Add project files with LFS support
This commit is contained in:
103
.gitignore
vendored
103
.gitignore
vendored
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# This .gitignore file supports nested Unity projects
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# This .gitignore file should be placed at the root of your Unity project directory
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#
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#
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# Based on the ignore from https://github.com/github/gitignore/blob/main/Unity.gitignore
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# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
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#
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#
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/[Ll]ibrary/
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.svn/
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/[Tt]emp/
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/[Oo]bj/
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# Unity specific folders
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/[Bb]uild/
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/**/[Ll]ibrary/*
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/[Bb]uilds/
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/**/[Tt]emp/*
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/[Ll]ogs/
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/**/[Oo]bj/*
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/[Uu]ser[Ss]ettings/
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/**/[Bb]uild/*
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/**/[Bb]uilds/*
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/**/[Ll]ogs/*
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/**/[Uu]ser[Ss]ettings/*
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# MemoryCaptures can get excessive in size.
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# MemoryCaptures can get excessive in size.
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# They also could contain extremely sensitive data
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# They also could contain extremely sensitive data
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/**/[Mm]emoryCaptures/*
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/[Mm]emoryCaptures/
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# Recordings can get excessive in size
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# Recordings can get excessive in size
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/**/[Rr]ecordings/*
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/[Rr]ecordings/
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /**/[Aa]ssets/AssetStoreTools*
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# /[Aa]ssets/AssetStoreTools*
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# Autogenerated Jetbrains Rider plugin
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# Autogenerated Jetbrains Rider plugin
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/**/[Aa]ssets/Plugins/Editor/JetBrains*
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/[Aa]ssets/Plugins/Editor/JetBrains*
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# Visual Studio cache directory
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# Visual Studio cache directory
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/**/.vs/*
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.vs/
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# Gradle cache directory
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# Gradle cache directory
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/**/.gradle/*
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.gradle/
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# Autogenerated VS/MD/Consulo solution and project files
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# Autogenerated VS/MD/Consulo solution and project files
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/**/ExportedObj/
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ExportedObj/
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/**/.consulo/
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.consulo/
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*.csproj
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*.csproj
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*.unityproj
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*.unityproj
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*.sln
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*.sln
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@@ -51,59 +46,27 @@
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*.mdb
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*.mdb
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*.opendb
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*.opendb
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*.VC.db
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*.VC.db
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# Unity3D generated meta files
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# Unity3D generated meta files
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*.pidb.meta
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*.pidb.meta
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*.pdb.meta
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*.pdb.meta
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*.mdb.meta
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*.mdb.meta
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# Unity3D generated file on crash reports
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# Unity3D generated file on crash reports
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sysinfo.txt
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sysinfo.txt
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# Builds
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# Builds
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*.apk
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*.apk
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*.aab
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*.aab
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*.unitypackage
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*.unitypackage
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*.app
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*.app
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# Crashlytics generated file
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# Crashlytics generated file
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crashlytics-build.properties
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crashlytics-build.properties
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# Packed Addressables
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# Packed Addressables
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/**/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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# Temporary auto-generated Android Assets
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# Temporary auto-generated Android Assets
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/**/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/**/[Aa]ssets/[Ss]treamingAssets/aa/*
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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# Compiled Object files
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*.slo
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*.lo
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*.o
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# *.obj Do Not Ignore since obj model files would conflict. These are ignored at a folder level.
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# Precompiled Headers
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*.gch
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*.pch
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# Fortran module files
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# *.mod Do Not Ignore since this would ignore fmod files. Likely not used.
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#Blender backup files
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*.blend1
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#Godot intermediate files
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/**/.godot/*
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# These project files can be generated by engines
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*.xcodeproj
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*.xcworkspace
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*.opensdf
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*.sdf
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*.log
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# -------------------------------------------------
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# Exceptional File Patterns
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#
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# This is a good place to override file patterns above for specific cases
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# -------------------------------------------------
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6
.vsconfig
Normal file
6
.vsconfig
Normal file
@@ -0,0 +1,6 @@
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{
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"version": "1.0",
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"components": [
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"Microsoft.VisualStudio.Workload.ManagedGame"
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]
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}
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BIN
Assets - 快捷方式.lnk
Normal file
BIN
Assets - 快捷方式.lnk
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5
bakery_times.log
Normal file
5
bakery_times.log
Normal file
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10/13/2025 17:11 | Scene_05 | 0h 35m 21s
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10/14/2025 15:14 | Scene_04 | 0h 2m 42s
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12/18/2025 03:46 | Scene_06 | 0h 0m 25s
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12/18/2025 03:47 | Scene_06 | 0h 0m 3s
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12/18/2025 03:47 | Scene_06 | 0h 0m 22s
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31190
ps_driver_sdk.log
Normal file
31190
ps_driver_sdk.log
Normal file
File diff suppressed because it is too large
Load Diff
BIN
程序工作相关文档.doc
Normal file
BIN
程序工作相关文档.doc
Normal file
Binary file not shown.
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