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Assets/Res/Sounds/Scene06/NPC_Scene06_WangZi111_01.ogg
Normal file
BIN
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Normal file
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32
Assets/Res/Sounds/Scene06/NPC_Scene06_WangZi111_01.ogg.meta
Normal file
32
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Normal file
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value: {fileID: 965544}
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value: {fileID: 2085847561}
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value: {fileID: 323239956}
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- key: {fileID: 1796930679834173320, guid: 0700b0186d023794881f6200997a53e5, type: 2}
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value: {fileID: 1561801698}
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value: {fileID: 1561801698}
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- key: {fileID: -3573189872788295303, guid: 0700b0186d023794881f6200997a53e5, type: 2}
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@@ -4874,34 +4833,16 @@ PlayableDirector:
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value: {fileID: 1241802649}
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value: {fileID: 1241802649}
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value: {fileID: 1241802648}
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value: {fileID: 1241802648}
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value: {fileID: 1519823425}
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value: {fileID: 1212560958}
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value: {fileID: 1212560958}
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- key: {fileID: 6323834922782191880, guid: 0700b0186d023794881f6200997a53e5, type: 2}
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value: {fileID: 0}
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value: {fileID: 996824119}
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value: {fileID: 1006272599}
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value: {fileID: 684351258}
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value: {fileID: 684351257}
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value: {fileID: 684351256}
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value: {fileID: 684351256}
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- key: {fileID: -5443711605222661321, guid: 0700b0186d023794881f6200997a53e5, type: 2}
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value: {fileID: 312602162}
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value: {fileID: 312602162}
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- key: {fileID: -6736463693198024805, guid: 0700b0186d023794881f6200997a53e5, type: 2}
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- key: {fileID: -6736463693198024805, guid: 0700b0186d023794881f6200997a53e5, type: 2}
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value: {fileID: 694666225}
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value: {fileID: 694666225}
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- key: {fileID: -1968092745124565326, guid: 0700b0186d023794881f6200997a53e5, type: 2}
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value: {fileID: 0}
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- key: {fileID: -1850056196925677219, guid: 0700b0186d023794881f6200997a53e5, type: 2}
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- key: {fileID: -1850056196925677219, guid: 0700b0186d023794881f6200997a53e5, type: 2}
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value: {fileID: 150435127}
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value: {fileID: 150435127}
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- key: {fileID: -1425904763720688056, guid: 0700b0186d023794881f6200997a53e5, type: 2}
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- key: {fileID: -1425904763720688056, guid: 0700b0186d023794881f6200997a53e5, type: 2}
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||||||
@@ -5320,12 +5261,6 @@ GameObject:
|
|||||||
type: 3}
|
type: 3}
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m_PrefabInstance: {fileID: 1331022472}
|
m_PrefabInstance: {fileID: 1331022472}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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--- !u!82 &1290816951 stripped
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AudioSource:
|
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m_CorrespondingSourceObject: {fileID: 1134520827028464665, guid: d897277327aa86a449a1d009dd610f7d,
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type: 3}
|
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m_PrefabInstance: {fileID: 684351254}
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m_PrefabAsset: {fileID: 0}
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|
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--- !u!1001 &1331022472
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--- !u!1001 &1331022472
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PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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@@ -5551,6 +5486,7 @@ PrefabInstance:
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- {fileID: 3781646137362719813, guid: 4da8a903a6fadd74982c498aa9331530, type: 3}
|
- {fileID: 3781646137362719813, guid: 4da8a903a6fadd74982c498aa9331530, type: 3}
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||||||
- {fileID: 6277692314825635147, guid: 4da8a903a6fadd74982c498aa9331530, type: 3}
|
- {fileID: 6277692314825635147, guid: 4da8a903a6fadd74982c498aa9331530, type: 3}
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||||||
- {fileID: 3227876101954831066, guid: 4da8a903a6fadd74982c498aa9331530, type: 3}
|
- {fileID: 3227876101954831066, guid: 4da8a903a6fadd74982c498aa9331530, type: 3}
|
||||||
|
- {fileID: 1056226030954331806, guid: 4da8a903a6fadd74982c498aa9331530, type: 3}
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||||||
m_AddedGameObjects:
|
m_AddedGameObjects:
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||||||
- targetCorrespondingSourceObject: {fileID: 4289197176561307462, guid: 4da8a903a6fadd74982c498aa9331530,
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- targetCorrespondingSourceObject: {fileID: 4289197176561307462, guid: 4da8a903a6fadd74982c498aa9331530,
|
||||||
type: 3}
|
type: 3}
|
||||||
@@ -6222,12 +6158,6 @@ Animator:
|
|||||||
type: 3}
|
type: 3}
|
||||||
m_PrefabInstance: {fileID: 1331022472}
|
m_PrefabInstance: {fileID: 1331022472}
|
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m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
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--- !u!82 &1519823425 stripped
|
|
||||||
AudioSource:
|
|
||||||
m_CorrespondingSourceObject: {fileID: 6968173957607767599, guid: 4da8a903a6fadd74982c498aa9331530,
|
|
||||||
type: 3}
|
|
||||||
m_PrefabInstance: {fileID: 1331022472}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
--- !u!82 &1519823426 stripped
|
--- !u!82 &1519823426 stripped
|
||||||
AudioSource:
|
AudioSource:
|
||||||
m_CorrespondingSourceObject: {fileID: 7825999839507374524, guid: 4da8a903a6fadd74982c498aa9331530,
|
m_CorrespondingSourceObject: {fileID: 7825999839507374524, guid: 4da8a903a6fadd74982c498aa9331530,
|
||||||
@@ -7140,12 +7070,6 @@ MonoBehaviour:
|
|||||||
fixPos3D: 0
|
fixPos3D: 0
|
||||||
voxelSize: {x: 1, y: 1, z: 1}
|
voxelSize: {x: 1, y: 1, z: 1}
|
||||||
passedFilter: 0
|
passedFilter: 0
|
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--- !u!82 &2085847561 stripped
|
|
||||||
AudioSource:
|
|
||||||
m_CorrespondingSourceObject: {fileID: 7337368361960415044, guid: d897277327aa86a449a1d009dd610f7d,
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|
||||||
type: 3}
|
|
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m_PrefabInstance: {fileID: 684351254}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
--- !u!1 &2116007325 stripped
|
--- !u!1 &2116007325 stripped
|
||||||
GameObject:
|
GameObject:
|
||||||
m_CorrespondingSourceObject: {fileID: 1134426239972929618, guid: 4da8a903a6fadd74982c498aa9331530,
|
m_CorrespondingSourceObject: {fileID: 1134426239972929618, guid: 4da8a903a6fadd74982c498aa9331530,
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -1,5 +1,3 @@
|
|||||||
using BigSpace.Logic;
|
|
||||||
using BigSpace.XRCore.Event;
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@@ -34,7 +32,7 @@ public class GrabItem : MonoBehaviour
|
|||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
m_rig = GetComponent<Rigidbody>();
|
m_rig = GetComponent<Rigidbody>();
|
||||||
if (effectHideAndShowCtr == null)
|
if(effectHideAndShowCtr == null)
|
||||||
effectHideAndShowCtr = GetComponent<EffectHideAndShowCtr>();
|
effectHideAndShowCtr = GetComponent<EffectHideAndShowCtr>();
|
||||||
m_originParent = transform.parent;
|
m_originParent = transform.parent;
|
||||||
startPosition = this.transform.localPosition;
|
startPosition = this.transform.localPosition;
|
||||||
@@ -110,14 +108,12 @@ public class GrabItem : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (other.gameObject.CompareTag("RightHand"))
|
if (other.gameObject.CompareTag("RightHand"))
|
||||||
{
|
{
|
||||||
SceneMgr.Instance.isTrigger = true;
|
|
||||||
//Debug.Log("Ent<6E><74><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:"+other.gameObject.name);
|
//Debug.Log("Ent<6E><74><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:"+other.gameObject.name);
|
||||||
//if (m_catch == null)
|
//if (m_catch == null)
|
||||||
m_catch = other.GetComponent<CatchManager>();
|
m_catch = other.GetComponent<CatchManager>();
|
||||||
SetTriggerParameter("DisTrigger");
|
SetTriggerParameter("DisTrigger");
|
||||||
// GlobalEventMgr.Dispatch(GameEvent.EventRayEnd2);
|
|
||||||
if (m_catch == null) return;
|
if (m_catch == null) return;
|
||||||
// Debug.Log("111<31>Ƿ<EFBFBD><C7B7><EFBFBD>ʼ:"+ m_catch.Start);
|
// Debug.Log("111<31>Ƿ<EFBFBD><C7B7><EFBFBD>ʼ:"+ m_catch.Start);
|
||||||
if (m_catch.Start)
|
if (m_catch.Start)
|
||||||
{
|
{
|
||||||
isRun = false;
|
isRun = false;
|
||||||
@@ -132,15 +128,6 @@ public class GrabItem : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
private void OnTriggerExit(Collider other)
|
|
||||||
{
|
|
||||||
if (other.gameObject.CompareTag("RightHand"))
|
|
||||||
{
|
|
||||||
SceneMgr.Instance.isTrigger = false;
|
|
||||||
//GlobalEventMgr.Dispatch(GameEvent.EventRayEnd);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private void OnTriggerStay(Collider other)
|
private void OnTriggerStay(Collider other)
|
||||||
{
|
{
|
||||||
@@ -148,7 +135,8 @@ public class GrabItem : MonoBehaviour
|
|||||||
{
|
{
|
||||||
//Debug.Log("Stay<61><79><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"+ other.gameObject.name);
|
//Debug.Log("Stay<61><79><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"+ other.gameObject.name);
|
||||||
//if (m_catch == null)
|
//if (m_catch == null)
|
||||||
m_catch = other.GetComponent<CatchManager>();
|
m_catch = other.GetComponent<CatchManager>();
|
||||||
|
|
||||||
if (m_catch == null) return;
|
if (m_catch == null) return;
|
||||||
//Debug.Log("222<32>Ƿ<EFBFBD><C7B7><EFBFBD>ʼ:" + m_catch.Start);
|
//Debug.Log("222<32>Ƿ<EFBFBD><C7B7><EFBFBD>ʼ:" + m_catch.Start);
|
||||||
if (m_catch.Start)
|
if (m_catch.Start)
|
||||||
@@ -175,7 +163,7 @@ public class GrabItem : MonoBehaviour
|
|||||||
|
|
||||||
private void SetStartPosition()
|
private void SetStartPosition()
|
||||||
{
|
{
|
||||||
this.transform.localRotation = new Quaternion(0, 0, 0, 0);
|
this.transform.localRotation = new Quaternion(0,0,0,0);
|
||||||
this.transform.localPosition = startPosition;
|
this.transform.localPosition = startPosition;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -183,7 +171,7 @@ public class GrabItem : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (this.GetComponent<UpDownMovement>() != null)
|
if (this.GetComponent<UpDownMovement>() != null)
|
||||||
{
|
{
|
||||||
Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD>:" + isMove);
|
Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD>:"+isMove);
|
||||||
this.GetComponent<UpDownMovement>().isMove = isMove;
|
this.GetComponent<UpDownMovement>().isMove = isMove;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -21,13 +21,22 @@ public class LeavePlayPrefabControll : MonoBehaviour
|
|||||||
|
|
||||||
private void GameDataManage_EventShowLeavePlayByPosition(Vector3 v3)
|
private void GameDataManage_EventShowLeavePlayByPosition(Vector3 v3)
|
||||||
{
|
{
|
||||||
Debug.Log("<EFBFBD>Լ<EFBFBD><EFBFBD>뿪<EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><EFBFBD>:" + v3);
|
Debug.Log("自己离开出界位置:" + v3);
|
||||||
//string index = boxName.Replace("LeaveBoxCollider_", "");
|
//string index = boxName.Replace("LeaveBoxCollider_", "");
|
||||||
GameDataManage.Instance.isShowLeaveOn = true;
|
GameDataManage.Instance.isShowLeaveOn = true;
|
||||||
RenderSettings.fog = false;
|
RenderSettings.fog = false;
|
||||||
GameObject gameScene = GameObject.Find("GameScene");
|
//GameObject gameScene = GameObject.Find("GameScene");
|
||||||
gameScene.transform.Find("Static").gameObject.SetActive(false);
|
//GameObject staticObj = gameScene.transform.Find("Static").gameObject;
|
||||||
gameScene.transform.Find("Dynamic").gameObject.SetActive(false);
|
//gameScene.transform.Find("Static").gameObject.SetActive(false);
|
||||||
|
//Renderer[] renderers = staticObj.GetComponentsInChildren<Renderer>();
|
||||||
|
//for (int i = 0; i < renderers.Length-1; i++)
|
||||||
|
//{
|
||||||
|
// renderers[i].enabled = false;
|
||||||
|
//}
|
||||||
|
//gameScene.transform.Find("Dynamic").gameObject.SetActive(false);
|
||||||
|
|
||||||
|
SetObjsRender(false);
|
||||||
|
|
||||||
GameObject gameEnvi = GameObject.Find("GameScene/Environment/SkyBox_360Player");
|
GameObject gameEnvi = GameObject.Find("GameScene/Environment/SkyBox_360Player");
|
||||||
SetGameObjectLayer(gameEnvi, false);
|
SetGameObjectLayer(gameEnvi, false);
|
||||||
leavePrefab.transform.position = new Vector3(v3.x, 0, v3.z);
|
leavePrefab.transform.position = new Vector3(v3.x, 0, v3.z);
|
||||||
@@ -36,17 +45,18 @@ public class LeavePlayPrefabControll : MonoBehaviour
|
|||||||
//block.SetActive(true);
|
//block.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
//<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
//主动检测出界
|
||||||
private void GameDataManage_EventShowCheckLeavePlay(int index)
|
private void GameDataManage_EventShowCheckLeavePlay(int index)
|
||||||
{
|
{
|
||||||
Debug.Log("<EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD>λ<EFBFBD><EFBFBD>:" + index);
|
Debug.Log("显示的位置:" + index);
|
||||||
GameDataManage.Instance.isShowLeaveOn = true;
|
GameDataManage.Instance.isShowLeaveOn = true;
|
||||||
RenderSettings.fog = false;
|
RenderSettings.fog = false;
|
||||||
GameObject gameScene = GameObject.Find("GameScene");
|
//GameObject gameScene = GameObject.Find("GameScene");
|
||||||
gameScene.transform.Find("Static").gameObject.SetActive(false);
|
//gameScene.transform.Find("Static").gameObject.SetActive(false);
|
||||||
gameScene.transform.Find("Dynamic").gameObject.SetActive(false);
|
//gameScene.transform.Find("Dynamic").gameObject.SetActive(false);
|
||||||
|
SetObjsRender(false);
|
||||||
GameObject SkyBox = GameObject.Find("GameScene/Environment/SkyBox_360Player");
|
GameObject SkyBox = GameObject.Find("GameScene/Environment/SkyBox_360Player");
|
||||||
SetGameObjectLayer(SkyBox, false);//<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD>㼶ΪInvisible
|
SetGameObjectLayer(SkyBox, false);//修改天空球显示层级为Invisible
|
||||||
GameObject tagObj = GameObject.Find("LeaveBoxCollider_" + index+ "/StartPosition");
|
GameObject tagObj = GameObject.Find("LeaveBoxCollider_" + index+ "/StartPosition");
|
||||||
leavePrefab.transform.position = new Vector3(tagObj.transform.position.x, 0, tagObj.transform.position.z);
|
leavePrefab.transform.position = new Vector3(tagObj.transform.position.x, 0, tagObj.transform.position.z);
|
||||||
|
|
||||||
@@ -55,19 +65,136 @@ public class LeavePlayPrefabControll : MonoBehaviour
|
|||||||
//block.SetActive(true);
|
//block.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetObjsRender(bool isActive)
|
||||||
|
{
|
||||||
|
GameObject gameScene = GameObject.Find("GameScene");
|
||||||
|
GameObject staticObj = gameScene.transform.Find("Static").gameObject;
|
||||||
|
// 使用递归方法获取所有子物体的Renderer组件
|
||||||
|
List<Renderer> staticRenderers = GetAllRenderersRecursive(staticObj);
|
||||||
|
for (int i = 0; i < staticRenderers.Count; i++)
|
||||||
|
{
|
||||||
|
staticRenderers[i].enabled = isActive;
|
||||||
|
}
|
||||||
|
|
||||||
|
GameObject dynamicObj = gameScene.transform.Find("Dynamic").gameObject;
|
||||||
|
// 使用递归方法获取所有子物体的Renderer组件
|
||||||
|
List<Renderer> dynamicRenderers = GetAllRenderersRecursive(dynamicObj);
|
||||||
|
for (int i = 0; i < dynamicRenderers.Count; i++)
|
||||||
|
{
|
||||||
|
dynamicRenderers[i].enabled = isActive;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 处理名字包含"vfx"的节点,隐藏或恢复
|
||||||
|
SetVfxNodesActive(staticObj, isActive);
|
||||||
|
SetVfxNodesActive(dynamicObj, isActive);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 递归设置名字包含"vfx"的节点的激活状态(隐藏或恢复)
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="parent">父物体</param>
|
||||||
|
/// <param name="isActive">是否激活(true=恢复,false=隐藏)</param>
|
||||||
|
private void SetVfxNodesActive(GameObject parent, bool isActive)
|
||||||
|
{
|
||||||
|
if (parent == null) return;
|
||||||
|
|
||||||
|
// 递归遍历所有子物体
|
||||||
|
SetVfxNodesActiveRecursive(parent.transform, isActive);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 递归辅助方法,查找并设置名字包含"vfx"的节点
|
||||||
|
/// </summary>
|
||||||
|
private void SetVfxNodesActiveRecursive(Transform parent, bool isActive)
|
||||||
|
{
|
||||||
|
if (parent == null) return;
|
||||||
|
|
||||||
|
// 检查当前节点名字是否包含"vfx"(不区分大小写)
|
||||||
|
if (parent.name.ToLower().Contains("vfx"))
|
||||||
|
{
|
||||||
|
parent.gameObject.SetActive(isActive);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 递归遍历所有子物体
|
||||||
|
foreach (Transform child in parent)
|
||||||
|
{
|
||||||
|
SetVfxNodesActiveRecursive(child, isActive);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 递归获取GameObject及其所有子物体的Renderer组件(包括子物体的子物体,直到没有子物体)
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="parent">父物体</param>
|
||||||
|
/// <param name="includeInactive">是否包含未激活的物体</param>
|
||||||
|
/// <returns>所有Renderer组件的列表</returns>
|
||||||
|
public List<Renderer> GetAllRenderersRecursive(GameObject parent, bool includeInactive = false)
|
||||||
|
{
|
||||||
|
List<Renderer> renderers = new List<Renderer>();
|
||||||
|
|
||||||
|
if (parent == null) return renderers;
|
||||||
|
|
||||||
|
// 递归遍历所有子物体
|
||||||
|
GetAllRenderersRecursive(parent.transform, renderers, includeInactive);
|
||||||
|
|
||||||
|
return renderers;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 递归辅助方法,遍历Transform层级结构
|
||||||
|
/// </summary>
|
||||||
|
private void GetAllRenderersRecursive(Transform parent, List<Renderer> renderers, bool includeInactive)
|
||||||
|
{
|
||||||
|
if (parent == null) return;
|
||||||
|
|
||||||
|
// 如果物体未激活且不包含未激活物体,则跳过
|
||||||
|
if (!includeInactive && !parent.gameObject.activeInHierarchy)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 检查是否有碰撞器或触发器,如果有则跳过该节点,保持原状
|
||||||
|
Collider collider = parent.GetComponent<Collider>();
|
||||||
|
if (collider != null)
|
||||||
|
{
|
||||||
|
// 如果节点上有碰撞器或触发器,跳过该节点的Renderer,继续遍历子物体
|
||||||
|
foreach (Transform child in parent)
|
||||||
|
{
|
||||||
|
GetAllRenderersRecursive(child, renderers, includeInactive);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 获取当前物体的Renderer组件
|
||||||
|
Renderer renderer = parent.GetComponent<Renderer>();
|
||||||
|
if (renderer != null)
|
||||||
|
{
|
||||||
|
renderers.Add(renderer);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 递归遍历所有子物体
|
||||||
|
foreach (Transform child in parent)
|
||||||
|
{
|
||||||
|
GetAllRenderersRecursive(child, renderers, includeInactive);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private void GameDataManage_EventHideLeavePlay()
|
private void GameDataManage_EventHideLeavePlay()
|
||||||
{
|
{
|
||||||
Debug.Log("<EFBFBD><EFBFBD>λ<EFBFBD><EFBFBD><EFBFBD>˻<EFBFBD>ԭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
|
Debug.Log("到位置了还原回来");
|
||||||
GameDataManage.Instance.isShowLeaveOn = false;
|
GameDataManage.Instance.isShowLeaveOn = false;
|
||||||
RenderSettings.fog = true;
|
RenderSettings.fog = true;
|
||||||
GameObject gameScene = GameObject.Find("GameScene");
|
// GameObject gameScene = GameObject.Find("GameScene");
|
||||||
if (GameDataManage.Instance.isNeedShowAnyBuyOffline)
|
if (GameDataManage.Instance.isNeedShowAnyBuyOffline)
|
||||||
{
|
{
|
||||||
gameScene.transform.Find("Static").gameObject.SetActive(true);
|
//gameScene.transform.Find("Static").gameObject.SetActive(true);
|
||||||
gameScene.transform.Find("Dynamic").gameObject.SetActive(true);
|
//gameScene.transform.Find("Dynamic").gameObject.SetActive(true);
|
||||||
|
SetObjsRender(true);
|
||||||
}
|
}
|
||||||
GameObject SkyBox = GameObject.Find("GameScene/Environment/SkyBox_360Player");
|
GameObject SkyBox = GameObject.Find("GameScene/Environment/SkyBox_360Player");
|
||||||
SetGameObjectLayer(SkyBox, true);//<EFBFBD>ָ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD>㼶ΪDefault
|
SetGameObjectLayer(SkyBox, true);//恢复天空球显示层级为Default
|
||||||
|
|
||||||
leavePrefab.SetActive(false);
|
leavePrefab.SetActive(false);
|
||||||
//block.SetActive(false);
|
//block.SetActive(false);
|
||||||
@@ -76,7 +203,7 @@ public class LeavePlayPrefabControll : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//<EFBFBD><EFBFBD>GameObject<EFBFBD><EFBFBD>Layer <EFBFBD><EFBFBD>Ҫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ùر<EFBFBD>Invisible<EFBFBD>㼶<EFBFBD><EFBFBD>ʾ
|
//修改GameObject的Layer 需要相机设置关闭Invisible层级显示
|
||||||
private void SetGameObjectLayer(GameObject go, bool isShow)
|
private void SetGameObjectLayer(GameObject go, bool isShow)
|
||||||
{
|
{
|
||||||
if (go == null) return;
|
if (go == null) return;
|
||||||
|
|||||||
@@ -50,13 +50,13 @@ public class PlayJiaGuAnimator : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
[Header("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>")]
|
[Header("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>")]
|
||||||
[SerializeField] private List<Animator> childAnimator; // ֱ<><D6B1><EFBFBD>϶<EFBFBD><CFB6><EFBFBD><EFBFBD><EFBFBD>
|
[SerializeField] private List<GameObject> childAnimator; // ֱ<><D6B1><EFBFBD>϶<EFBFBD><CFB6><EFBFBD><EFBFBD><EFBFBD>
|
||||||
|
|
||||||
public void SetTriggerParameter(string parameterName)
|
public void SetTriggerParameter(string parameterName)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < childAnimator.Count; i++)
|
for (int i = 0; i < childAnimator.Count; i++)
|
||||||
{
|
{
|
||||||
childAnimator[i].SetTrigger(parameterName);
|
Destroy(childAnimator[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
|
|||||||
@@ -53,12 +53,23 @@ public class SingleTouchPlayAnimator : MonoBehaviour
|
|||||||
// }
|
// }
|
||||||
//}
|
//}
|
||||||
}
|
}
|
||||||
|
[SerializeField] private GameObject Vfx;
|
||||||
|
[SerializeField] private GameObject Vfx1;
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
if (other.gameObject.name == "PalmBox_L" || other.gameObject.name == "PalmBox_R")
|
if (other.gameObject.name == "PalmBox_L" || other.gameObject.name == "PalmBox_R")
|
||||||
{
|
{
|
||||||
SetTriggerParameter("DisTrigger");
|
SetTriggerParameter("DisTrigger");
|
||||||
|
if (Vfx != null)
|
||||||
|
{
|
||||||
|
Destroy(Vfx);
|
||||||
|
Vfx = null;
|
||||||
|
}
|
||||||
|
if (Vfx1 != null)
|
||||||
|
{
|
||||||
|
Destroy(Vfx1);
|
||||||
|
Vfx1 = null;
|
||||||
|
}
|
||||||
animator.Play("Touch");
|
animator.Play("Touch");
|
||||||
animatorpig.Play("Touch");
|
animatorpig.Play("Touch");
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user