上传修改
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@@ -1,8 +0,0 @@
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@@ -1,221 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Yomov;
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using System.Collections.Concurrent;
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using Cysharp.Threading.Tasks;
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using System.Threading.Tasks;
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using System;
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public class BridgeClientSample : MonoBehaviour, BridgeClient.IContentSyncHandler
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{
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[SerializeField]
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private BridgeClient _client;
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private object _lock = new object();
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public long contentID = 1;
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public string contentName = "content1";
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public long teamOriginID = 1;
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public string teamName = "team1";
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public long playerOriginID = 1;
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public string playerNick = "player1";
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private SyncContentData syncContentData;
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private ConcurrentDictionary<string, SyncTeamData> _teamDataDic = new ();
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private ConcurrentDictionary<string, SyncPlayerData> _playerDataDic = new ();
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private List<string> _teamPlayerDic = new();
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void Start()
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{
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if(CommandLineArgs.JsonData == null){
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Debug.LogError("Json数据为空");
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CommandLineParser.LoadCommandLineArgsData();
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}
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// 初始化BridgeClient
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if (_client == null)
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{
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lock (_lock)
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{
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if (_client == null)
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{
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_client = BridgeClient.Instance;
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_client.ContentSyncHandler = this;
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// 这里可以设置默认的桥接服务器地址和端口
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_client.Connect(CommandLineArgs.JsonData.bridgeServerIP, CommandLineArgs.JsonData.bridgeServerPort);
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}
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}
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}
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contentID = CommandLineArgs.contentID;
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contentName = CommandLineArgs.contentName;
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teamOriginID = CommandLineArgs.teamOriginID;
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teamName = CommandLineArgs.teamName;
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playerOriginID = CommandLineArgs.playerOriginID;
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playerNick = CommandLineArgs.playerNick;
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InitSyncData();
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_ = SyncData();
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}
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// Update is called once per frame
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void Update()
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{
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}
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/// <summary>
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/// 初始化同步数据
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/// </summary>
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private void InitSyncData(){
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//创建同步数据
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if (syncContentData == default && contentID != default && !string.IsNullOrEmpty(contentName))
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{
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lock (_lock)
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{
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if (syncContentData == default)
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{
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syncContentData = new SyncContentData()
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{
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ID = contentID.ToString(),
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ContentName = contentName,
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JsonData = "{}"
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};
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}
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}
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}
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//创建队伍数据
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if (syncContentData != default && teamOriginID != default && !string.IsNullOrEmpty(teamName))
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{
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if (syncContentData.Teams.FindIndex((team) => team.ID == teamOriginID.ToString()) == -1)
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{
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lock (_lock)
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{
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var syncTeamData = new SyncTeamData()
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{
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ID = teamOriginID.ToString(),
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TeamName = teamName,
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ContentID = contentID.ToString(),
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JsonData = "{}",
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Players = { },
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CurArea = "",
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CurStage = "",
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SpanTime = 0,
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};
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syncContentData.Teams.Add(syncTeamData);
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_teamDataDic.TryAdd(teamOriginID.ToString(),syncTeamData);
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}
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}
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}
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//创建玩家数据
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if (_teamDataDic.TryGetValue(teamOriginID.ToString(),out var teamData) && playerOriginID != default)
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{
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if (teamData.Players.FindIndex((player) => player.ID == playerOriginID.ToString()) == -1)
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{
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lock (_lock)
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{
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var syncPlayerData = new SyncPlayerData()
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{
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ID = playerOriginID.ToString(),
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PlayerNick = playerNick,
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TeamName = teamData.TeamName,
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ContentID = contentID.ToString(),
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JsonData = "{}",
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Pos = new FVector3(),
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Rotation = new FVector4(),
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PrefabName = "",
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};
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teamData.Players.Add(syncPlayerData);
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_playerDataDic.TryAdd(playerOriginID.ToString(),syncPlayerData);
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}
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}
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}
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_teamPlayerDic.Add(playerOriginID.ToString());
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}
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/// <summary>
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/// 同步数据
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/// </summary>
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/// <returns></returns>
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async UniTask SyncData()
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{
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while (true)
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{
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if (syncContentData != default&&syncContentData.Teams.Count>0)
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{
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//修改时间
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foreach (var teamData in syncContentData.Teams)
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{
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teamData.SpanTime += 100;
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foreach (var playerData in teamData.Players)
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{
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playerData.JsonData = JsonTool.SerializeObject(playerData.PlayerJsonData);
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}
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}
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_client.SendData(500, syncContentData); // 通过接口调用
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}
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await Task.Delay(TimeSpan.FromMilliseconds(100));
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gameObject.GetCancellationTokenOnDestroy().ThrowIfCancellationRequested();
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}
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}
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#region BridgeClient.IContentSyncHandler 实现
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/// <summary>
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/// 同步内容数据
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/// </summary>
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/// <param name="data"></param>
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public void HandleSyncContentData(SyncContentData data)
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{
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// 处理同步内容数据的逻辑
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ReceiveSyncContentData(data);
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}
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/// <summary>
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/// 同步播控指令
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/// </summary>
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/// <param name="data"></param>
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public void HandleSyncContentControlData(SyncContentControlData data)
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{
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// 处理同步播控指令的逻辑
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Debug.Log($"YomovOpenManager 收到同步播控指令: {data.cmd}");
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ReceiveSyncCommand(data);
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}
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/// <summary>
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/// 同步内容数据
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/// </summary>
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/// <param name="syncData"></param>
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public void ReceiveSyncContentData(SyncContentData syncData)
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{
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long.TryParse(syncData.ID, out var contentId);
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//如果playerObjectDic中没有玩家信息,则创建玩家信息,并添加到playerObjectDic。有则更新玩家信息
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foreach (var teamData in syncData.Teams)
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{
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long.TryParse(teamData.ID, out var teamId);
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foreach (var playerData in teamData.Players)
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{
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Debug.Log($"创建玩家{playerData.ID} 内容{contentId} 队伍{teamId}");
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}
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}
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}
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/// <summary>
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/// 接收桥接服务器播控指令
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/// </summary>
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public void ReceiveSyncCommand(SyncContentControlData controlData)
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{
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int cmd = controlData.cmd;
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Debug.Log($"ReceiveSyncCommand: {cmd}");
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}
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#endregion
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}
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@@ -1,11 +0,0 @@
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Reference in New Issue
Block a user