上传修改

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Sora丶kong
2026-03-03 10:57:00 +08:00
parent fb16c80a59
commit 82130f6146
2894 changed files with 229 additions and 856196 deletions

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/*******************************************************************************
Copyright © 2015-2022 PICO Technology Co., Ltd.All rights reserved.
NOTICEAll information contained herein is, and remains the property of
PICO Technology Co., Ltd. The intellectual and technical concepts
contained herein are proprietary to PICO Technology Co., Ltd. and may be
covered by patents, patents in process, and are protected by trade secret or
copyright law. Dissemination of this information or reproduction of this
material is strictly forbidden unless prior written permission is obtained from
PICO Technology Co., Ltd.
*******************************************************************************/
using UnityEngine;
using UnityEngine.XR;
namespace Unity.XR.PXR
{
public static class PXR_Usages
{
public static InputFeatureUsage<Vector3> combineEyePoint = new InputFeatureUsage<Vector3>("CombinedEyeGazePoint");
public static InputFeatureUsage<Vector3> combineEyeVector = new InputFeatureUsage<Vector3>("CombinedEyeGazeVector");
public static InputFeatureUsage<Vector3> leftEyePoint = new InputFeatureUsage<Vector3>("LeftEyeGazePoint");
public static InputFeatureUsage<Vector3> leftEyeVector = new InputFeatureUsage<Vector3>("LeftEyeGazeVector");
public static InputFeatureUsage<Vector3> rightEyePoint = new InputFeatureUsage<Vector3>("RightEyeGazePoint");
public static InputFeatureUsage<Vector3> rightEyeVector = new InputFeatureUsage<Vector3>("RightEyeGazeVector");
public static InputFeatureUsage<float> leftEyeOpenness = new InputFeatureUsage<float>("LeftEyeOpenness");
public static InputFeatureUsage<float> rightEyeOpenness = new InputFeatureUsage<float>("RightEyeOpenness");
public static InputFeatureUsage<uint> leftEyePoseStatus = new InputFeatureUsage<uint>("LeftEyePoseStatus");
public static InputFeatureUsage<uint> rightEyePoseStatus = new InputFeatureUsage<uint>("RightEyePoseStatus");
public static InputFeatureUsage<uint> combinedEyePoseStatus = new InputFeatureUsage<uint>("CombinedEyePoseStatus");
public static InputFeatureUsage<float> leftEyePupilDilation = new InputFeatureUsage<float>("LeftEyePupilDilation");
public static InputFeatureUsage<float> rightEyePupilDilation = new InputFeatureUsage<float>("RightEyePupilDilation");
public static InputFeatureUsage<Vector3> leftEyePositionGuide = new InputFeatureUsage<Vector3>("LeftEyePositionGuide");
public static InputFeatureUsage<Vector3> rightEyePositionGuide = new InputFeatureUsage<Vector3>("RightEyePositionGuide");
public static InputFeatureUsage<Vector3> foveatedGazeDirection = new InputFeatureUsage<Vector3>("FoveatedGazeDirection");
public static InputFeatureUsage<uint> foveatedGazeTrackingState = new InputFeatureUsage<uint>("FoveatedGazeTrackingState");
public static InputFeatureUsage<bool> triggerTouch = new InputFeatureUsage<bool>("TriggerTouch");
public static InputFeatureUsage<float> grip1DAxis = new InputFeatureUsage<float>("Grip1DAxis");
public static InputFeatureUsage<bool> controllerStatus = new InputFeatureUsage<bool>("ControllerStatus");
}
}