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# Hand Visualizer Sample
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Demonstrates driving meshes and free-floating debug-draw objects on an XR Origin by using `XRHandSubsystem`.
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Demonstrates driving meshes and free-floating debug-draw objects on an XR Origin by using `XRHandSubsystem`.
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}
|
||||
@@ -129,7 +129,7 @@ namespace UnityEngine.XR.Hands.Samples.VisualizerSample
|
||||
{
|
||||
var leftHand = subsystem.leftHand;
|
||||
var leftHandPose = leftHand.rootPose;
|
||||
|
||||
|
||||
var rightHand = subsystem.rightHand;
|
||||
var rightHandPose = rightHand.rootPose;
|
||||
|
||||
@@ -328,6 +328,7 @@ namespace UnityEngine.XR.Hands.Samples.VisualizerSample
|
||||
GameObject[] m_DrawJoints = new GameObject[XRHandJointID.EndMarker.ToIndex()];
|
||||
GameObject[] m_VelocityParents = new GameObject[XRHandJointID.EndMarker.ToIndex()];
|
||||
LineRenderer[] m_Lines = new LineRenderer[XRHandJointID.EndMarker.ToIndex()];
|
||||
JointVisualizer[] m_JointVisualizers = new JointVisualizer[XRHandJointID.EndMarker.ToIndex()];
|
||||
|
||||
static Vector3[] s_LinePointsReuse = new Vector3[2];
|
||||
XRHandMeshController m_MeshController;
|
||||
@@ -358,6 +359,9 @@ namespace UnityEngine.XR.Hands.Samples.VisualizerSample
|
||||
m_Lines[jointIndex].startWidth = m_Lines[jointIndex].endWidth = k_LineWidth;
|
||||
s_LinePointsReuse[0] = s_LinePointsReuse[1] = jointDrivenTransform.position;
|
||||
m_Lines[jointIndex].SetPositions(s_LinePointsReuse);
|
||||
|
||||
if (m_DrawJoints[jointIndex].TryGetComponent<JointVisualizer>(out var jointVisualizer))
|
||||
m_JointVisualizers[jointIndex] = jointVisualizer;
|
||||
}
|
||||
|
||||
var isSceneObject = meshPrefab.scene.IsValid();
|
||||
@@ -519,6 +523,8 @@ namespace UnityEngine.XR.Hands.Samples.VisualizerSample
|
||||
return;
|
||||
|
||||
var jointIndex = joint.id.ToIndex();
|
||||
m_JointVisualizers[jointIndex].NotifyTrackingState(joint.trackingState);
|
||||
|
||||
if (!joint.TryGetPose(out var pose))
|
||||
return;
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.XR.Hands.Processing;
|
||||
|
||||
namespace UnityEngine.XR.Hands.Samples.VisualizerSample
|
||||
{
|
||||
public class JointVisualizer : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
GameObject m_JointVisual;
|
||||
|
||||
[SerializeField]
|
||||
Material m_HighFidelityJointMaterial;
|
||||
|
||||
[SerializeField]
|
||||
Material m_LowFidelityJointMaterial;
|
||||
|
||||
bool m_HighFidelityJoint;
|
||||
|
||||
Renderer m_JointRenderer;
|
||||
|
||||
public void NotifyTrackingState(XRHandJointTrackingState jointTrackingState)
|
||||
{
|
||||
bool highFidelityJoint = (jointTrackingState & XRHandJointTrackingState.HighFidelityPose) == XRHandJointTrackingState.HighFidelityPose;
|
||||
if (m_HighFidelityJoint == highFidelityJoint)
|
||||
return;
|
||||
|
||||
m_JointRenderer.material = highFidelityJoint ? m_HighFidelityJointMaterial : m_LowFidelityJointMaterial;
|
||||
|
||||
m_HighFidelityJoint = highFidelityJoint;
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
if (m_JointVisual.TryGetComponent<Renderer>(out var jointRenderer))
|
||||
m_JointRenderer = jointRenderer;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6e1c395ff62a3a14dbeb293298bb46bf
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user