升级XR插件版本

This commit is contained in:
Sora丶kong
2026-03-02 17:56:21 +08:00
parent 8962657674
commit 60f512a9bc
1317 changed files with 110305 additions and 48249 deletions

View File

@@ -1,6 +1,6 @@
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.XR.Interaction.Toolkit;
using BigSpace.Logic;
using BigSpace.XRCore.Event;
@@ -10,14 +10,14 @@ public class SetHandRay : MonoBehaviour
public GameObject LeftRya;
public GameObject RigthRay;
XRRayInteractor xRRayInteractor_Left;
UnityEngine.XR.Interaction.Toolkit.Interactors.XRRayInteractor xRRayInteractor_Left;
LineRenderer lineRenderer_Left;
XRInteractorLineVisual xRInteractorLineVisual_Left;
UnityEngine.XR.Interaction.Toolkit.Interactors.Visuals.XRInteractorLineVisual xRInteractorLineVisual_Left;
SortingGroup sortingGroup_Left;
XRRayInteractor xRRayInteractor_Right;
UnityEngine.XR.Interaction.Toolkit.Interactors.XRRayInteractor xRRayInteractor_Right;
LineRenderer lineRenderer_Right;
XRInteractorLineVisual xRInteractorLineVisual_Right;
UnityEngine.XR.Interaction.Toolkit.Interactors.Visuals.XRInteractorLineVisual xRInteractorLineVisual_Right;
SortingGroup sortingGroup_Right;
@@ -25,14 +25,14 @@ public class SetHandRay : MonoBehaviour
// Start is called before the first frame update
void Start()
{
xRRayInteractor_Left = LeftRya.GetComponent<XRRayInteractor>();
xRRayInteractor_Left = LeftRya.GetComponent<UnityEngine.XR.Interaction.Toolkit.Interactors.XRRayInteractor>();
lineRenderer_Left = LeftRya.GetComponent<LineRenderer>();
xRInteractorLineVisual_Left = LeftRya.GetComponent<XRInteractorLineVisual>();
xRInteractorLineVisual_Left = LeftRya.GetComponent<UnityEngine.XR.Interaction.Toolkit.Interactors.Visuals.XRInteractorLineVisual>();
sortingGroup_Left = LeftRya.GetComponent<SortingGroup>();
xRRayInteractor_Right = RigthRay.GetComponent<XRRayInteractor>();
xRRayInteractor_Right = RigthRay.GetComponent<UnityEngine.XR.Interaction.Toolkit.Interactors.XRRayInteractor>();
lineRenderer_Right = RigthRay.GetComponent<LineRenderer>();
xRInteractorLineVisual_Right = RigthRay.GetComponent<XRInteractorLineVisual>();
xRInteractorLineVisual_Right = RigthRay.GetComponent<UnityEngine.XR.Interaction.Toolkit.Interactors.Visuals.XRInteractorLineVisual>();
sortingGroup_Right = RigthRay.GetComponent<SortingGroup>();