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||||
type: 3}
|
||||
propertyPath: handPoseStart.m_PersistentCalls.m_Calls.Array.data[0].m_Arguments.m_ObjectArgumentAssemblyTypeName
|
||||
value: UnityEngine.Object, UnityEngine
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||||
objectReference: {fileID: 0}
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- target: {fileID: 6421715568953444632, guid: 099df9ba55a6b934a8fcdc4f2d9d69c2,
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type: 3}
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propertyPath: handPoseStart.m_PersistentCalls.m_Calls.Array.data[1].m_Arguments.m_ObjectArgumentAssemblyTypeName
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||||
value: UnityEngine.Object, UnityEngine
|
||||
objectReference: {fileID: 0}
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- target: {fileID: 6421715568953444632, guid: 099df9ba55a6b934a8fcdc4f2d9d69c2,
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||||
type: 3}
|
||||
propertyPath: handPoseUpdate.m_PersistentCalls.m_Calls.Array.data[0].m_Arguments.m_ObjectArgumentAssemblyTypeName
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||||
value: UnityEngine.Object, UnityEngine
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||||
objectReference: {fileID: 0}
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- target: {fileID: 7879158823761601897, guid: 099df9ba55a6b934a8fcdc4f2d9d69c2,
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||||
type: 3}
|
||||
propertyPath: m_target
|
||||
|
||||
@@ -8037,7 +8037,7 @@ PrefabInstance:
|
||||
- target: {fileID: 41330033827983655, guid: 2de3bf9ac390ec74fb7966c1afa122f5,
|
||||
type: 3}
|
||||
propertyPath: m_LocalScale.x
|
||||
value: 0.62
|
||||
value: 0.8
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||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 41330033827983655, guid: 2de3bf9ac390ec74fb7966c1afa122f5,
|
||||
type: 3}
|
||||
@@ -8049,6 +8049,11 @@ PrefabInstance:
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 41330033827983655, guid: 2de3bf9ac390ec74fb7966c1afa122f5,
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||||
type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 1.68
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||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 344456212405456365, guid: 2de3bf9ac390ec74fb7966c1afa122f5,
|
||||
type: 3}
|
||||
propertyPath: m_IsActive
|
||||
|
||||
@@ -67,11 +67,15 @@ public class HandCatchFontCtr : MonoBehaviour
|
||||
if (rightRunTime >= rightWaitTime)
|
||||
{
|
||||
isRightStartStay = false;
|
||||
GlobalEventMgr.Dispatch(GameEvent.EventRayStart, 2);//2:<3A><><EFBFBD><EFBFBD>
|
||||
GlobalEventMgr.Dispatch(GameEvent.EventRayStart,2);//2:<3A><><EFBFBD><EFBFBD>
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RightHandPosCatchReset()
|
||||
{
|
||||
isRightStartStay = false;
|
||||
rightRunTime = 0;
|
||||
}
|
||||
public void RightHandPosCatchEnd(bool isShow)
|
||||
{
|
||||
isRightStartStay = false;
|
||||
|
||||
@@ -14,6 +14,7 @@ public class NengNiangQiuCtr : MonoBehaviour
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
GlobalEventMgr.Listen<bool, int, int>(GameEvent.EventRayQuadOk, GameDataManage_EventRayQuadOk);
|
||||
GlobalEventMgr.Listen<int>(GameEvent.EventHandRelease, GameDataManage_EventHandRelease);
|
||||
GlobalEventMgr.Listen(GameEvent.EventHideCatchFont, GameDataManage_EventHideCatchFont);
|
||||
|
||||
@@ -30,12 +30,16 @@ public class CatchManager : MonoBehaviour
|
||||
m_collider = GetComponent<Collider>();
|
||||
GlobalEventMgr.Listen(GameEvent.EventChangeScence, GameDataManage_EventChangeScence);
|
||||
}
|
||||
|
||||
public void SetStart(bool value)
|
||||
{
|
||||
//Debug.Log("ʶ<><CAB6><EFBFBD><EFBFBD>ץȡ<D7A5><C8A1><EFBFBD><EFBFBD>:"+value);
|
||||
|
||||
Start = value;
|
||||
}
|
||||
public void SetEnd(bool value)
|
||||
{
|
||||
Start = value;
|
||||
}
|
||||
|
||||
public void SetCurrentItem(GrabItem item)
|
||||
{
|
||||
if(item == null)
|
||||
|
||||
@@ -2,6 +2,8 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using BigSpace.Logic;
|
||||
using BigSpace.XRCore.Event;
|
||||
using RenderHeads.Media.AVProVideo;
|
||||
using Unity.XR.PXR;
|
||||
using UnityEngine;
|
||||
|
||||
public class SelfCharacterControllCtr : MonoBehaviour
|
||||
@@ -9,18 +11,13 @@ public class SelfCharacterControllCtr : MonoBehaviour
|
||||
public GameObject bodyBox;
|
||||
CharacterController characterCtr;
|
||||
// Start is called before the first frame update
|
||||
|
||||
void Start()
|
||||
{
|
||||
GlobalEventMgr.Listen<bool>(GameEvent.EventSetReadyCatchAnimal, GameDataManage_EventSetReadyCatchAnimal);
|
||||
characterCtr = GetComponent<CharacterController>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void GameDataManage_EventSetReadyCatchAnimal(bool isShow)
|
||||
{
|
||||
if (isShow)
|
||||
@@ -36,3 +33,6 @@ public class SelfCharacterControllCtr : MonoBehaviour
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -29,14 +29,8 @@ public class LeavePlayPrefabControll : MonoBehaviour
|
||||
//GameObject staticObj = gameScene.transform.Find("Static").gameObject;
|
||||
//gameScene.transform.Find("Static").gameObject.SetActive(false);
|
||||
//Renderer[] renderers = staticObj.GetComponentsInChildren<Renderer>();
|
||||
//for (int i = 0; i < renderers.Length-1; i++)
|
||||
//{
|
||||
// renderers[i].enabled = false;
|
||||
//}
|
||||
//gameScene.transform.Find("Dynamic").gameObject.SetActive(false);
|
||||
|
||||
SetObjsRender(false);
|
||||
|
||||
GameObject gameEnvi = GameObject.Find("GameScene/Environment/SkyBox_360Player");
|
||||
SetGameObjectLayer(gameEnvi, false);
|
||||
leavePrefab.transform.position = new Vector3(v3.x, 0, v3.z);
|
||||
@@ -64,16 +58,22 @@ public class LeavePlayPrefabControll : MonoBehaviour
|
||||
boxCollider.transform.localScale = new Vector3(1, 1, 1.5f);
|
||||
//block.SetActive(true);
|
||||
}
|
||||
|
||||
public void SetObjsRender(bool isActive)
|
||||
{
|
||||
GameObject gameScene = GameObject.Find("GameScene");
|
||||
GameObject staticObj = gameScene.transform.Find("Static").gameObject;
|
||||
GameObject Dog_Root = GameObject.Find("GameScene/Dynamic/Character/Dog_Root");
|
||||
if (Dog_Root!=null)
|
||||
{
|
||||
Dog_Root.gameObject.SetActive(isActive);
|
||||
}
|
||||
|
||||
// 使用递归方法获取所有子物体的Renderer组件
|
||||
List<Renderer> staticRenderers = GetAllRenderersRecursive(staticObj);
|
||||
for (int i = 0; i < staticRenderers.Count; i++)
|
||||
{
|
||||
staticRenderers[i].enabled = isActive;
|
||||
|
||||
}
|
||||
|
||||
GameObject dynamicObj = gameScene.transform.Find("Dynamic").gameObject;
|
||||
@@ -153,25 +153,15 @@ public class LeavePlayPrefabControll : MonoBehaviour
|
||||
return;
|
||||
}
|
||||
|
||||
// 检查是否有碰撞器或触发器,如果有则跳过该节点,保持原状
|
||||
Collider collider = parent.GetComponent<Collider>();
|
||||
if (collider != null)
|
||||
{
|
||||
// 如果节点上有碰撞器或触发器,跳过该节点的Renderer,继续遍历子物体
|
||||
foreach (Transform child in parent)
|
||||
{
|
||||
GetAllRenderersRecursive(child, renderers, includeInactive);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// 获取当前物体的Renderer组件
|
||||
Renderer renderer = parent.GetComponent<Renderer>();
|
||||
|
||||
if (renderer != null)
|
||||
{
|
||||
renderers.Add(renderer);
|
||||
}
|
||||
|
||||
|
||||
// 递归遍历所有子物体
|
||||
foreach (Transform child in parent)
|
||||
{
|
||||
|
||||
@@ -22,16 +22,16 @@ public class AnimalCatchCtr : MonoBehaviour
|
||||
//<2F><><EFBFBD>ֻ<EFBFBD><D6BB><EFBFBD>ץ<EFBFBD>ŵ<EFBFBD><C5B5><EFBFBD><EFBFBD><EFBFBD>
|
||||
public void LeftHandPosCatch(bool isShow)
|
||||
{
|
||||
if (isShow)
|
||||
{
|
||||
GlobalEventMgr.Dispatch(GameEvent.EventRayStart,1);//1:<3A><><EFBFBD><EFBFBD>
|
||||
//Debug.Log("ץȡ<D7A5><C8A1><EFBFBD><EFBFBD>ʶ<EFBFBD><CAB6><EFBFBD>ɹ<EFBFBD><C9B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
|
||||
}
|
||||
else
|
||||
{
|
||||
//Debug.Log("<22>ɿ<EFBFBD><C9BF><EFBFBD><EFBFBD><EFBFBD>ʶ<EFBFBD><CAB6><EFBFBD>ɹ<EFBFBD><C9B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
|
||||
//GlobalEventMgr.Dispatch(GameEvent.EventRayQuadOk, false,1);
|
||||
}
|
||||
//if (isShow)
|
||||
//{
|
||||
// GlobalEventMgr.Dispatch(GameEvent.EventRayStart,1);//1:<3A><><EFBFBD><EFBFBD>
|
||||
// //Debug.Log("ץȡ<D7A5><C8A1><EFBFBD><EFBFBD>ʶ<EFBFBD><CAB6><EFBFBD>ɹ<EFBFBD><C9B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// //Debug.Log("<22>ɿ<EFBFBD><C9BF><EFBFBD><EFBFBD><EFBFBD>ʶ<EFBFBD><CAB6><EFBFBD>ɹ<EFBFBD><C9B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
|
||||
// //GlobalEventMgr.Dispatch(GameEvent.EventRayQuadOk, false,1);
|
||||
//}
|
||||
}
|
||||
|
||||
//<2F><><EFBFBD>ֻ<EFBFBD><D6BB><EFBFBD>ץ<EFBFBD>ŵ<EFBFBD><C5B5><EFBFBD><EFBFBD><EFBFBD>
|
||||
@@ -52,12 +52,12 @@ public class AnimalCatchCtr : MonoBehaviour
|
||||
//<2F><><EFBFBD><EFBFBD>ץȡ<D7A5><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
public void LeftHandCatchPalmUp(bool isShowFont)
|
||||
{
|
||||
if (isShowFont)
|
||||
{
|
||||
Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϻ<EFBFBD>ȡ<EFBFBD><C8A1>:"+ AnimalCatchMgr.Instance.leftHandIsCatchObj);
|
||||
//if(AnimalCatchMgr.Instance.handIsCatchObj)
|
||||
GlobalEventMgr.Dispatch(GameEvent.EventHandShowFont,1, AnimalCatchMgr.Instance.leftAnimalType);
|
||||
}
|
||||
//if (isShowFont)
|
||||
//{
|
||||
// Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϻ<EFBFBD>ȡ<EFBFBD><C8A1>:"+ AnimalCatchMgr.Instance.leftHandIsCatchObj);
|
||||
// //if(AnimalCatchMgr.Instance.handIsCatchObj)
|
||||
// GlobalEventMgr.Dispatch(GameEvent.EventHandShowFont,1, AnimalCatchMgr.Instance.leftAnimalType);
|
||||
//}
|
||||
}
|
||||
|
||||
//<2F><><EFBFBD><EFBFBD>ץȡ<D7A5><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
@@ -29,6 +29,8 @@ public class RayCtr : MonoBehaviour
|
||||
void Start()
|
||||
{
|
||||
GlobalEventMgr.Listen<int>(GameEvent.EventRayStart, GameDataManage_EventRayStart);
|
||||
GlobalEventMgr.Listen<int>(GameEvent.EventHandRelease, GameDataManage_EventHandRelease);
|
||||
|
||||
//// <20><><EFBFBD><EFBFBD>LineRenderer<65><72><EFBFBD><EFBFBD>
|
||||
//lineRenderer = gameObject.AddComponent<LineRenderer>();
|
||||
|
||||
@@ -62,7 +64,7 @@ public class RayCtr : MonoBehaviour
|
||||
// lineRenderer.endColor = rayColor;
|
||||
// }
|
||||
//}
|
||||
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
@@ -74,20 +76,16 @@ public class RayCtr : MonoBehaviour
|
||||
{
|
||||
Debug.DrawRay(transform.position, transform.forward * rayLength, Color.red);
|
||||
Ray ray;
|
||||
if (SceneMgr.Instance.nowSceneId == 2)
|
||||
{
|
||||
ray = new Ray(transform.position, transform.forward);
|
||||
}
|
||||
else
|
||||
{
|
||||
var Cam = Camera.main;
|
||||
ray = new Ray(Cam.transform.position, Cam.transform.forward);
|
||||
|
||||
ray = new Ray(transform.position, transform.forward);
|
||||
Ray ray2;
|
||||
var Cam = Camera.main;
|
||||
ray2 = new Ray(Cam.transform.position, Cam.transform.forward);
|
||||
|
||||
}
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB><EFBFBD><EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
RaycastHit hit; // <20>洢<EFBFBD><E6B4A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2>Ϣ
|
||||
//Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>......<2E><>1<EFBFBD><31>");
|
||||
if (Physics.Raycast(ray, out hit, rayLength, detectionLayer))
|
||||
if (Physics.Raycast(ray, out hit, rayLength, detectionLayer)&& Physics.Raycast(ray2, out hit, rayLength, detectionLayer))
|
||||
{
|
||||
GameObject hitObject = hit.collider.gameObject; // <20><>ȡ<EFBFBD><C8A1>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
@@ -95,7 +93,7 @@ public class RayCtr : MonoBehaviour
|
||||
if ("Quad" == hitObject.name.Substring(0, 4))
|
||||
{
|
||||
fontIndex = int.Parse(hitObject.name.Substring(4));
|
||||
Debug.Log("<22><><EFBFBD>˵ڼ<CBB5><DABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>......" + fontIndex);
|
||||
//Debug.Log("<22><><EFBFBD>˵ڼ<CBB5><DABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>......" + fontIndex);
|
||||
starRay = false;
|
||||
isRun = false;
|
||||
runTime = 0;
|
||||
@@ -128,5 +126,15 @@ public class RayCtr : MonoBehaviour
|
||||
runTime = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void GameDataManage_EventHandRelease(int type)
|
||||
{
|
||||
//Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:"+type);
|
||||
if (myhandType == type)
|
||||
{
|
||||
starRay = false;
|
||||
isRun = false;
|
||||
runTime = 0;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -6,7 +6,7 @@ using BigSpace.XRCore.Scene;
|
||||
using System;
|
||||
using BigSpace.XRCore.Event;
|
||||
using BigSpace.Logic;
|
||||
|
||||
using Unity.XR.PXR;
|
||||
public class SceneMgr : MonoSingleton<SceneMgr>
|
||||
{
|
||||
private Coroutine _currentCoroutine; // <20><>ǰ<EFBFBD><C7B0><EFBFBD>ڽ<EFBFBD><DABD>еij<D0B5><C4B3><EFBFBD><EFBFBD>л<EFBFBD>Э<EFBFBD><D0AD>
|
||||
@@ -15,6 +15,7 @@ public class SceneMgr : MonoSingleton<SceneMgr>
|
||||
public int nowSceneId = 0; //<2F><>ǰ<EFBFBD><C7B0>ʽ<EFBFBD>ij<EFBFBD><C4B3><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD><D0BC><EFBFBD><EFBFBD>ȳ<EFBFBD><C8B3><EFBFBD>)
|
||||
public bool isCanMove = true;//<2F>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֱ<EFBFBD><D6B1>߶<EFBFBD>
|
||||
public bool isTrigger = false;
|
||||
public bool handisactive = false;
|
||||
/// <summary>
|
||||
/// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
/// </summary>
|
||||
@@ -29,7 +30,7 @@ public class SceneMgr : MonoSingleton<SceneMgr>
|
||||
{
|
||||
SceneManager.sceneLoaded += OnSceneLoaded;
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void OnSceneLoaded(Scene arg0, LoadSceneMode arg1)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user