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
# #
/[Ll]ibrary/
.svn/ /[Tt]emp/
/[Oo]bj/
# Unity specific folders /[Bb]uild/
/**/[Ll]ibrary/* /[Bb]uilds/
/**/[Tt]emp/* /[Ll]ogs/
/**/[Oo]bj/* /[Uu]ser[Ss]ettings/
/**/[Bb]uild/*
/**/[Bb]uilds/*
/**/[Ll]ogs/*
/**/[Uu]ser[Ss]ettings/*
# MemoryCaptures can get excessive in size. # MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data # They also could contain extremely sensitive data
/**/[Mm]emoryCaptures/* /[Mm]emoryCaptures/
# Recordings can get excessive in size # Recordings can get excessive in size
/**/[Rr]ecordings/* /[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin # Uncomment this line if you wish to ignore the asset store tools plugin
# /**/[Aa]ssets/AssetStoreTools* # /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin # Autogenerated Jetbrains Rider plugin
/**/[Aa]ssets/Plugins/Editor/JetBrains* /[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory # Visual Studio cache directory
/**/.vs/* .vs/
# Gradle cache directory # Gradle cache directory
/**/.gradle/* .gradle/
# Autogenerated VS/MD/Consulo solution and project files # Autogenerated VS/MD/Consulo solution and project files
/**/ExportedObj/ ExportedObj/
/**/.consulo/ .consulo/
*.csproj *.csproj
*.unityproj *.unityproj
*.sln *.sln
@@ -51,59 +46,27 @@
*.mdb *.mdb
*.opendb *.opendb
*.VC.db *.VC.db
# Unity3D generated meta files # Unity3D generated meta files
*.pidb.meta *.pidb.meta
*.pdb.meta *.pdb.meta
*.mdb.meta *.mdb.meta
# Unity3D generated file on crash reports # Unity3D generated file on crash reports
sysinfo.txt sysinfo.txt
# Builds # Builds
*.apk *.apk
*.aab *.aab
*.unitypackage *.unitypackage
*.app *.app
# Crashlytics generated file # Crashlytics generated file
crashlytics-build.properties crashlytics-build.properties
# Packed Addressables # Packed Addressables
/**/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets # Temporary auto-generated Android Assets
/**/[Aa]ssets/[Ss]treamingAssets/aa.meta /[Aa]ssets/[Ss]treamingAssets/aa.meta
/**/[Aa]ssets/[Ss]treamingAssets/aa/* /[Aa]ssets/[Ss]treamingAssets/aa/*
# Compiled Object files
*.slo
*.lo
*.o
# *.obj Do Not Ignore since obj model files would conflict. These are ignored at a folder level.
# Precompiled Headers
*.gch
*.pch
# Fortran module files
# *.mod Do Not Ignore since this would ignore fmod files. Likely not used.
#Blender backup files
*.blend1
#Godot intermediate files
/**/.godot/*
# These project files can be generated by engines
*.xcodeproj
*.xcworkspace
*.opensdf
*.sdf
*.log
# -------------------------------------------------
# Exceptional File Patterns
#
# This is a good place to override file patterns above for specific cases
# -------------------------------------------------

6
.vsconfig Normal file
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@@ -0,0 +1,6 @@
{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Workload.ManagedGame"
]
}

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Assets - 快捷方式.lnk Normal file

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bakery_times.log Normal file
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10/13/2025 17:11 | Scene_05 | 0h 35m 21s
10/14/2025 15:14 | Scene_04 | 0h 2m 42s
12/18/2025 03:46 | Scene_06 | 0h 0m 25s
12/18/2025 03:47 | Scene_06 | 0h 0m 3s
12/18/2025 03:47 | Scene_06 | 0h 0m 22s

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ps_driver_sdk.log Normal file

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