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This commit is contained in:
@@ -792,7 +792,9 @@ MonoBehaviour:
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- Assets/timeline_s06_zichan/v021/C9_1_z_rig/C9_1_z_rig3.fbx
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- Assets/timeline_s06_zichan/v021/C9_1_z_rig/C9_1_z_rig3.fbx
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- Assets/timeline_s06_zichan/v016/C9_1_z_rig/S6_C9_3_z_rig1.fbx
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- Assets/timeline_s06_zichan/v016/C9_1_z_rig/S6_C9_3_z_rig1.fbx
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- Assets/timeline_s06_zichan/v016/C9_1_z_rig/S6_C9_3_z_rig.fbx
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- Assets/timeline_s06_zichan/v016/C9_1_z_rig/S6_C9_3_z_rig.fbx
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- Assets/timeline_S4_zichan/v014/C_hh_z/gou.fbx
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- Assets/Res/Models/Props/Anims/s05_fbx_v001/manghetaofan/SM_B5_S5_08_S_rig2.fbx
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gpuName: NVIDIA GeForce RTX 4090
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@@ -72,15 +72,15 @@ ModelImporter:
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m_SourcePrefab: {fileID: 100100000, guid: 18ddc2054aee5b54e9c09c0e05378625, type: 3}
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propertyPath: m_LocalEulerAnglesHint.z
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objectReference: {fileID: 0}
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type: 3}
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propertyPath: m_IsActive
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 6167372864087005594, guid: 6d47fedfa1abfbb48adb49c03ab871b0,
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type: 3}
|
type: 3}
|
||||||
propertyPath: m_Name
|
propertyPath: m_Name
|
||||||
|
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@@ -132,11 +132,6 @@ PrefabInstance:
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|||||||
serializedVersion: 3
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serializedVersion: 3
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m_TransformParent: {fileID: 148837295}
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m_TransformParent: {fileID: 148837295}
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m_Modifications:
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m_Modifications:
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type: 3}
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propertyPath: m_IsActive
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value: 1
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objectReference: {fileID: 0}
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type: 3}
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type: 3}
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propertyPath: m_ProbeAnchor
|
propertyPath: m_ProbeAnchor
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@@ -192,55 +187,23 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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propertyPath: m_LocalEulerAnglesHint.z
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objectReference: {fileID: 0}
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propertyPath: m_IsActive
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objectReference: {fileID: 0}
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type: 3}
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type: 3}
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propertyPath: m_ProbeAnchor
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propertyPath: m_ProbeAnchor
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value:
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value:
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propertyPath: m_Name
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value: Dynamic
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value:
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type: 3}
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propertyPath: m_LightProbeUsage
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value: 1
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_RemovedGameObjects:
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m_RemovedGameObjects: []
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m_SourcePrefab: {fileID: 100100000, guid: 24a91d9a67655f144b82e0add7998d26, type: 3}
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m_PrefabInstance: {fileID: 1207905033}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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Transform:
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m_PrefabInstance: {fileID: 1098178}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &335635360 stripped
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--- !u!1 &335635360 stripped
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GameObject:
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GameObject:
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m_CorrespondingSourceObject: {fileID: 2763557683422445007, guid: 23951a5da0e0b65468ea6459acff8251,
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|
|||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -17,44 +17,52 @@ public class NengNiangQiuCtr : MonoBehaviour
|
|||||||
GlobalEventMgr.Listen<bool, int, int>(GameEvent.EventRayQuadOk, GameDataManage_EventRayQuadOk);
|
GlobalEventMgr.Listen<bool, int, int>(GameEvent.EventRayQuadOk, GameDataManage_EventRayQuadOk);
|
||||||
GlobalEventMgr.Listen<int>(GameEvent.EventHandRelease, GameDataManage_EventHandRelease);
|
GlobalEventMgr.Listen<int>(GameEvent.EventHandRelease, GameDataManage_EventHandRelease);
|
||||||
GlobalEventMgr.Listen(GameEvent.EventHideCatchFont, GameDataManage_EventHideCatchFont);
|
GlobalEventMgr.Listen(GameEvent.EventHideCatchFont, GameDataManage_EventHideCatchFont);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void GameDataManage_EventRayQuadOk(bool isCatchOk, int handType, int fontIndex)
|
void GameDataManage_EventRayQuadOk(bool isCatchOk, int handType, int fontIndex)
|
||||||
{
|
{
|
||||||
_handType = handType;
|
if (!SceneMgr.Instance.isTrigger)
|
||||||
_fontIndex = fontIndex;
|
|
||||||
if (_handType == 1)
|
|
||||||
{
|
{
|
||||||
nengniangquObj_L.SetActive(true);
|
_handType = handType;
|
||||||
}
|
_fontIndex = fontIndex;
|
||||||
else
|
if (_handType == 1)
|
||||||
{
|
{
|
||||||
nengniangquObj_R.SetActive(true);
|
nengniangquObj_L.SetActive(true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
nengniangquObj_R.SetActive(true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameDataManage_EventHandRelease(int handType)
|
void GameDataManage_EventHandRelease(int handType)
|
||||||
{
|
{
|
||||||
if (handType == 1)
|
if (!SceneMgr.Instance.isTrigger)
|
||||||
{
|
{
|
||||||
if (nengniangquObj_L.activeSelf)
|
if (handType == 1)
|
||||||
{
|
{
|
||||||
nengniangquObj_L.SetActive(false);
|
if (nengniangquObj_L.activeSelf)
|
||||||
//<2F><><EFBFBD>ֵ<EFBFBD>λ<EFBFBD><CEBB><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE>
|
{
|
||||||
GlobalEventMgr.Dispatch(GameEvent.EventShowCatchFont, true, _handType, _fontIndex);//1<><31><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
nengniangquObj_L.SetActive(false);
|
||||||
}
|
//<2F><><EFBFBD>ֵ<EFBFBD>λ<EFBFBD><CEBB><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE>
|
||||||
}
|
GlobalEventMgr.Dispatch(GameEvent.EventShowCatchFont, true, _handType, _fontIndex);//1<><31><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||||
else
|
}
|
||||||
{
|
}
|
||||||
if (nengniangquObj_R.activeSelf)
|
else
|
||||||
{
|
{
|
||||||
nengniangquObj_R.SetActive(false);
|
if (nengniangquObj_R.activeSelf)
|
||||||
//<2F><><EFBFBD>ֵ<EFBFBD>λ<EFBFBD><CEBB><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE>
|
{
|
||||||
GlobalEventMgr.Dispatch(GameEvent.EventShowCatchFont, true, _handType, _fontIndex);//2:<3A><><EFBFBD><EFBFBD>
|
nengniangquObj_R.SetActive(false);
|
||||||
|
//<2F><><EFBFBD>ֵ<EFBFBD>λ<EFBFBD><CEBB><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE>
|
||||||
|
GlobalEventMgr.Dispatch(GameEvent.EventShowCatchFont, true, _handType, _fontIndex);//2:<3A><><EFBFBD><EFBFBD>
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameDataManage_EventHideCatchFont()
|
void GameDataManage_EventHideCatchFont()
|
||||||
|
|||||||
@@ -1,3 +1,5 @@
|
|||||||
|
using BigSpace.Logic;
|
||||||
|
using BigSpace.XRCore.Event;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@@ -25,14 +27,14 @@ public class GrabItem : MonoBehaviour
|
|||||||
float runTime = 0;
|
float runTime = 0;
|
||||||
|
|
||||||
//<2F><>ʱ<EFBFBD>ȴ<EFBFBD><C8B4><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD>ֵĶ<D6B5><C4B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ч<EFBFBD><D0A7>
|
//<2F><>ʱ<EFBFBD>ȴ<EFBFBD><C8B4><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD>ֵĶ<D6B5><C4B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ч<EFBFBD><D0A7>
|
||||||
bool isRun2 = false;
|
bool isRun2 = false;
|
||||||
float waitTime2 = 1f;
|
float waitTime2 = 1f;
|
||||||
float runTime2 = 0;
|
float runTime2 = 0;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
m_rig = GetComponent<Rigidbody>();
|
m_rig = GetComponent<Rigidbody>();
|
||||||
if(effectHideAndShowCtr == null)
|
if (effectHideAndShowCtr == null)
|
||||||
effectHideAndShowCtr = GetComponent<EffectHideAndShowCtr>();
|
effectHideAndShowCtr = GetComponent<EffectHideAndShowCtr>();
|
||||||
m_originParent = transform.parent;
|
m_originParent = transform.parent;
|
||||||
startPosition = this.transform.localPosition;
|
startPosition = this.transform.localPosition;
|
||||||
@@ -43,7 +45,7 @@ public class GrabItem : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (isRun)
|
if (isRun)
|
||||||
{
|
{
|
||||||
|
|
||||||
runTime += Time.deltaTime;
|
runTime += Time.deltaTime;
|
||||||
if (runTime >= waitTime)
|
if (runTime >= waitTime)
|
||||||
{
|
{
|
||||||
@@ -108,11 +110,14 @@ public class GrabItem : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (other.gameObject.CompareTag("RightHand"))
|
if (other.gameObject.CompareTag("RightHand"))
|
||||||
{
|
{
|
||||||
|
SceneMgr.Instance.isTrigger = true;
|
||||||
//Debug.Log("Ent<6E><74><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:"+other.gameObject.name);
|
//Debug.Log("Ent<6E><74><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:"+other.gameObject.name);
|
||||||
//if (m_catch == null)
|
//if (m_catch == null)
|
||||||
m_catch = other.GetComponent<CatchManager>();
|
m_catch = other.GetComponent<CatchManager>();
|
||||||
|
SetTriggerParameter("DisTrigger");
|
||||||
|
// GlobalEventMgr.Dispatch(GameEvent.EventRayEnd2);
|
||||||
if (m_catch == null) return;
|
if (m_catch == null) return;
|
||||||
// Debug.Log("111<31>Ƿ<EFBFBD><C7B7><EFBFBD>ʼ:"+ m_catch.Start);
|
// Debug.Log("111<31>Ƿ<EFBFBD><C7B7><EFBFBD>ʼ:"+ m_catch.Start);
|
||||||
if (m_catch.Start)
|
if (m_catch.Start)
|
||||||
{
|
{
|
||||||
isRun = false;
|
isRun = false;
|
||||||
@@ -127,6 +132,15 @@ public class GrabItem : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
private void OnTriggerExit(Collider other)
|
||||||
|
{
|
||||||
|
if (other.gameObject.CompareTag("RightHand"))
|
||||||
|
{
|
||||||
|
SceneMgr.Instance.isTrigger = false;
|
||||||
|
//GlobalEventMgr.Dispatch(GameEvent.EventRayEnd);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
private void OnTriggerStay(Collider other)
|
private void OnTriggerStay(Collider other)
|
||||||
{
|
{
|
||||||
@@ -134,8 +148,7 @@ public class GrabItem : MonoBehaviour
|
|||||||
{
|
{
|
||||||
//Debug.Log("Stay<61><79><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"+ other.gameObject.name);
|
//Debug.Log("Stay<61><79><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"+ other.gameObject.name);
|
||||||
//if (m_catch == null)
|
//if (m_catch == null)
|
||||||
m_catch = other.GetComponent<CatchManager>();
|
m_catch = other.GetComponent<CatchManager>();
|
||||||
SetTriggerParameter("DisTrigger");
|
|
||||||
if (m_catch == null) return;
|
if (m_catch == null) return;
|
||||||
//Debug.Log("222<32>Ƿ<EFBFBD><C7B7><EFBFBD>ʼ:" + m_catch.Start);
|
//Debug.Log("222<32>Ƿ<EFBFBD><C7B7><EFBFBD>ʼ:" + m_catch.Start);
|
||||||
if (m_catch.Start)
|
if (m_catch.Start)
|
||||||
@@ -162,7 +175,7 @@ public class GrabItem : MonoBehaviour
|
|||||||
|
|
||||||
private void SetStartPosition()
|
private void SetStartPosition()
|
||||||
{
|
{
|
||||||
this.transform.localRotation = new Quaternion(0,0,0,0);
|
this.transform.localRotation = new Quaternion(0, 0, 0, 0);
|
||||||
this.transform.localPosition = startPosition;
|
this.transform.localPosition = startPosition;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -170,7 +183,7 @@ public class GrabItem : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (this.GetComponent<UpDownMovement>() != null)
|
if (this.GetComponent<UpDownMovement>() != null)
|
||||||
{
|
{
|
||||||
Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD>:"+isMove);
|
Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD>:" + isMove);
|
||||||
this.GetComponent<UpDownMovement>().isMove = isMove;
|
this.GetComponent<UpDownMovement>().isMove = isMove;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -31,6 +31,8 @@ namespace BigSpace.Logic
|
|||||||
EventAnimalSend = 19, //创建动物发送
|
EventAnimalSend = 19, //创建动物发送
|
||||||
EventAnimalSync = 20, //创建动物同步
|
EventAnimalSync = 20, //创建动物同步
|
||||||
EventRayStart = 21, //调用射线
|
EventRayStart = 21, //调用射线
|
||||||
|
EventRayEnd=33,
|
||||||
|
EventRayEnd2 = 34,
|
||||||
EventSetPAFreame = 22, //出界时设置显示区域框
|
EventSetPAFreame = 22, //出界时设置显示区域框
|
||||||
EventHideLevelPlay = 23, //隐藏出界地图
|
EventHideLevelPlay = 23, //隐藏出界地图
|
||||||
EventSetHandMove = 24, //设置手柄是否可移动
|
EventSetHandMove = 24, //设置手柄是否可移动
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ public class RayCtr : MonoBehaviour
|
|||||||
public bool starRay = false; //<2F>Ƿ<EFBFBD><C7B7><EFBFBD>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>
|
public bool starRay = false; //<2F>Ƿ<EFBFBD><C7B7><EFBFBD>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>
|
||||||
public LayerMask detectionLayer ; //<2F><><EFBFBD><EFBFBD><EFBFBD>IJ㼶
|
public LayerMask detectionLayer ; //<2F><><EFBFBD><EFBFBD><EFBFBD>IJ㼶
|
||||||
public int myhandType; //<2F>Լ<EFBFBD><D4BC>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD><EFBFBD>1<EFBFBD><31><EFBFBD><EFBFBD> 2<><32><EFBFBD><EFBFBD>
|
public int myhandType; //<2F>Լ<EFBFBD><D4BC>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD><EFBFBD>1<EFBFBD><31><EFBFBD><EFBFBD> 2<><32><EFBFBD><EFBFBD>
|
||||||
|
public bool isstarRay = false;
|
||||||
|
|
||||||
|
|
||||||
//<2F><>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>
|
//<2F><>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>
|
||||||
@@ -29,7 +29,8 @@ public class RayCtr : MonoBehaviour
|
|||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
GlobalEventMgr.Listen<int>(GameEvent.EventRayStart, GameDataManage_EventRayStart);
|
GlobalEventMgr.Listen<int>(GameEvent.EventRayStart, GameDataManage_EventRayStart);
|
||||||
|
GlobalEventMgr.Listen<int>(GameEvent.EventRayEnd, GameDataManage_EventRayEnd);
|
||||||
|
GlobalEventMgr.Listen<int>(GameEvent.EventRayEnd, GameDataManage_EventRayEnd2);
|
||||||
//// <20><><EFBFBD><EFBFBD>LineRenderer<65><72><EFBFBD><EFBFBD>
|
//// <20><><EFBFBD><EFBFBD>LineRenderer<65><72><EFBFBD><EFBFBD>
|
||||||
//lineRenderer = gameObject.AddComponent<LineRenderer>();
|
//lineRenderer = gameObject.AddComponent<LineRenderer>();
|
||||||
|
|
||||||
@@ -68,32 +69,36 @@ public class RayCtr : MonoBehaviour
|
|||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
//UpdateVisualRay(); //<2F><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
|
//UpdateVisualRay(); //<2F><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
|
||||||
|
if (!isstarRay) { return; }
|
||||||
// <20>ڳ<EFBFBD><DAB3><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߣ<EFBFBD><DFA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD><DAB5>ԣ<EFBFBD>
|
// <20>ڳ<EFBFBD><DAB3><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߣ<EFBFBD><DFA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD><DAB5>ԣ<EFBFBD>
|
||||||
if (starRay)
|
if (!SceneMgr.Instance.isTrigger)
|
||||||
{
|
{
|
||||||
Debug.DrawRay(transform.position, transform.forward * rayLength, Color.red);
|
if (starRay)
|
||||||
|
|
||||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB><EFBFBD><EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
||||||
Ray ray = new Ray(transform.position, transform.forward);
|
|
||||||
RaycastHit hit; // <20>洢<EFBFBD><E6B4A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2>Ϣ
|
|
||||||
//Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>......<2E><>1<EFBFBD><31>");
|
|
||||||
if (Physics.Raycast(ray, out hit, rayLength, detectionLayer))
|
|
||||||
{
|
{
|
||||||
GameObject hitObject = hit.collider.gameObject; // <20><>ȡ<EFBFBD><C8A1>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
Debug.DrawRay(transform.position, transform.forward * rayLength, Color.red);
|
||||||
|
|
||||||
//Debug.Log("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: " + hitObject.name+"||"+ hitObject.name.Substring(0, 4)); // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||||
if ("Quad" == hitObject.name.Substring(0, 4))
|
Ray ray = new Ray(transform.position, transform.forward);
|
||||||
|
RaycastHit hit; // <20>洢<EFBFBD><E6B4A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2>Ϣ
|
||||||
|
//Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>......<2E><>1<EFBFBD><31>");
|
||||||
|
if (Physics.Raycast(ray, out hit, rayLength, detectionLayer))
|
||||||
{
|
{
|
||||||
fontIndex = int.Parse(hitObject.name.Substring(4));
|
GameObject hitObject = hit.collider.gameObject; // <20><>ȡ<EFBFBD><C8A1>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||||
Debug.Log("<22><><EFBFBD>˵ڼ<CBB5><DABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>......"+ fontIndex);
|
|
||||||
starRay = false;
|
//Debug.Log("<22><><EFBFBD><EFBFBD><E2B5BD><EFBFBD><EFBFBD>: " + hitObject.name+"||"+ hitObject.name.Substring(0, 4)); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||||
isRun = false;
|
if ("Quad" == hitObject.name.Substring(0, 4))
|
||||||
runTime = 0;
|
{
|
||||||
GlobalEventMgr.Dispatch(GameEvent.EventRayQuadOk, true, myhandType, fontIndex);
|
fontIndex = int.Parse(hitObject.name.Substring(4));
|
||||||
|
Debug.Log("<22><><EFBFBD>˵ڼ<CBB5><DABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>......" + fontIndex);
|
||||||
|
starRay = false;
|
||||||
|
isRun = false;
|
||||||
|
runTime = 0;
|
||||||
|
GlobalEventMgr.Dispatch(GameEvent.EventRayQuadOk, true, myhandType, fontIndex);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
if (isRun)
|
if (isRun)
|
||||||
{
|
{
|
||||||
@@ -117,4 +122,12 @@ public class RayCtr : MonoBehaviour
|
|||||||
runTime = 0;
|
runTime = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
void GameDataManage_EventRayEnd(int type)
|
||||||
|
{
|
||||||
|
isstarRay = true;
|
||||||
|
}
|
||||||
|
void GameDataManage_EventRayEnd2(int type)
|
||||||
|
{
|
||||||
|
isstarRay = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ public class TouchPlayAnimatior : MonoBehaviour
|
|||||||
public AudioClip[] audioClips;
|
public AudioClip[] audioClips;
|
||||||
//<2F><>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>
|
//<2F><>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>
|
||||||
bool isRun = false;
|
bool isRun = false;
|
||||||
float waitTime = 2f;
|
float waitTime = 4f;
|
||||||
float runTime = 0;
|
float runTime = 0;
|
||||||
|
|
||||||
float showGrabItem = 1.5f; //<2F><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>ͭ<EFBFBD>ߵ<EFBFBD>ʱ<EFBFBD><CAB1>
|
float showGrabItem = 1.5f; //<2F><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>ͭ<EFBFBD>ߵ<EFBFBD>ʱ<EFBFBD><CAB1>
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ public class SceneMgr : MonoSingleton<SceneMgr>
|
|||||||
private string _sceneName;
|
private string _sceneName;
|
||||||
public int nowSceneId = 0; //<2F><>ǰ<EFBFBD><C7B0>ʽ<EFBFBD>ij<EFBFBD><C4B3><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD><D0BC><EFBFBD><EFBFBD>ȳ<EFBFBD><C8B3><EFBFBD>)
|
public int nowSceneId = 0; //<2F><>ǰ<EFBFBD><C7B0>ʽ<EFBFBD>ij<EFBFBD><C4B3><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD><D0BC><EFBFBD><EFBFBD>ȳ<EFBFBD><C8B3><EFBFBD>)
|
||||||
public bool isCanMove = true;//<2F>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֱ<EFBFBD><D6B1>߶<EFBFBD>
|
public bool isCanMove = true;//<2F>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֱ<EFBFBD><D6B1>߶<EFBFBD>
|
||||||
|
public bool isTrigger = false;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
/// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -23,7 +23,7 @@ MonoBehaviour:
|
|||||||
m_RequireOpaqueTexture: 0
|
m_RequireOpaqueTexture: 0
|
||||||
m_OpaqueDownsampling: 0
|
m_OpaqueDownsampling: 0
|
||||||
m_SupportsTerrainHoles: 0
|
m_SupportsTerrainHoles: 0
|
||||||
m_SupportsHDR: 1
|
m_SupportsHDR: 0
|
||||||
m_HDRColorBufferPrecision: 1
|
m_HDRColorBufferPrecision: 1
|
||||||
m_MSAA: 4
|
m_MSAA: 4
|
||||||
m_RenderScale: 1
|
m_RenderScale: 1
|
||||||
@@ -34,11 +34,11 @@ MonoBehaviour:
|
|||||||
m_LODCrossFadeDitheringType: 1
|
m_LODCrossFadeDitheringType: 1
|
||||||
m_ShEvalMode: 0
|
m_ShEvalMode: 0
|
||||||
m_MainLightRenderingMode: 1
|
m_MainLightRenderingMode: 1
|
||||||
m_MainLightShadowsSupported: 1
|
m_MainLightShadowsSupported: 0
|
||||||
m_MainLightShadowmapResolution: 2048
|
m_MainLightShadowmapResolution: 2048
|
||||||
m_AdditionalLightsRenderingMode: 1
|
m_AdditionalLightsRenderingMode: 1
|
||||||
m_AdditionalLightsPerObjectLimit: 2
|
m_AdditionalLightsPerObjectLimit: 2
|
||||||
m_AdditionalLightShadowsSupported: 1
|
m_AdditionalLightShadowsSupported: 0
|
||||||
m_AdditionalLightsShadowmapResolution: 2048
|
m_AdditionalLightsShadowmapResolution: 2048
|
||||||
m_AdditionalLightsShadowResolutionTierLow: 256
|
m_AdditionalLightsShadowResolutionTierLow: 256
|
||||||
m_AdditionalLightsShadowResolutionTierMedium: 512
|
m_AdditionalLightsShadowResolutionTierMedium: 512
|
||||||
@@ -82,9 +82,9 @@ MonoBehaviour:
|
|||||||
m_Textures:
|
m_Textures:
|
||||||
blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3}
|
blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3}
|
||||||
bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3}
|
bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3}
|
||||||
m_PrefilteringModeMainLightShadows: 3
|
m_PrefilteringModeMainLightShadows: 0
|
||||||
m_PrefilteringModeAdditionalLight: 4
|
m_PrefilteringModeAdditionalLight: 4
|
||||||
m_PrefilteringModeAdditionalLightShadows: 2
|
m_PrefilteringModeAdditionalLightShadows: 0
|
||||||
m_PrefilterXRKeywords: 0
|
m_PrefilterXRKeywords: 0
|
||||||
m_PrefilteringModeForwardPlus: 0
|
m_PrefilteringModeForwardPlus: 0
|
||||||
m_PrefilteringModeDeferredRendering: 0
|
m_PrefilteringModeDeferredRendering: 0
|
||||||
@@ -106,8 +106,8 @@ MonoBehaviour:
|
|||||||
m_PrefilterDBufferMRT3: 1
|
m_PrefilterDBufferMRT3: 1
|
||||||
m_PrefilterSoftShadowsQualityLow: 1
|
m_PrefilterSoftShadowsQualityLow: 1
|
||||||
m_PrefilterSoftShadowsQualityMedium: 1
|
m_PrefilterSoftShadowsQualityMedium: 1
|
||||||
m_PrefilterSoftShadowsQualityHigh: 0
|
m_PrefilterSoftShadowsQualityHigh: 1
|
||||||
m_PrefilterSoftShadows: 1
|
m_PrefilterSoftShadows: 0
|
||||||
m_PrefilterScreenCoord: 1
|
m_PrefilterScreenCoord: 1
|
||||||
m_PrefilterNativeRenderPass: 1
|
m_PrefilterNativeRenderPass: 1
|
||||||
m_ShaderVariantLogLevel: 0
|
m_ShaderVariantLogLevel: 0
|
||||||
|
|||||||
Binary file not shown.
Reference in New Issue
Block a user