This commit is contained in:
kridoo
2025-12-05 11:09:38 +08:00
parent 6853284c8f
commit 6f584db05d
3 changed files with 31 additions and 14 deletions

View File

@@ -25,12 +25,17 @@ public class LeavePlayPrefabControll : MonoBehaviour
//string index = boxName.Replace("LeaveBoxCollider_", ""); //string index = boxName.Replace("LeaveBoxCollider_", "");
GameDataManage.Instance.isShowLeaveOn = true; GameDataManage.Instance.isShowLeaveOn = true;
RenderSettings.fog = false; RenderSettings.fog = false;
//GameObject gameScene = GameObject.Find("GameScene"); GameObject gameScene = GameObject.Find("GameScene");
//GameObject staticObj = gameScene.transform.Find("Static").gameObject; //GameObject staticObj = gameScene.transform.Find("Static").gameObject;
//gameScene.transform.Find("Static").gameObject.SetActive(false); if (SceneMgr.Instance.nowSceneId == 4)
//Renderer[] renderers = staticObj.GetComponentsInChildren<Renderer>(); {
SetObjsRender(false);
SetObjsRender(false); }
else
{
gameScene.transform.Find("Static").gameObject.SetActive(false);
gameScene.transform.Find("Dynamic").gameObject.SetActive(false);
}
GameObject gameEnvi = GameObject.Find("GameScene/Environment/SkyBox_360Player"); GameObject gameEnvi = GameObject.Find("GameScene/Environment/SkyBox_360Player");
SetGameObjectLayer(gameEnvi, false); SetGameObjectLayer(gameEnvi, false);
leavePrefab.transform.position = new Vector3(v3.x, 0, v3.z); leavePrefab.transform.position = new Vector3(v3.x, 0, v3.z);
@@ -45,10 +50,18 @@ public class LeavePlayPrefabControll : MonoBehaviour
Debug.Log("显示的位置:" + index); Debug.Log("显示的位置:" + index);
GameDataManage.Instance.isShowLeaveOn = true; GameDataManage.Instance.isShowLeaveOn = true;
RenderSettings.fog = false; RenderSettings.fog = false;
//GameObject gameScene = GameObject.Find("GameScene"); GameObject gameScene = GameObject.Find("GameScene");
//gameScene.transform.Find("Static").gameObject.SetActive(false); //gameScene.transform.Find("Static").gameObject.SetActive(false);
//gameScene.transform.Find("Dynamic").gameObject.SetActive(false); //gameScene.transform.Find("Dynamic").gameObject.SetActive(false);
SetObjsRender(false); if (SceneMgr.Instance.nowSceneId == 4)
{
SetObjsRender(false);
}
else
{
gameScene.transform.Find("Static").gameObject.SetActive(false);
gameScene.transform.Find("Dynamic").gameObject.SetActive(false);
}
GameObject SkyBox = GameObject.Find("GameScene/Environment/SkyBox_360Player"); GameObject SkyBox = GameObject.Find("GameScene/Environment/SkyBox_360Player");
SetGameObjectLayer(SkyBox, false);//修改天空球显示层级为Invisible SetGameObjectLayer(SkyBox, false);//修改天空球显示层级为Invisible
GameObject tagObj = GameObject.Find("LeaveBoxCollider_" + index+ "/StartPosition"); GameObject tagObj = GameObject.Find("LeaveBoxCollider_" + index+ "/StartPosition");
@@ -176,12 +189,18 @@ public class LeavePlayPrefabControll : MonoBehaviour
Debug.Log("到位置了还原回来"); Debug.Log("到位置了还原回来");
GameDataManage.Instance.isShowLeaveOn = false; GameDataManage.Instance.isShowLeaveOn = false;
RenderSettings.fog = true; RenderSettings.fog = true;
// GameObject gameScene = GameObject.Find("GameScene"); GameObject gameScene = GameObject.Find("GameScene");
if (GameDataManage.Instance.isNeedShowAnyBuyOffline) if (GameDataManage.Instance.isNeedShowAnyBuyOffline)
{ {
//gameScene.transform.Find("Static").gameObject.SetActive(true); if (SceneMgr.Instance.nowSceneId==4)
//gameScene.transform.Find("Dynamic").gameObject.SetActive(true); {
SetObjsRender(true); SetObjsRender(true);
}
else
{
gameScene.transform.Find("Static").gameObject.SetActive(true);
gameScene.transform.Find("Dynamic").gameObject.SetActive(true);
}
} }
GameObject SkyBox = GameObject.Find("GameScene/Environment/SkyBox_360Player"); GameObject SkyBox = GameObject.Find("GameScene/Environment/SkyBox_360Player");
SetGameObjectLayer(SkyBox, true);//恢复天空球显示层级为Default SetGameObjectLayer(SkyBox, true);//恢复天空球显示层级为Default

View File

@@ -34,7 +34,7 @@ public class UploadInfoToWeb : MonoBehaviour
begin_at = DateTime.Now; begin_at = DateTime.Now;
dateTime = DateTime.Now.AddSeconds(-10); dateTime = DateTime.Now.AddSeconds(-10);
//StartCoroutine(check()); StartCoroutine(check());
InvokeRepeating("UploadEQ", 1f, 60f); InvokeRepeating("UploadEQ", 1f, 60f);
} }

View File

@@ -141,8 +141,6 @@ PlayerSettings:
bundleVersion: 1.0 bundleVersion: 1.0
preloadedAssets: preloadedAssets:
- {fileID: 11400000, guid: 9e7be553448fa2546aea5752021cbcf7, type: 2} - {fileID: 11400000, guid: 9e7be553448fa2546aea5752021cbcf7, type: 2}
- {fileID: -1506098009177567215, guid: f2f89e34580da664ea7627784c93a3d6, type: 2}
- {fileID: 11400000, guid: 846a6119e15216d4fbad905eb21e4169, type: 2}
metroInputSource: 0 metroInputSource: 0
wsaTransparentSwapchain: 0 wsaTransparentSwapchain: 0
m_HolographicPauseOnTrackingLoss: 1 m_HolographicPauseOnTrackingLoss: 1