升级XR插件版本
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namespace MCPForUnity.Editor.Services
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{
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/// <summary>
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/// Interface for server management operations
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/// </summary>
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public interface IServerManagementService
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{
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/// <summary>
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/// Clear the local uvx cache for the MCP server package
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/// </summary>
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/// <returns>True if successful, false otherwise</returns>
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bool ClearUvxCache();
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/// <summary>
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/// Start the local HTTP server in a new terminal window.
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/// Stops any existing server on the port and clears the uvx cache first.
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/// </summary>
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/// <returns>True if server was started successfully, false otherwise</returns>
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bool StartLocalHttpServer();
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/// <summary>
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/// Stop the local HTTP server by finding the process listening on the configured port
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/// </summary>
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bool StopLocalHttpServer();
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/// <summary>
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/// Stop the Unity-managed local HTTP server if a handshake/pidfile exists,
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/// even if the current transport selection has changed.
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/// </summary>
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bool StopManagedLocalHttpServer();
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/// <summary>
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/// Best-effort detection: returns true if a local MCP HTTP server appears to be running
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/// on the configured local URL/port (used to drive UI state even if the session is not active).
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/// </summary>
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bool IsLocalHttpServerRunning();
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/// <summary>
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/// Fast reachability check: returns true if a local TCP listener is accepting connections
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/// for the configured local URL/port (used for UI state without process inspection).
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/// </summary>
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bool IsLocalHttpServerReachable();
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/// <summary>
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/// Attempts to get the command that will be executed when starting the local HTTP server
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/// </summary>
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/// <param name="command">The command that will be executed when available</param>
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/// <param name="error">Reason why a command could not be produced</param>
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/// <returns>True if a command is available, false otherwise</returns>
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bool TryGetLocalHttpServerCommand(out string command, out string error);
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/// <summary>
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/// Check if the configured HTTP URL is a local address
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/// </summary>
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/// <returns>True if URL is local (localhost, 127.0.0.1, etc.)</returns>
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bool IsLocalUrl();
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/// <summary>
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/// Check if the local HTTP server can be started
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/// </summary>
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/// <returns>True if HTTP transport is enabled and URL is local</returns>
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bool CanStartLocalServer();
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}
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}
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