更新S2交互
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using System.Collections.Generic;
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||||
using UnityEngine.XR.Hands.Gestures;
|
||||
|
||||
namespace UnityEngine.XR.Hands.Samples.Gestures.DebugTools
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||||
{
|
||||
/// <summary>
|
||||
/// Controls the debug UI for finger state values by setting that values in each <see cref="XRFingerStateDebugUI"/>.
|
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/// </summary>
|
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public class XRAllFingerShapesDebugUI : MonoBehaviour
|
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{
|
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[SerializeField]
|
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[Tooltip("The handedness to get the finger states for.")]
|
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Handedness m_Handedness;
|
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|
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[SerializeField]
|
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[Tooltip("The five debugs graphs for each finger in the order of Thumb to Little.")]
|
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XRFingerShapeDebugUI[] m_XRFingerShapeDebugGraphs = new XRFingerShapeDebugUI[5];
|
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|
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XRFingerShape[] m_XRFingerShapes;
|
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|
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static List<XRHandSubsystem> s_SubsystemsReuse = new List<XRHandSubsystem>();
|
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|
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/// <summary>
|
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/// The graphs for each finger, indexed by <see cref="XRHandFingerID"/>.
|
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/// </summary>
|
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public XRFingerShapeDebugUI[] xrFingerShapeDebugGraphs => m_XRFingerShapeDebugGraphs;
|
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|
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void Start()
|
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{
|
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if (m_Handedness == Handedness.Invalid)
|
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{
|
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Debug.LogWarning($"The Handedness property of { GetType() } is set to Invalid and will default to Right.", this);
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m_Handedness = Handedness.Right;
|
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}
|
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|
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m_XRFingerShapes = new XRFingerShape[(int)XRHandFingerID.Little - (int)XRHandFingerID.Thumb + 1];
|
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UpdateFingerNames();
|
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}
|
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|
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void UpdateFingerNames()
|
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{
|
||||
for (var i = 0; i < m_XRFingerShapeDebugGraphs.Length; i++)
|
||||
m_XRFingerShapeDebugGraphs[i].SetFingerName(((XRHandFingerID)i).ToString());
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
var subsystem = TryGetSubsystem();
|
||||
if (subsystem == null)
|
||||
return;
|
||||
|
||||
var hand = m_Handedness == Handedness.Left ? subsystem.leftHand : subsystem.rightHand;
|
||||
for (var fingerIndex = (int)XRHandFingerID.Thumb;
|
||||
fingerIndex <= (int)XRHandFingerID.Little;
|
||||
++fingerIndex)
|
||||
{
|
||||
m_XRFingerShapes[fingerIndex] = hand.CalculateFingerShape(
|
||||
(XRHandFingerID)fingerIndex, XRFingerShapeTypes.All);
|
||||
UpdateFingerShapeUIs(fingerIndex);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateFingerShapeUIs(int fingerIndex)
|
||||
{
|
||||
var graph = m_XRFingerShapeDebugGraphs[fingerIndex];
|
||||
var shapes = m_XRFingerShapes[fingerIndex];
|
||||
for (var i = 0; i < m_XRFingerShapeDebugGraphs.Length; i++)
|
||||
{
|
||||
if (shapes.TryGetFullCurl(out var fullCurl))
|
||||
graph.SetFingerShape((int)XRFingerShapeType.FullCurl, fullCurl);
|
||||
else
|
||||
graph.HideFingerShape((int)XRFingerShapeType.FullCurl);
|
||||
|
||||
if (shapes.TryGetBaseCurl(out var baseCurl))
|
||||
graph.SetFingerShape((int)XRFingerShapeType.BaseCurl, baseCurl);
|
||||
else
|
||||
graph.HideFingerShape((int)XRFingerShapeType.BaseCurl);
|
||||
|
||||
if (shapes.TryGetTipCurl(out var tipCurl))
|
||||
graph.SetFingerShape((int)XRFingerShapeType.TipCurl, tipCurl);
|
||||
else
|
||||
graph.HideFingerShape((int)XRFingerShapeType.TipCurl);
|
||||
|
||||
if (shapes.TryGetPinch(out var pinch))
|
||||
graph.SetFingerShape((int)XRFingerShapeType.Pinch, pinch);
|
||||
else
|
||||
graph.HideFingerShape((int)XRFingerShapeType.Pinch);
|
||||
|
||||
if (shapes.TryGetSpread(out var spread))
|
||||
graph.SetFingerShape((int)XRFingerShapeType.Spread, spread);
|
||||
else
|
||||
graph.HideFingerShape((int)XRFingerShapeType.Spread);
|
||||
}
|
||||
}
|
||||
|
||||
static XRHandSubsystem TryGetSubsystem()
|
||||
{
|
||||
SubsystemManager.GetSubsystems(s_SubsystemsReuse);
|
||||
return s_SubsystemsReuse.Count > 0 ? s_SubsystemsReuse[0] : null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2ff34dc1f6664bb981a9c41141706430
|
||||
timeCreated: 1682999315
|
||||
@@ -0,0 +1,285 @@
|
||||
using System;
|
||||
using TMPro;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UnityEngine.XR.Hands.Samples.Gestures.DebugTools
|
||||
{
|
||||
/// <summary>
|
||||
/// Controls the debug UI for a single <see cref="XRFingerState"/> that shows the value and optionally a target
|
||||
/// and range on the UI controlled.
|
||||
/// </summary>
|
||||
public class XRFingerShapeDebugBar : MonoBehaviour
|
||||
{
|
||||
const string k_InRangeText = "In range";
|
||||
const string k_OutOfRangeText = "Out of range";
|
||||
const string k_NoTargetSetText = "No Target Set";
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("The container that determines the width of the max length bar, and holds the target and range indicators.")]
|
||||
RectTransform m_BarContainer;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("The bar that displays the value by being scaled in its local x axis from 0 to 1.")]
|
||||
Transform m_ValueBar;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("The target indicator that displays the target value by being positioned in its anchored x position from 0 to the bar container width.")]
|
||||
RectTransform m_TargetIndicator;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("The range indicator that displays the upper range by being positioned in its anchored x position from the range center and with the width of the range, proportional to the bar container.")]
|
||||
RectTransform m_UpperRangeIndicator;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("The range indicator that displays the lower range by being positioned in its anchored x position from the range center and with the width of the range, proportional to the bar container.")]
|
||||
RectTransform m_LowerRangeIndicator;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("The Image component that displays the upper range")]
|
||||
Image m_UpperRangeImage;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("The Image component that displays the lower range")]
|
||||
Image m_LowerRangeImage;
|
||||
|
||||
[SerializeField]
|
||||
TextMeshProUGUI m_RangeStatusText;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("The Image component that displays the cross icon, denoting that input is within range for a detected gesture")]
|
||||
Image m_CheckmarkImage;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("The Image component that displays the cross icon, denoting that input is out of range for a detected gesture")]
|
||||
Image m_CrossImage;
|
||||
|
||||
Color m_InRangeColor = Color.green;
|
||||
Color m_OutOfRangeColor = Color.red;
|
||||
Color m_NoSetTargetColor = new Color(0f, 0.627451f, 1f);
|
||||
|
||||
float m_RangeRectHeight;
|
||||
|
||||
Color m_RangeActiveColor;
|
||||
|
||||
Color m_RangeDeactivatedColor;
|
||||
|
||||
float m_TargetAmount;
|
||||
float m_UpperToleranceAmount;
|
||||
float m_LowerToleranceAmount;
|
||||
|
||||
bool m_NoFingerShapeCondition;
|
||||
|
||||
/// <summary>
|
||||
/// The container that determines the width of the max length bar, and holds the target and range indicators.
|
||||
/// </summary>
|
||||
public RectTransform barContainer
|
||||
{
|
||||
get => m_BarContainer;
|
||||
set => m_BarContainer = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The bar that displays the value by being scaled in its local x axis from <c>0</c> to <c>1</c>.
|
||||
/// </summary>
|
||||
public Transform valueBar
|
||||
{
|
||||
get => m_ValueBar;
|
||||
set => m_ValueBar = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="RectTransform"/> that displays the target value by being positioned in its anchored x
|
||||
/// position from <c>0</c> to the <see cref="barContainer"/> width.
|
||||
/// </summary>
|
||||
public RectTransform targetIndicator
|
||||
{
|
||||
get => m_TargetIndicator;
|
||||
set => m_TargetIndicator = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="RectTransform"/> that displays the upper range by being positioned in its anchored x position from
|
||||
/// the range center and with the width of the range, proportional to the <see cref="barContainer"/>.
|
||||
/// </summary>
|
||||
public RectTransform upperRangeIndicator
|
||||
{
|
||||
get => m_UpperRangeIndicator;
|
||||
set => m_UpperRangeIndicator = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="RectTransform"/> that displays the lower range by being positioned in its anchored x position from
|
||||
/// the range center and with the width of the range, proportional to the <see cref="barContainer"/>.
|
||||
/// </summary>
|
||||
public RectTransform lowerRangeIndicator
|
||||
{
|
||||
get => m_LowerRangeIndicator;
|
||||
set => m_LowerRangeIndicator = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The Image component that displays the upper range
|
||||
/// </summary>
|
||||
public Image upperRangeImage
|
||||
{
|
||||
get => m_UpperRangeImage;
|
||||
set => m_UpperRangeImage = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The Image component that displays the lower range
|
||||
/// </summary>
|
||||
public Image lowerRangeImage
|
||||
{
|
||||
get => m_LowerRangeImage;
|
||||
set => m_LowerRangeImage = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The text component that displays the status of a tracked fingerstate being within a target range
|
||||
/// </summary>
|
||||
public TextMeshProUGUI rangeStatusText
|
||||
{
|
||||
get => m_RangeStatusText;
|
||||
set => m_RangeStatusText = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The Image component that displays the checkmark image when within the valid range
|
||||
/// </summary>
|
||||
public Image checkmarkImage
|
||||
{
|
||||
get => m_CheckmarkImage;
|
||||
set => m_CheckmarkImage = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The Image component that displays the cross-image when outside of the valid range
|
||||
/// </summary>
|
||||
public Image crossImage
|
||||
{
|
||||
get => m_CrossImage;
|
||||
set => m_CrossImage = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Change the appearance of the bar based on a handshape being detected
|
||||
/// </summary>
|
||||
public bool fingerShapeDetected
|
||||
{
|
||||
set
|
||||
{
|
||||
m_UpperRangeImage.color = value ? m_RangeActiveColor : m_RangeDeactivatedColor;
|
||||
m_LowerRangeImage.color = m_UpperRangeImage.color;
|
||||
|
||||
var currentValue = m_ValueBar.localScale.x;
|
||||
var withinToleranceRange =
|
||||
(m_TargetAmount + m_UpperToleranceAmount) > currentValue &&
|
||||
(m_TargetAmount - m_LowerToleranceAmount) < currentValue;
|
||||
|
||||
var positionIndent = m_RangeStatusText.transform.localPosition;
|
||||
if (value)
|
||||
{
|
||||
positionIndent.x = 226f;
|
||||
|
||||
if (withinToleranceRange)
|
||||
{
|
||||
m_RangeStatusText.color = m_InRangeColor;
|
||||
m_RangeStatusText.text = k_InRangeText;
|
||||
m_UpperRangeImage.color = m_InRangeColor;
|
||||
m_LowerRangeImage.color = m_InRangeColor;
|
||||
m_CheckmarkImage.enabled = true;
|
||||
m_CrossImage.enabled = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_RangeStatusText.color = m_OutOfRangeColor;
|
||||
m_RangeStatusText.text = k_OutOfRangeText;
|
||||
m_UpperRangeImage.color = m_OutOfRangeColor;
|
||||
m_LowerRangeImage.color = m_OutOfRangeColor;
|
||||
m_CheckmarkImage.enabled = false;
|
||||
m_CrossImage.enabled = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
positionIndent.x = 210f;
|
||||
|
||||
if (m_NoFingerShapeCondition)
|
||||
{
|
||||
m_RangeStatusText.text = k_NoTargetSetText;
|
||||
m_RangeStatusText.color = m_NoSetTargetColor;
|
||||
|
||||
m_CheckmarkImage.enabled = false;
|
||||
m_CrossImage.enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
m_RangeStatusText.transform.localPosition = positionIndent;
|
||||
}
|
||||
}
|
||||
|
||||
void Awake()
|
||||
{
|
||||
m_RangeRectHeight = m_UpperRangeIndicator.rect.height;
|
||||
m_RangeActiveColor = m_UpperRangeImage.color;
|
||||
m_RangeDeactivatedColor = new Color(m_RangeActiveColor.r, m_RangeActiveColor.g, m_RangeActiveColor.b, 0.35f);
|
||||
fingerShapeDetected = false;
|
||||
|
||||
m_CheckmarkImage.enabled = false;
|
||||
m_CrossImage.enabled = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the value to display on the bar. This scales the <see cref="valueBar"/> in the X direction.
|
||||
/// </summary>
|
||||
/// <param name="value">The normalized value to display on the bar.</param>
|
||||
public void SetValue(float value) => m_ValueBar.localScale = new Vector3(value, 1f, 1f);
|
||||
|
||||
/// <summary>
|
||||
/// Hide the value display for the bar.
|
||||
/// </summary>
|
||||
public void HideValue() => SetValue(0f);
|
||||
|
||||
/// <summary>
|
||||
/// Set the target value and tolerance to display on the bar. The tolerance is converted to a range that centers
|
||||
/// on the target and extends out in both directions by the tolerance.
|
||||
/// </summary>
|
||||
/// <param name="target">The normalized target value.</param>
|
||||
/// <param name="upperTolerance">The upper tolerance to show around the target value.</param>
|
||||
/// <param name="lowerTolerance">The lower tolerance to show around the target value.</param>
|
||||
public void SetTargetAndTolerances(float target, float upperTolerance, float lowerTolerance)
|
||||
{
|
||||
m_TargetAmount = target;
|
||||
m_UpperToleranceAmount = upperTolerance;
|
||||
m_LowerToleranceAmount = lowerTolerance;
|
||||
|
||||
m_TargetIndicator.gameObject.SetActive(true);
|
||||
m_UpperRangeIndicator.gameObject.SetActive(true);
|
||||
m_LowerRangeIndicator.gameObject.SetActive(true);
|
||||
var containerWidth = m_BarContainer.rect.width;
|
||||
m_TargetIndicator.anchoredPosition = new Vector3(target * containerWidth, 0f, 0f);
|
||||
m_UpperRangeIndicator.anchoredPosition = new Vector2(target * containerWidth, 0f);
|
||||
m_UpperRangeIndicator.sizeDelta = new Vector2(upperTolerance * containerWidth, m_RangeRectHeight);
|
||||
m_LowerRangeIndicator.anchoredPosition = new Vector2(target * containerWidth - 100f, 0f);
|
||||
m_LowerRangeIndicator.sizeDelta = new Vector2(lowerTolerance * containerWidth, m_RangeRectHeight);
|
||||
|
||||
fingerShapeDetected = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Hide the target and tolerance range for the bar.
|
||||
/// </summary>
|
||||
public void HideTargetAndTolerance()
|
||||
{
|
||||
m_NoFingerShapeCondition = true;
|
||||
|
||||
m_TargetIndicator.gameObject.SetActive(false);
|
||||
m_UpperRangeIndicator.gameObject.SetActive(false);
|
||||
m_LowerRangeIndicator.gameObject.SetActive(false);
|
||||
|
||||
m_RangeStatusText.text = k_NoTargetSetText;
|
||||
m_RangeStatusText.color = m_NoSetTargetColor;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 514fee2870065054e83bffab01c6280b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,55 @@
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
|
||||
namespace UnityEngine.XR.Hands.Samples.Gestures.DebugTools
|
||||
{
|
||||
/// <summary>
|
||||
/// Controls the debug UI for bar states by scaling bars.
|
||||
/// </summary>
|
||||
public class XRFingerShapeDebugUI : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
[Tooltip("The list of 5 bars to display the finger state values.")]
|
||||
List<XRFingerShapeDebugBar> m_Bars = new List<XRFingerShapeDebugBar>();
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("The label that will be used to display the name of the finger.")]
|
||||
TextMeshProUGUI m_FingerNameLabel;
|
||||
|
||||
/// <summary>
|
||||
/// The list of 5 bars to display the finger state values
|
||||
/// </summary>
|
||||
public List<XRFingerShapeDebugBar> bars
|
||||
{
|
||||
get => m_Bars;
|
||||
set => m_Bars = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the value of a particular bar.
|
||||
/// </summary>
|
||||
/// <param name="barIndex">The bar that has the given state value.</param>
|
||||
/// <param name="value">The value for the given bar.</param>
|
||||
public void SetFingerShape(int barIndex, float value)
|
||||
{
|
||||
value = Mathf.Clamp(value, 0f, 1f);
|
||||
m_Bars[barIndex].SetValue(value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Hides the bar for the given bar.
|
||||
/// </summary>
|
||||
/// <param name="barIndex">The bar that should have its bar hidden.</param>
|
||||
public void HideFingerShape(int barIndex) => m_Bars[barIndex].HideValue();
|
||||
|
||||
/// <summary>
|
||||
/// Set the name of the finger for this finger state debug UI.
|
||||
/// </summary>
|
||||
/// <param name="fingerName">The string to put on the label.</param>
|
||||
public void SetFingerName(string fingerName)
|
||||
{
|
||||
if (m_FingerNameLabel != null)
|
||||
m_FingerNameLabel.text = fingerName;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 098454c304f89654e8ac01b04fe6ab5a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,123 @@
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine.XR.Hands.Gestures;
|
||||
|
||||
namespace UnityEngine.XR.Hands.Samples.Gestures.DebugTools
|
||||
{
|
||||
/// <summary>
|
||||
/// Controls the debug UI for <see cref="XRHandShape"/> that shows the target and tolerances on the UI controlled
|
||||
/// by a <see cref="XRAllFingerStatesDebugUI"/>.
|
||||
/// </summary>
|
||||
public class XRHandShapeDebugUI : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
[Tooltip("The debug UI that will be used to display the finger states.")]
|
||||
XRAllFingerShapesDebugUI m_XRAllFingerShapesDebugUI;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("The hand shape or pose that must be detected for the gesture to be performed.")]
|
||||
ScriptableObject m_HandShapeOrPose;
|
||||
|
||||
[SerializeField]
|
||||
TextMeshProUGUI SelectedHandShapeName;
|
||||
|
||||
[SerializeField]
|
||||
XRSelectedHandShapeDebugUI m_XRSelectedHandShapeDebugUI;
|
||||
|
||||
XRHandShape m_HandShape;
|
||||
|
||||
bool m_HandShapeDetected;
|
||||
|
||||
readonly List<XRFingerShapeDebugBar> k_ReusableBarsToHide = new List<XRFingerShapeDebugBar>();
|
||||
|
||||
readonly List<XRFingerShapeDebugBar> k_Bars = new List<XRFingerShapeDebugBar>();
|
||||
|
||||
/// <summary>
|
||||
/// The hand shape that will be displayed in the debug UI.
|
||||
/// </summary>
|
||||
public ScriptableObject handShapeOrPose
|
||||
{
|
||||
get => m_HandShape;
|
||||
set
|
||||
{
|
||||
var handPose = value as XRHandPose;
|
||||
|
||||
m_HandShape = handPose != null ? handPose.handShape : value as XRHandShape;
|
||||
|
||||
m_HandShapeDetected = m_HandShape != null;
|
||||
foreach (var bar in k_Bars)
|
||||
bar.fingerShapeDetected = m_HandShapeDetected;
|
||||
|
||||
if (m_HandShapeDetected)
|
||||
{
|
||||
// Hide previously enabled bars
|
||||
foreach (var bar in k_Bars)
|
||||
bar.HideTargetAndTolerance();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Awake()
|
||||
{
|
||||
m_HandShape = (XRHandShape)m_HandShapeOrPose;
|
||||
|
||||
if (m_HandShape == null)
|
||||
{
|
||||
XRHandPose poseCastTest = (XRHandPose)m_HandShapeOrPose;
|
||||
if (poseCastTest != null)
|
||||
m_HandShape = poseCastTest.handShape;
|
||||
}
|
||||
|
||||
m_HandShapeDetected = m_HandShape != null;
|
||||
|
||||
if (m_HandShapeDetected)
|
||||
{
|
||||
SelectedHandShapeName.text = m_HandShape.name;
|
||||
handShapeOrPose = m_HandShape;
|
||||
m_XRSelectedHandShapeDebugUI.UpdateSelectedHandshapeTextUI(m_HandShape);
|
||||
}
|
||||
|
||||
if (k_Bars.Count == 0)
|
||||
{
|
||||
foreach (var graph in m_XRAllFingerShapesDebugUI.xrFingerShapeDebugGraphs)
|
||||
{
|
||||
foreach (var bar in graph.bars)
|
||||
k_Bars.Add(bar);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
foreach (var bar in k_Bars)
|
||||
bar.HideTargetAndTolerance();
|
||||
|
||||
// Track all the bars that have no target and tolerance so they can be hidden
|
||||
k_ReusableBarsToHide.Clear();
|
||||
foreach (var graph in m_XRAllFingerShapesDebugUI.xrFingerShapeDebugGraphs)
|
||||
k_ReusableBarsToHide.AddRange(graph.bars);
|
||||
|
||||
if (m_HandShapeDetected)
|
||||
{
|
||||
foreach (var condition in m_HandShape.fingerShapeConditions)
|
||||
{
|
||||
foreach (var shapeCondition in condition.targets)
|
||||
{
|
||||
var xrFingerShapeDebugGraph = m_XRAllFingerShapesDebugUI.xrFingerShapeDebugGraphs[(int)condition.fingerID];
|
||||
var bar = xrFingerShapeDebugGraph.bars[(int)shapeCondition.shapeType];
|
||||
bar.SetTargetAndTolerances(shapeCondition.desired, shapeCondition.upperTolerance, shapeCondition.lowerTolerance);
|
||||
k_ReusableBarsToHide.Remove(bar);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear the detected handshape reference inorder to stop displaying any corresponding UI
|
||||
/// </summary>
|
||||
public void ClearDetectedHandShape()
|
||||
{
|
||||
handShapeOrPose = null;
|
||||
}
|
||||
}
|
||||
}
|
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@@ -0,0 +1,11 @@
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|
||||
using TMPro;
|
||||
using UnityEngine.XR.Hands.Gestures;
|
||||
|
||||
namespace UnityEngine.XR.Hands.Samples.Gestures.DebugTools
|
||||
{
|
||||
/// <summary>
|
||||
/// Updates the text label that denotes the currently detected hand gesture
|
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/// </summary>
|
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[RequireComponent(typeof(TextMeshProUGUI))]
|
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public class XRSelectedHandShapeDebugUI : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// The string displayed when no gesture is detected
|
||||
/// </summary>
|
||||
const string k_NoGestureDetectedString = "None Detected";
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("The label that will be used to display the name of the hand shape.")]
|
||||
TextMeshProUGUI m_HandShapeNameLabel;
|
||||
|
||||
/// <summary>
|
||||
/// The text label that denotes and displays the currently detected hand gesture
|
||||
/// </summary>
|
||||
public TextMeshProUGUI handShapeNameLabel
|
||||
{
|
||||
get => m_HandShapeNameLabel;
|
||||
set => m_HandShapeNameLabel = value;
|
||||
}
|
||||
|
||||
void Awake()
|
||||
{
|
||||
m_HandShapeNameLabel.text = k_NoGestureDetectedString;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the text label that denotes the currently detected hand gesture
|
||||
/// </summary>
|
||||
/// <param name="handPoseOrShape">The pose or shape whose name will be displayed</param>
|
||||
public void UpdateSelectedHandshapeTextUI(ScriptableObject handPoseOrShape)
|
||||
{
|
||||
var handShape = handPoseOrShape as XRHandShape;
|
||||
var handPose = handPoseOrShape as XRHandPose;
|
||||
|
||||
if (handShape)
|
||||
m_HandShapeNameLabel.text = handShape.name;
|
||||
else if (handPose)
|
||||
m_HandShapeNameLabel.text = handPose.name;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the text label that denote that no hand gesture is currently detected
|
||||
/// </summary>
|
||||
public void ResetUI()
|
||||
{
|
||||
m_HandShapeNameLabel.text = k_NoGestureDetectedString;
|
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}
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}
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}
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||||
m_AlignmentCondition: 1
|
||||
m_ReferenceDirection: 0
|
||||
m_AngleTolerance: 60
|
||||
m_IgnorePositionY: 0
|
||||
m_TargetConditions: []
|
||||
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Reference in New Issue
Block a user