升级XR插件版本

This commit is contained in:
Sora丶kong
2026-03-02 17:56:21 +08:00
parent 8962657674
commit 60f512a9bc
1317 changed files with 110305 additions and 48249 deletions

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@@ -1,3 +1,3 @@
# Hand Visualizer Sample
Demonstrates driving meshes and free-floating debug-draw objects on an XR Origin by using `XRHandSubsystem`.
Demonstrates driving meshes and free-floating debug-draw objects on an XR Origin by using `XRHandSubsystem`.

View File

@@ -99,7 +99,7 @@ namespace UnityEngine.XR.Hands.Samples.VisualizerSample
currentLeftHandPosition = Vector3.Lerp(m_LastLeftHandPosition, currentLeftHandPosition, tweenAmt);
m_LeftHandPose.position = currentLeftHandPosition;
m_LeftHandPose.rotation = leftPose.rotation;
leftHand.SetRootPose(m_LeftHandPose);
subsystem.SetCorrespondingHand(leftHand);
}
@@ -116,7 +116,7 @@ namespace UnityEngine.XR.Hands.Samples.VisualizerSample
currentRightHandPosition = Vector3.Lerp(m_LastRightHandPosition, currentRightHandPosition, tweenAmt);
m_RightHandPose.position = currentRightHandPosition;
m_RightHandPose.rotation = rightPose.rotation;
rightHand.SetRootPose(m_RightHandPose);
subsystem.SetCorrespondingHand(rightHand);
}
@@ -129,7 +129,7 @@ namespace UnityEngine.XR.Hands.Samples.VisualizerSample
{
var leftHand = subsystem.leftHand;
var leftHandPose = leftHand.rootPose;
var rightHand = subsystem.rightHand;
var rightHandPose = rightHand.rootPose;

View File

@@ -328,6 +328,7 @@ namespace UnityEngine.XR.Hands.Samples.VisualizerSample
GameObject[] m_DrawJoints = new GameObject[XRHandJointID.EndMarker.ToIndex()];
GameObject[] m_VelocityParents = new GameObject[XRHandJointID.EndMarker.ToIndex()];
LineRenderer[] m_Lines = new LineRenderer[XRHandJointID.EndMarker.ToIndex()];
JointVisualizer[] m_JointVisualizers = new JointVisualizer[XRHandJointID.EndMarker.ToIndex()];
static Vector3[] s_LinePointsReuse = new Vector3[2];
XRHandMeshController m_MeshController;
@@ -358,6 +359,9 @@ namespace UnityEngine.XR.Hands.Samples.VisualizerSample
m_Lines[jointIndex].startWidth = m_Lines[jointIndex].endWidth = k_LineWidth;
s_LinePointsReuse[0] = s_LinePointsReuse[1] = jointDrivenTransform.position;
m_Lines[jointIndex].SetPositions(s_LinePointsReuse);
if (m_DrawJoints[jointIndex].TryGetComponent<JointVisualizer>(out var jointVisualizer))
m_JointVisualizers[jointIndex] = jointVisualizer;
}
var isSceneObject = meshPrefab.scene.IsValid();
@@ -519,6 +523,8 @@ namespace UnityEngine.XR.Hands.Samples.VisualizerSample
return;
var jointIndex = joint.id.ToIndex();
m_JointVisualizers[jointIndex].NotifyTrackingState(joint.trackingState);
if (!joint.TryGetPose(out var pose))
return;

View File

@@ -0,0 +1,38 @@
using UnityEngine;
using UnityEngine.XR.Hands.Processing;
namespace UnityEngine.XR.Hands.Samples.VisualizerSample
{
public class JointVisualizer : MonoBehaviour
{
[SerializeField]
GameObject m_JointVisual;
[SerializeField]
Material m_HighFidelityJointMaterial;
[SerializeField]
Material m_LowFidelityJointMaterial;
bool m_HighFidelityJoint;
Renderer m_JointRenderer;
public void NotifyTrackingState(XRHandJointTrackingState jointTrackingState)
{
bool highFidelityJoint = (jointTrackingState & XRHandJointTrackingState.HighFidelityPose) == XRHandJointTrackingState.HighFidelityPose;
if (m_HighFidelityJoint == highFidelityJoint)
return;
m_JointRenderer.material = highFidelityJoint ? m_HighFidelityJointMaterial : m_LowFidelityJointMaterial;
m_HighFidelityJoint = highFidelityJoint;
}
void Start()
{
if (m_JointVisual.TryGetComponent<Renderer>(out var jointRenderer))
m_JointRenderer = jointRenderer;
}
}
}

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